Day of Death
Mod Maker: Necrolis
Patch Version: LoD 1.10
Story
The story is largely unchanged except for the NPC's side quests (Don't expect Dark Alliance level of coding....yet) Each NPC has thier own set of quests for Normal, Nightmare and Hell. Most of the quests objectives will be discovered as you advance though the main (standard) plot/arc some span a few acts. Just to give a brief example of one of the quests:
Sanctum of Sin granted by Cain in Act III
"When I was a child my father gave me a map of what I though was a constilation of stars, but as both my age and wisdom grew I discovered that this was far more that any ordinary map. When drenched in blood it would revealed the location of a temple, devoured by Oblivion never to be seen again, long forgotten, its treasures lost forever...... If these treasures could be found, their power can be used against the evil that spawned them." not to ruin it too much..... lets just say the "treasure" is not what it appears....
Items
I have added may new items and new class items and like I've seen written in may threads before...each item will have something to separate it from another item, where some of the low level items might be better than higher level items.... this includes a rebalanced affix pool. Theres also going to be a huge focus on the Horodric Cube which will be used for a whole range of things such as: Smithing(Forging; Crafting; Tempering etc.) Alchemy and Mystasism(Enchanthing; Rechanting; Phasing etc.)
Professions
When you start you character you'll have 3 different professions to choose from which will determine your skills, but this doesn't block/stop you from investing in skills outside your profession, but skills in your chosen profession will be able to go up to higher levels. There is much more to the professions, but this will have to be discovered by the players if the choose....
Skills
Each class will receive 21 new skills which will (hopefully) encourage diversity. 1 of these skills will be a godly spell, and they are very powerful but require a huge sacrifice to cast...

Monsters & Heros
The monsters will be structured so that they force you to think and use your different skill and weapon combos, so that you don't have one ownage skill that pwns all...As for the hero's each will be diverse and have some impact on the game, but some of the hero's im thinking of are things(to the best of my knowledge) haven't been done. For instance - Imagine battling not an uberboss or an level filled with high powered monsters, but rather the level/terrain itself....Also all the (prime and lesser) Evils will be far more of a challenge, think not a battle think a war....
Hirelings
Each act will now have 4 variants of hirelings/mercenaries (this include act V)they will all be rebalanced, but they will be more effective against their natural enemies.
Mapping
Well all I can say is that almost every map will be redone and there will be alot of new area's.
Code Edits
D2Mod System by SVR
PlugY by Yohann
SklTree by RicFaith and TalonRage
NewTxt by Havvoric
Hireling selling by any vendor by Elliot_009
Alot of Code discoveries and plugins by Nefarius and Myhrginoc
Utility by SVR
KillCounter by RicFaith
SkillShort by RicFaith
LevelUp by Havvoric
CustomTbl by afj666/SVR
LevelFX by SVR
D2Hireling by Baron_Josh/SVR
Waypoints by RicFaith
MercDesc by Myhrginoc
GemFix by Myhrginoc
ScrollItem by Joel
ExtLvl by afj666
And a few more that i cant fine authors for but I'm very grateful
Title
Log
CharStart
And a big thanks to the makes of all the modding tools and resources on the keep[/quote]