[Release] Ogodei's Diablo 1 Monster pack Final v1.3
Moderators: Necrolis, Nefarius
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
You need to download the animdata editor tool from our download center.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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- Posts: 5
- Joined: Thu Feb 20, 2020 10:09 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hey man I really appreciate for your help. Finally new monsters appear on the levels where I put in levels text file... but another problem appears... Idk why but druid is the only character blinking in the game. I tested all other characters but druid is the only one blinking. Do you have any idea why it is????
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- Posts: 5
- Joined: Thu Feb 20, 2020 10:09 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Thanks buddy but I already found the application.
-
- Posts: 5
- Joined: Thu Feb 20, 2020 10:09 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Thanks buddy but I already found the application.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Make sure you edit the animdata extracted from d2exp.mpqjaeyoonjung wrote: ↑Mon Feb 24, 2020 2:41 amHey man I really appreciate for your help. Finally new monsters appear on the levels where I put in levels text file... but another problem appears... Idk why but druid is the only character blinking in the game. I tested all other characters but druid is the only one blinking. Do you have any idea why it is????
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Posts: 5
- Joined: Thu Feb 20, 2020 10:09 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Thank bud. Problem resolved!!
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hi everyone! i am new here, and i want to know HOW you add a Diablo 1 monster to Diablo 2... i did everything possible in my knowledge and nothing works.. as soon as i add the animdata file to my animdata.d2 file the game crashes.
Now i tried to just add Hell Knight from Diablo 1, and the same happens... i dont know what i am doing wrong, i just wanted to have Diablo (from the first game) and the Hell Knight and be able to control them with the monster state mod.
I am using version 1.13d by the way.
thanks.
Now i tried to just add Hell Knight from Diablo 1, and the same happens... i dont know what i am doing wrong, i just wanted to have Diablo (from the first game) and the Hell Knight and be able to control them with the monster state mod.
I am using version 1.13d by the way.
thanks.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hello,
Make sure you are using the AnimData.d2 that comes from D2Exp.mpq, because if you use the one from D2Data.mpq it will break all the expansion's animations.
Also, use the AnimData editor available in our filecenter (a.k.a Downloads section)
Make sure you are using the AnimData.d2 that comes from D2Exp.mpq, because if you use the one from D2Data.mpq it will break all the expansion's animations.
Also, use the AnimData editor available in our filecenter (a.k.a Downloads section)
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hey bro, thanks for the reply. I am using the same animdata editor from this page. The problem is that i am a bit confused on where i put the edited animdata file when i add your animdata entries... do i put it back to the D2Exp.mpq?
cheers and thanks for your work!
EDIT: i found the version 2.1 of animdata editor, i extracted the animdata txt and shows different content than the older animdata editor i was using... probably that is why it didnt worked.. i am gonna test it now !
EDIT 2: So, i added the entries for the D1 Fallen, and when i pack it back to animdata.d2, the command gives me this warning: https://imgur.com/GZQbEwZ
And when i try to run the game with the added animdata.d2 it gives me the same error: https://imgur.com/2I2um8q
EDIT 3: Now i realized that with another MPQ editor program, adding back the animdata.d2 back to the D2Exp.mpq, doesn´t crash the game. But the monster appearing is another... damn, my life in this modding is hard.
UPDATE: I FIXED IT! i needed to use the fixed 1.13c files, never thought about something like that! BUT ITS DONE!!! MY LIFE IS COMPLETE Hahaha. Thanks to this guy: viewtopic.php?f=4&t=65199&p=500241#p500241
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Quick question for you Ogodei, I want to place some D1Succubus in the act 1 catacombs but I noticed that their damage was not scaling well for low levels. They were doing 200+ a pop. I dropped their damage to 1-2 for testing and they still did about 100 a hit (way too high for act 1 normal!). With further testing I replaced their normal missile "SuccubusBloodStar1" with some generic skeleton mage missile and found that their damage was now reasonable for act 1 normal.
Is there a way to modify the missile so that it does lower damage (I'd hate to have to replace it because it looks so cool)?
Is there a way to modify the missile so that it does lower damage (I'd hate to have to replace it because it looks so cool)?
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
I must confess I just threw in random values when doing the template files
Did you try messing with Missiles.txt ? IIRC they're also taking their damage from there.
Did you try messing with Missiles.txt ? IIRC they're also taking their damage from there.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Posts: 14
- Joined: Sat Nov 05, 2016 10:35 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hey ogodei my friend,
It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files.
Do you have any clue why it is like that? How can I change that problem?
It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files.
Do you have any clue why it is like that? How can I change that problem?
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
You need to add your strings to any one of the ***string.tbl files.jaeyun3576532 wrote: ↑Wed Jan 27, 2021 10:25 pmHey ogodei my friend,
It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files.
Do you have any clue why it is like that? How can I change that problem?
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- Joined: Sat Nov 05, 2016 10:35 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Ahh I see. I think I missed that part.
Thanks harvestwombs
Thanks harvestwombs
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- Joined: Sat Nov 05, 2016 10:35 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
problem has been solved!!!
Thanks again harvestwombs
Thanks again harvestwombs
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- Posts: 14
- Joined: Sat Nov 05, 2016 10:35 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Omg... another problem
there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters...
Any clue why it is?
I have check text files a few times already, seems like nothing is wrong with them
Do I have to fix or add another file???
there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters...
Any clue why it is?
I have check text files a few times already, seems like nothing is wrong with them
Do I have to fix or add another file???
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
First, edit your post instead of spamming.jaeyun3576532 wrote: ↑Sat Jan 30, 2021 6:19 pmOmg... another problem
there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters...
Any clue why it is?
I have check text files a few times already, seems like nothing is wrong with them
Do I have to fix or add another file???
Second, this no longer has anything to do with the plugin, either use the search function or start a new thread.
-
- Posts: 14
- Joined: Sat Nov 05, 2016 10:35 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
How come this is spamming?
I just simply ask question on this post and you chose to answer right here on my reply to ogodei??
Maybe you do not know the definition of spamming?
I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogodei.
It is your choice no matter you wanna put a reply on my message, but you do not need to be in that attitude!
K
I just simply ask question on this post and you chose to answer right here on my reply to ogodei??
Maybe you do not know the definition of spamming?
I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogodei.
It is your choice no matter you wanna put a reply on my message, but you do not need to be in that attitude!
K
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
This isn't the place to ask about general modding questions as this topic is regarding his plugin.jaeyun3576532 wrote: ↑Sat Jan 30, 2021 9:37 pmHow come this is spamming?
I just simply ask question on this post and you chose to answer right here on my reply to ogodei??
Maybe you do not know the definition of spamming?
I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogodei.
It is your choice no matter you wanna put a reply on my message, but you do not need to be in that attitude!
K
You've posted 3 consecutive times on a topic that's not about you.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
jaeyoonjung wrote: ↑Sun Feb 23, 2020 10:17 pmHey man... I really need help here. so... now I'm trying to copy animdata text file to my own animdata.d2 file... buy I'm stuck on this part. How can I open and edit D2 file extension? Please reply back to me asap. Thank you.
Hello
you need to get "animdata_edit_v2_1" with this you will be able to extract from .d2 and recompil txt to .d2 (with the 2 bat files in the folder)
By the way some sounds are missing..
Could have been great, sad !
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Sad indeed !
To think that I was about to re-release the plugin without the patches..
This kind of attitude is the reason why I stopped working on public assets and resources. Thanks a lot for confirming it.
To think that I was about to re-release the plugin without the patches..
This kind of attitude is the reason why I stopped working on public assets and resources. Thanks a lot for confirming it.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
I was just helping this person, you got mad super fast...
I just fixed my bug with line shift.... (in monstat.txt you should delete cr lancer 8, i found it on "fixed txt" documentation...; and in missiles.txt i got some double id... so for everyone modding check well if you dont have double ids)
Monsters are working except some with no sound
Thanks! (i just discovered this forums some weeks ago, im total newbie in modding...)
But you are stoping so good luck !
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
i find this forum excellent, just tried to make it reborn, almost all downloading files are broken/corrupted and topics dead, hope with d2r it will start again.
thanks anyway
thanks anyway