Misc.txt

Misc.txt

Description: by Phrozen Heart

Categories: File Guides (1.00-1.06x)


Name: The name of the item


namco: An alternate name for the item


level: Minimum level at which the item will drop based on the current monster levels


Rarity: How often the item will drop (1=very common, 4=very rare?)


Spawnable: Whether or not the item is spawnable by the chosen vendors


completed: Just a Blizzard comment


speed: Unknown


nodurability: Whether or not the item is indestructable


uniqueonly: Whether or not this item only appears as a unique and not a regular item. eg. Horadric Staff


cost: How much the item costs to buy (selling price is one quarter of this value)


code: The item's reference code and also it's string key from the string.tbl file


alternategfx: Not sure how this works exactly


spelloffset: Unknown


component: The in-game body location for this item eg. The Bone Helm would change your characters head gfx


bodyLoc1: Where can this item be placed in your inventory eg. Head slot, belt slot, in belt slots etc


bodyLoc2: Just space for another value from bodyLoc1 if item can placed in multiple locations


invwidth: How many inventory squares this item's width takes up


invheight: How many inventory squares this item's height takes up


flippyfile: The name of the animation file the item uses in-game when it's dropped


invfile: The DC6 file that this item uses in your inventory


uniqueinvfile: The DC6 file that the unique version of this item uses in your inventory


special: Another Blizzard comments field


Transmogrify: Whether or not the item can be right clicked and be changed into another item


TMogType: The 3 character code which respresents the item that this item becomes when right clicked (see Transmogrify)


TMogMin: The minimum quantity appearing of the item in Transmogrify: Whether or not the item can be right clicked and be changed into another item the TMogType field


TMogMax: The maximum quantity appearing of the item in Transmogrify: Whether or not the item can be right clicked and be changed into another item the TMogType field


useable: Whether or not this item can be 'used' by right clicking it eg. potions, scrolls etc


throwable: Whether or not the item can be thrown


type: The group this item belongs to eg. Books, potions etc


sound: The number of the sound the item makes when dropped or moved in the inventory.


unique: Unknown


transparent: Unknown


transtbl: Used for gems to apply their 'color' to a socketed item. Not sure of the values, but 5 seems to make the item change to the appropriate color


quivered: Whether or not the item requires a quiver of arrows/bolts


lightradius: The light radius of the item (the higher the brighter)


belt: Whether or not the item can be placed in a belt slot


autobelt: Whether or not the item appears in your belt when picked up


stackable: Whether or not the item can be stacked


minstack: Minimum number in stack found for stackable items


maxstack: Maximum number in stack found for stackable items


quest: Which quest this item is related to (if a quest item)


missiletype: What missile type this item uses when this item is thrown.


spellicon: Which spellicon should be used, when you use the item ( eg. the throwing-icon for jav's )


durwarning: Which icon appears for low durability warnings


qntwarning: How low the durability of the item can get before it starts warning you


gemoffset: Unknown


BetterGem: (Gems only) What gem code is the next step up when it's upgraded by a shrine or cube


bitfield1: Unknown


{vendorname}Min: Minimum number of the item that {vendorname} will have for sale if the item is spawnable


{vendorname}Max: Maximum number of the item that {vendorname} will have for sale if the item is spawnable


{vendorname}MagicMin: Minimum number of magical versions of the item that {vendorname} will have for sale if the item is spawnable


{vendorname}MagicMax: Maximum number of magical versions of the item that {vendorname} will have for sale if the item is spawnable


shopMagicLvl: Not 100%, somehow relates to the level of the prefixes that the magical items sold by {vendorname} can have


Source Art: Unknown


Game Art: Unknown


Amazon: Unknown


Paladin: Unknown


Barbarian: Unknown


Amazon: Unknown


Necomancer: Unknown


Sorceress: Unknown


Transform: Not certain, related to either the unique in-game gfx or a flag as to whether the item color shifts for magical versions of itself


InvTrans: Not certain, related to either the unique inventory gfx or a flag as to whether the item color shifts for magical versions of itself


SkipName: Unknown


NightmareUpgrade: When this item appears in Nightmare difficulty, the item x rows down will actually appear instead (x being the value entered)


HellUpgrade: When this item appears in Hell difficulty, the item x rows down will actually appear instead (x being the value entered)


mindam: If useable as a weapon, what is the minimum damage caused

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[url=https://www.d2mods.info/forum/kb/viewarticle?a=398&sid=05fc0a6bec0a0bd4932ac7bc3a6ed9cd]Knowledge Base - Misc.txt[/url]
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