Old Skills Post
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- Dominion
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Re: [Character] - The Vampyre
-> necrosophy is a corpse item retrieving skill
-> Predaor shape already has built in life leech
"How much suffering, mortal, does it take before you lose your grace?"
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Re: [Character] - The Feyling
Wow, even 3 minutes is 2 years too long to wait for this mod. I can hardly wait for some screens of this class.
Last edited by BrotherDog on Sun Feb 22, 2004 2:30 pm, edited 1 time in total.
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[Character] - Shadow Priest
Shadow Priest :
==========
Shadow Priest or Dar'den'har are priest of the goddess Skarra. Worshiped by various
underworld races, Skarra is one of the favored deity of the Shadow Elves.
Initiated by a cruel, gruesome ritual, Dar'den'har are trained to summon
the forces of the darkness and to claim the glory of Skarra to the Overworld.
By a subtle magic, all Dar'den'har tends to look like a true Shadow Elf as
time goes. They become pale, sensible to the sunlight and encline to anger
burst. They also start to like daggers and scythes weapons and become quite
efficient when using them. They master various spells and can bind lower spirit
or souls to do their biding.
For a long time, Dar'den'har were confined into the Underworld various temples.
Nowadays, many of them come back to the light of the Overworld, carrying strange
tales and prophecies with them ... speaking of the upcoming revelation of The True
God and His fall, caused by a powerful Underworld priest. Dar'den'har start to be
a true nuisance in some borderline realms and many True God's priest see this
event as one of the sign announcing the Apocalypse. For most Skarra's worshiper,
this is the sign of the return to the Overworld from which they were banned a
thousand years ago.
Ro'th Faer* :
========
(*Enslaved by magic)
1. El'lar d'Ssinssrigg : PASSIVE - Increases the hit points of all summoned minions.
2. Summon Faer : Conjure up to 5 undead warrior. Added points increase damage and attack rating.
3. Den'zil Ch'ath : PASSIVE - Faer minions get additional cold damage and chill length.
4. Barb Wire : PASSIVE - Faer minions get a percent based damage reflection.
5. Summon Elg'gar : Conjure up to 3 Incubus. Added points increase damage and attack rating.
6. Icon of Sin : PASSIVE - Elg'gar minions get additional area effect life steal on hit.
7. Bane : PASSIVE - Elg'gar minions make their targets blink ethereal on hit. This grants the enemy physical immunity but also doubles elemental damage inflicted on them. Added points increase the duration, starting at 2 frames and increasing by 2 frames per point.
8. Summon Ul'Saruk : Conjure one Overlord that lets you summon more of other minions, +1 per skill level.
9. Bloodstone Skin : PASSIVE - Passive that gives the Ul'Saruk damage reduction vs physical. This skill is mutually exclusive with Soulstone Skin.
10. Soulstone Skin : PASSIVE - Passive that gives the Ul'Saruk damage reduction vs elemental. This skill is mutually exclusive with Bloodstone Skin.
Skarra Zha'un'il* :
=============
(*Skarra's Knowledge)
1. Spirit Orb : Single aim magic bolt. Explodes on target point.
2. Plague : As long as you stand still casting Plague, all minions emit multiple poisoned rats on striking.
3. Stigmata : Release a cross of golden magical fire.
4. Rising Sin : As long as you stand still casting Rising Sin, all minion emit a fire wave on striking.
5. Hunting Banshee : Unleash the spirit of a damned elf. This spirit aims at various target and then explodes into a frost nova.
6. Forbiddance : Creates a ring of chilling flame around the caster.
7. Lo'char Sar'uk : As long as you stand still casting Lo'char Sar'uk, all minions emit magic Flash on striking.
8. Lint'hre : Create a mana stealing vortex at target location.
9. Lemures : Unleash a growing pack of vengeful spirit. Damage is constant but number of spirits increase.
10. Skarra S'sus'un : Conjure an Avatar of Skarra, dealing huge amount of cold damage around it.
Olath Raerz'undus* :
==============
(*Unholy Spells)
1. Cloak of Ste'era : PASSIVE - Gives a % to cause your attacker to flee.
2. Spirit of Sol'en : Conjure the Spirit of ancient drow mage that fires a lot of slow magic stars at the enemy.
3. Olo'thy Embrace : Melee attack that turns its target to stone, which renders it temporarily helpless. Can only be used with a dagger or scythe.
4. Burning Soul : Create a burning cross ward that emits a healing aura.
5. Spirit of V'los : Conjure the Spirit of a Archmagus that casts Blood Flash when approached.
6. Pandemonium : Melee attack that release wandering spirit that move forwards and carry a % of your normal attack damage.
7. Tormented Soul : Create a Skeleton cross ward that emits a thorns aura.
8. Spirit of Khal'ess : Conjure the spirit of a Drow Priestess that casts meteors when approached.
9. Aluk'essu : Melee attack with dagger or scythe that stun enemies aroung the caster.
10. Screaming Soul : Create a ward that emits a physical damage enhancing aura.
==========
Shadow Priest or Dar'den'har are priest of the goddess Skarra. Worshiped by various
underworld races, Skarra is one of the favored deity of the Shadow Elves.
Initiated by a cruel, gruesome ritual, Dar'den'har are trained to summon
the forces of the darkness and to claim the glory of Skarra to the Overworld.
By a subtle magic, all Dar'den'har tends to look like a true Shadow Elf as
time goes. They become pale, sensible to the sunlight and encline to anger
burst. They also start to like daggers and scythes weapons and become quite
efficient when using them. They master various spells and can bind lower spirit
or souls to do their biding.
For a long time, Dar'den'har were confined into the Underworld various temples.
Nowadays, many of them come back to the light of the Overworld, carrying strange
tales and prophecies with them ... speaking of the upcoming revelation of The True
God and His fall, caused by a powerful Underworld priest. Dar'den'har start to be
a true nuisance in some borderline realms and many True God's priest see this
event as one of the sign announcing the Apocalypse. For most Skarra's worshiper,
this is the sign of the return to the Overworld from which they were banned a
thousand years ago.
Ro'th Faer* :
========
(*Enslaved by magic)
1. El'lar d'Ssinssrigg : PASSIVE - Increases the hit points of all summoned minions.
2. Summon Faer : Conjure up to 5 undead warrior. Added points increase damage and attack rating.
3. Den'zil Ch'ath : PASSIVE - Faer minions get additional cold damage and chill length.
4. Barb Wire : PASSIVE - Faer minions get a percent based damage reflection.
5. Summon Elg'gar : Conjure up to 3 Incubus. Added points increase damage and attack rating.
6. Icon of Sin : PASSIVE - Elg'gar minions get additional area effect life steal on hit.
7. Bane : PASSIVE - Elg'gar minions make their targets blink ethereal on hit. This grants the enemy physical immunity but also doubles elemental damage inflicted on them. Added points increase the duration, starting at 2 frames and increasing by 2 frames per point.
8. Summon Ul'Saruk : Conjure one Overlord that lets you summon more of other minions, +1 per skill level.
9. Bloodstone Skin : PASSIVE - Passive that gives the Ul'Saruk damage reduction vs physical. This skill is mutually exclusive with Soulstone Skin.
10. Soulstone Skin : PASSIVE - Passive that gives the Ul'Saruk damage reduction vs elemental. This skill is mutually exclusive with Bloodstone Skin.
Skarra Zha'un'il* :
=============
(*Skarra's Knowledge)
1. Spirit Orb : Single aim magic bolt. Explodes on target point.
2. Plague : As long as you stand still casting Plague, all minions emit multiple poisoned rats on striking.
3. Stigmata : Release a cross of golden magical fire.
4. Rising Sin : As long as you stand still casting Rising Sin, all minion emit a fire wave on striking.
5. Hunting Banshee : Unleash the spirit of a damned elf. This spirit aims at various target and then explodes into a frost nova.
6. Forbiddance : Creates a ring of chilling flame around the caster.
7. Lo'char Sar'uk : As long as you stand still casting Lo'char Sar'uk, all minions emit magic Flash on striking.
8. Lint'hre : Create a mana stealing vortex at target location.
9. Lemures : Unleash a growing pack of vengeful spirit. Damage is constant but number of spirits increase.
10. Skarra S'sus'un : Conjure an Avatar of Skarra, dealing huge amount of cold damage around it.
Olath Raerz'undus* :
==============
(*Unholy Spells)
1. Cloak of Ste'era : PASSIVE - Gives a % to cause your attacker to flee.
2. Spirit of Sol'en : Conjure the Spirit of ancient drow mage that fires a lot of slow magic stars at the enemy.
3. Olo'thy Embrace : Melee attack that turns its target to stone, which renders it temporarily helpless. Can only be used with a dagger or scythe.
4. Burning Soul : Create a burning cross ward that emits a healing aura.
5. Spirit of V'los : Conjure the Spirit of a Archmagus that casts Blood Flash when approached.
6. Pandemonium : Melee attack that release wandering spirit that move forwards and carry a % of your normal attack damage.
7. Tormented Soul : Create a Skeleton cross ward that emits a thorns aura.
8. Spirit of Khal'ess : Conjure the spirit of a Drow Priestess that casts meteors when approached.
9. Aluk'essu : Melee attack with dagger or scythe that stun enemies aroung the caster.
10. Screaming Soul : Create a ward that emits a physical damage enhancing aura.
Last edited by Joel on Thu May 06, 2004 5:45 pm, edited 7 times in total.
"How much suffering, mortal, does it take before you lose your grace?"
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- Angel
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Re: [Character] - Shadow Priest
Sure sounds good... Iam looking forward to some sample screenshots
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- Paladin
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Re: [Character] - Shadow Priest
ok this surely will be my fav class in shadow empires . really nice ideas.
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- Angel
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- Location: near Portland, OR, USA
Re: [Character] - The Feyling
your skill ideas sound great as always - this set sounds especially intrigueing to me. i know i'm just beating a dead horse when i say this but, "I can't wait till we get to see them in action!!".
Good luck with the new mod project guys
Good luck with the new mod project guys
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Re: [Character] - The Vampyre
-> necrosophy is a corpse item retrieving skill
-> Predaor shape already has built in life leech
*Cleans Glasses* Ah yes, now I see them!
Just a question, will you be able to cast all spells while shape changed? Or is it gonna be like the (vanilla)druid where almost an entire skill tree is wasted?
Happiness is a beltfed weapon
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- Dominion
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Re: [Character] - The Vampyre
Actually it's more complex than that :
1. Some spells are usable in both forms. Nothing really new .
For example : Necrosophy, Blood Pact, Blood rage.
2. Some spells are usable in both forms BUT they get stronger if you're in
Predator's Shape. Mostly all Blood related direct damage spells.
3. Some spells are usable ONLY in Predator Shape. Mostly all the Aura of the dark Gift Tree and some high level summon.
1. Some spells are usable in both forms. Nothing really new .
For example : Necrosophy, Blood Pact, Blood rage.
2. Some spells are usable in both forms BUT they get stronger if you're in
Predator's Shape. Mostly all Blood related direct damage spells.
3. Some spells are usable ONLY in Predator Shape. Mostly all the Aura of the dark Gift Tree and some high level summon.
"How much suffering, mortal, does it take before you lose your grace?"
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Re: [Character] - Shadow Priest
Please accept this as positive criticism, but the longish elvish-of-sorts overly apostrophe-rich name standard makes it difficult to glance at the power's names and determine what it's intentions are, and I think I might spend more time trying to figure out how they're pronounced than actually using them.
I realize this might be a personal preference, but things like "El'lar d'Ssinssrigg" are pretty tongue-twisting to me, and don't really tell anything about the power itself at first glance.
A suggestion might be to use these as a possessive with an appropriate adjective. For example "El'lar's Reinforcement", and "Winter spirits of Den'zil", and for the dagger move, "Detonating Punch of Essuia" - something that describes the power and its owner?
The class concept is very cool, however.
I realize this might be a personal preference, but things like "El'lar d'Ssinssrigg" are pretty tongue-twisting to me, and don't really tell anything about the power itself at first glance.
A suggestion might be to use these as a possessive with an appropriate adjective. For example "El'lar's Reinforcement", and "Winter spirits of Den'zil", and for the dagger move, "Detonating Punch of Essuia" - something that describes the power and its owner?
The class concept is very cool, however.
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Re: [Character] - The Vampyre
Looks VERY promising. I particularly like your icons for the selected abilities. The Vigor Mortis graphic rocks.
If you're still open for suggestions on skills, perhaps a "souls of feedings past" spell that creates one or more of Mephisto's tomb guardian shapes to one-time attack a specific target might be a clever idea. Not sure if this is feasible, but it might be an interesting power for the vampire to gain?
-- Retro
If you're still open for suggestions on skills, perhaps a "souls of feedings past" spell that creates one or more of Mephisto's tomb guardian shapes to one-time attack a specific target might be a clever idea. Not sure if this is feasible, but it might be an interesting power for the vampire to gain?
-- Retro
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- Dominion
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Re: [Character] - Shadow Priest
[quote=Retroboy";p="157020"]A suggestion might be to use these as a possessive with an appropriate adjective. For example "El'lar's Reinforcement", and "Winter spirits of Den'zil", and for the dagger move, "Detonating Punch of Essuia" - something that describes the power and its owner?[/quote]
Originally the names were all in English, but Joel decided to show off his knowledge of Drowish
These were my original skill names:
El'lar d'Ssinssrigg - Dar-Al-Harb [Arabian, = Heart of Darkness]
Summon Faer - Summon Slave
Den'zil Ch'ath - Black Flame
Summon Elg'gar - Summon Slayer
Summon Ul'Saruk - Summon Overlord
Lo'char Sar'uk - Spirit Bomb
Lint'hre - Maelstrom
Skarra S'sus'un - Skarra Dawn
Cloak of Ste'era - Cloak of Fear
Spirit of Sol'en - Spirit of Tears.
Olo'thy Embrace - Dark Embrace.
Spirit of V'los - Spirit of Blood.
Spirit of Khal'ess - Spirit of Vengeance.
Aluk'essu - hmm, Joel's own invention. Mine was Fallen Dance.
Originally the names were all in English, but Joel decided to show off his knowledge of Drowish
These were my original skill names:
El'lar d'Ssinssrigg - Dar-Al-Harb [Arabian, = Heart of Darkness]
Summon Faer - Summon Slave
Den'zil Ch'ath - Black Flame
Summon Elg'gar - Summon Slayer
Summon Ul'Saruk - Summon Overlord
Lo'char Sar'uk - Spirit Bomb
Lint'hre - Maelstrom
Skarra S'sus'un - Skarra Dawn
Cloak of Ste'era - Cloak of Fear
Spirit of Sol'en - Spirit of Tears.
Olo'thy Embrace - Dark Embrace.
Spirit of V'los - Spirit of Blood.
Spirit of Khal'ess - Spirit of Vengeance.
Aluk'essu - hmm, Joel's own invention. Mine was Fallen Dance.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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- Dominion
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Re: [Character] - Shadow Priest
Aluk'Essu is Ceremony of the Fallen :p
"How much suffering, mortal, does it take before you lose your grace?"
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Re: [Character] - The Vampyre
So far as I've seen, I'm liking this a lot. Sweet graphix. ...a tiny thing I noticed: in the sceenshot for the Gargoyle it says 'decreasing his waking speed' I'm assuming this should be walking speed and thought you might want to fix that
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Re: [Character] - The Feyling
Will Mark of the Zodiac increase your spells when near hireling spellcasters like the act 3 mage or when near enemy monster spellcasters, or just when near multiplayer spellcasters????
Your Life is Your Own. Life it for Yourself.
Only Sheep Stand in Line
Only Sheep Stand in Line
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- Dominion
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Re: [Character] - The Feyling
Nearby Monsters spellcasters.
"How much suffering, mortal, does it take before you lose your grace?"
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- Dominion
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Re: [Character] - The Feyling
Some *early* shots of some skills :
The Wisp :
http://cw.d2mods.com/temp/wisp.gif
The Grove's Keeper :
http://cw.d2mods.com/temp/ent.gif
Group shot , featuring The Heart of the Wood ward.
http://cw.d2mods.com/temp/group.gif
The Wisp :
http://cw.d2mods.com/temp/wisp.gif
The Grove's Keeper :
http://cw.d2mods.com/temp/ent.gif
Group shot , featuring The Heart of the Wood ward.
http://cw.d2mods.com/temp/group.gif
"How much suffering, mortal, does it take before you lose your grace?"
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- Angel
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Re: [Character] - The Feyling
Looking goooooood....
But... I want more screenies... MORE MORE MORE
But... I want more screenies... MORE MORE MORE
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Re: [Character] - The Feyling
[quote=Joel";p="158345"]Some *early* shots of some skills :
The Wisp :
http://cw.d2mods.com/temp/wisp.gif
The Grove's Keeper :
http://cw.d2mods.com/temp/ent.gif
Group shot , featuring The Heart of the Wood ward.
http://cw.d2mods.com/temp/group.gif[/quote]
Looks great. ...Buuuut, even though the sorc is a cutie, a fey-oriented individual wouldn't be so overdressed. I've made this statement for the sake of continuity, not lechery. Mostly wondering if the characters will have new animations, or will you be using the originals.
Damn, I can't wait, for this mod. Must learn patience!
The Wisp :
http://cw.d2mods.com/temp/wisp.gif
The Grove's Keeper :
http://cw.d2mods.com/temp/ent.gif
Group shot , featuring The Heart of the Wood ward.
http://cw.d2mods.com/temp/group.gif[/quote]
Looks great. ...Buuuut, even though the sorc is a cutie, a fey-oriented individual wouldn't be so overdressed. I've made this statement for the sake of continuity, not lechery. Mostly wondering if the characters will have new animations, or will you be using the originals.
Damn, I can't wait, for this mod. Must learn patience!
Re: [Character] - The Feyling
My guess is that they keep the original character anims. Since its a hell of work to replace original anims if you want they to work as original anims (show weapons/armor/misc as you equip when).
Last edited by kingpin on Fri Mar 05, 2004 10:22 pm, edited 1 time in total.
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- Angel
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Re: [Character] - The Feyling
kingpin is correct. At this time we do not have plans to relace the char animations. Joel has done abit of testing in this area and decided to stay with the originals.
Sometimes we win with greater firepower, through sheer numbers or more powerful weapons, but for the most part it is knowledge that defines our victories. Know something and it has lost its power over you.
The Shadow Has risen!!!! Warped Tiles
The Shadow Has risen!!!! Warped Tiles
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Re: [Character] - The Feyling
i hope ypu stick with the originals. i mean, i can remember the probs joel had with cw when he tried to replace them :/.
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- Dominion
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Re: [Character] - The Feyling
Well, Tyd is right. Changing anim is not doable if the aniom we sue are
consistent with D2 system (bringing up weapon and armor shift).
Getting a char firring arrows from his bare chest sound sodd.
So original gfx all the way.
consistent with D2 system (bringing up weapon and armor shift).
Getting a char firring arrows from his bare chest sound sodd.
So original gfx all the way.
"How much suffering, mortal, does it take before you lose your grace?"
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Re: [Character] - The Vampyre
Any chance of getting a screenshot of the Predator form?
Please?
If its not too much trouble....
Please?
If its not too much trouble....
Happiness is a beltfed weapon
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Re: [Character] - The Vampyre
[quote=Fortitude";p="158952"]Any chance of getting a screenshot of the Predator form?
Please?
If its not too much trouble....
[/quote]
I indorse.
but I think they will prefer make a mistery about the Predator form...
Please?
If its not too much trouble....
[/quote]
I indorse.
but I think they will prefer make a mistery about the Predator form...
Tibia Mods:
Star Wars Galactic Battlegrounds Mods:
Darth Malak; Darth Revan; Predator; Samurai; Protoss Fenix; Advanced Recon Commandos; [...]
Star Wars Galactic Battlegrounds Mods:
Darth Malak; Darth Revan; Predator; Samurai; Protoss Fenix; Advanced Recon Commandos; [...]
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Re: [Character] - The Feyling
Thanks, I was only wondering, not knocking.