Hello
I decided to attempt to work with maps and managed to successfully convert d1 maps to d2. I have a problem though, which consists in all of the tiles being classified as "floor" and being much smaller than d2 standard floor tiles: here's an example
These are my tiles when I choose them:
Can some experts in map making give me a plece of advice please?
Help is much appreciated, and thanks for your time I think I will release D1's maps once I've finished
Help in classifying tiles
Moderator: Paul Siramy
Help in classifying tiles
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Fixing the Shadow Master's AI
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
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Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
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Changing reanimated monsters life span [thanks to Necrolis]
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Ogodei's Diablo I Monster Pack - Final
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Help in classifying tiles
You can use these walls as floor tiles in game, and they will look ok, but only in non-perspective mode, because in perspective they will look ugly.
Re: Help in classifying tiles
Hello
I'm still a newbie in map editing, so I ask: if I use these walls as floor, my char would be able to walk through them, right? If so. How to prevent this? I will have a few days off so I will sharpen my knowledge in map making
I'm still a newbie in map editing, so I ask: if I use these walls as floor, my char would be able to walk through them, right? If so. How to prevent this? I will have a few days off so I will sharpen my knowledge in map making
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Help in classifying tiles
You will need to set these tiles as unwalkable. Take a look at Dt1 tools and learn to use it. I suppose you use Tilemaker, right? Extract the dt1 file and look at the ini file that is generated. There you will find floor_flags - they control if the sub-tiles are walkable or unwalkable.
http://image.prntscr.com/image/2d69344c ... 6cfe2d.png
Look here
http://home.arcor.de/redhavoc/docu/dt1/ ... eFlags.htm
http://image.prntscr.com/image/2d69344c ... 6cfe2d.png
Look here
http://home.arcor.de/redhavoc/docu/dt1/ ... eFlags.htm
Re: Help in classifying tiles
Thanks!
Learning how to use DT1 tools was the right advice
Here's a fresh screen (there are minor bugs but only because I was too hurried to see a result :p)
Take a look at the floor: it's the D1's Cathedral. I think I will work on recreating all of the 4 color variations per dungeon and then release the dungeon as a pack (similar to what I've done for monsters)
Thanks a lot again!
Learning how to use DT1 tools was the right advice
Here's a fresh screen (there are minor bugs but only because I was too hurried to see a result :p)
Take a look at the floor: it's the D1's Cathedral. I think I will work on recreating all of the 4 color variations per dungeon and then release the dungeon as a pack (similar to what I've done for monsters)
Thanks a lot again!
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I