[D2MOD]GameDiff Plugin

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misiek1294
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[D2MOD]GameDiff Plugin

Post by misiek1294 » Wed Nov 04, 2015 8:53 pm

It's my first plugin for d2mod,steel need some tests.
Using it's simple just add to d2mod.ini GameDiff=GameDiff.dll and configure newtxt.
Name it's a normal name txt like Misc.
Normal 1 = Games read Misc.txt in Normal Difficulty
Nightmare 1 = Games read MiscN.txt in Nightmare Difficulty
Hell 1 = Games read MiscH.txt in Hell Difficulty
REMEMBER first You need compile txt to bin on all diffculty.

UPDATE:[11-05]
one known bug deleted!
Game Diff 1.10.rar
(37.34 KiB) Downloaded 136 times
Last edited by misiek1294 on Thu Nov 05, 2015 7:51 pm, edited 1 time in total.

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Re: [D2MOD]GameDiff Plugin

Post by jetaman » Wed Nov 04, 2015 10:06 pm

So basically it allows to create 3 totally different difficulties?

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Re: [D2MOD]GameDiff Plugin

Post by HarvestWombs » Wed Nov 04, 2015 11:36 pm

Does this allow the addition of any new txt's?
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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Thu Nov 05, 2015 6:54 am

jetaman" wrote:So basically it allows to create 3 totally different difficulties?
Sure but bassicly u can't create other items because u get error when join to other difficulty.
Black_Eternity" wrote:Does this allow the addition of any new txt's?
Yes just add new line in gamediff.txt but this still need some tests.
I test this with npc plugin and it's work fine

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Re: [D2MOD]GameDiff Plugin

Post by HarvestWombs » Fri Nov 06, 2015 9:16 pm

misiek1294" wrote:Yes just add new line in gamediff.txt but this still need some tests.
I test this with npc plugin and it's work fine
I'll get to testing this pretty soon then.
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Re: [D2MOD]GameDiff Plugin

Post by weapon-x » Sat Nov 07, 2015 12:24 am

misiek1294" wrote: REMEMBER first You need compile txt to bin on all diffculty.
ummm, we need to compile txt to bin or the plugin does it for us?

cool plugin bro, amma try this as soon it is fully tested :)

and ow, btw: does this also expand the items record limit?
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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Sat Nov 07, 2015 8:14 am

weapon-x" wrote:
misiek1294" wrote: REMEMBER first You need compile txt to bin on all diffculty.
ummm, we need to compile txt to bin or the plugin does it for us?

cool plugin bro, amma try this as soon it is fully tested :)

and ow, btw: does this also expand the items record limit?

For nm\hell txt first need add change columns Nightmare/Hell 0->1 in gamediff.txt after run d2 with -direct -txt and play nightmare/hell and it's done .
btw: does this also expand the items record limit?
What item limit |
BTW: I update download because i find one bug

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Re: [D2MOD]GameDiff Plugin

Post by weapon-x » Sat Nov 07, 2015 9:14 am

ah... got it bro, i kinda misunderstood some stuff :lol:

thanks ! :)
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Re: [D2MOD]GameDiff Plugin

Post by Xibalba » Sat Nov 07, 2015 10:47 am

I think i kinda misunderstood the concept, can you share some details please?
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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Sat Nov 07, 2015 11:40 am

Concept it's simple.
You can have other's tht for all difficulty.
Eg. Cubemain.txt
for normal have Cubemain.txt for nightmare CubemainN.txt other for hell CubemainH.txt

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Re: [D2MOD]GameDiff Plugin

Post by Xibalba » Sat Nov 07, 2015 12:11 pm

misiek1294" wrote:Concept it's simple.
You can have other's tht for all difficulty.
Eg. Cubemain.txt
for normal have Cubemain.txt for nightmare CubemainN.txt other for hell CubemainH.txt
Ah i see, thanks!!
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Re: [D2MOD]GameDiff Plugin

Post by jetaman » Mon Nov 16, 2015 10:15 pm

Hello, misiek1294. I tested this plugin a little bit and so far everything is ok. But again, I dind't test a lot of things and I have never tested anything so maybe I missed something.

And also, can we see some other new plugins for D2mod system? I've got some ideas.

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Re: [D2MOD]GameDiff Plugin

Post by Xaphan » Tue Nov 17, 2015 1:20 am

Really interesting !

If this work with non-blizzard txt, this can turn to be wonderfull and help me a lot for what I have planned :)

Once I have the time, I will definitely test this.

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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Tue Nov 17, 2015 12:38 pm

Xaphan" wrote:Really interesting !

If this work with non-blizzard txt, this can turn to be wonderfull and help me a lot for what I have planned :)

Once I have the time, I will definitely test this.
If new txt id compiled with oryginal diablo function You can change this txt.Atm. I know this not work with plugystats txt

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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Tue Nov 17, 2015 12:41 pm

jetaman" wrote:Hello, misiek1294. I tested this plugin a little bit and so far everything is ok. But again, I dind't test a lot of things and I have never tested anything so maybe I missed something.

And also, can we see some other new plugins for D2mod system? I've got some ideas.
Sory but im not planned other plugin. This i made because my friend need this to his mod But if You hhave nice idea we can think :)

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Re: [D2MOD]GameDiff Plugin

Post by jetaman » Tue Nov 17, 2015 1:57 pm

How about plugin that can make animated items in inventory?

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Re: [D2MOD]GameDiff Plugin

Post by Mnw1995 » Tue Nov 17, 2015 2:25 pm

Dav92's SmallUtility plugin already supports that feature and I also made a plugin, that you can test if you want

https://dl.dropboxusercontent.com/u/464 ... dItems.zip

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Re: [D2MOD]GameDiff Plugin

Post by jetaman » Tue Nov 17, 2015 8:34 pm

Thanks I'll check it out. How about a D2 plugin that allows you to spawn Superunique monsters in a maze level with a definite chance? I've been looking for ways to do this in my mod. for example: 15% chance to spawn monter X in a level Y. I know there are ways to do this, but they are just workarounds. I would like to have a chance to implement this through dll.

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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Tue Nov 17, 2015 8:42 pm

Sory but thats You need , dont think so other people need this , if u You have other ideas etc pm me This topic is a plugin topic .

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Re: [D2MOD]GameDiff Plugin

Post by thaison » Thu Aug 18, 2016 1:43 am

Mnw1995" wrote:Dav92's SmallUtility plugin already supports that feature and I also made a plugin, that you can test if you want

https://dl.dropboxusercontent.com/u/464 ... dItems.zip
You can share the project " Animations Item.dll "

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Re: [D2MOD]GameDiff Plugin

Post by misiek1294 » Thu Aug 18, 2016 8:53 am

thaison" wrote:
Mnw1995" wrote:Dav92's SmallUtility plugin already supports that feature and I also made a plugin, that you can test if you want

https://dl.dropboxusercontent.com/u/464 ... dItems.zip
You can share the project " Animations Item.dll "
viewtopic.php?f=5&t=63025 ;]

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