Act 1 Sub Maps and the Fallens thereon

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Trevor
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Act 1 Sub Maps and the Fallens thereon

Post by Trevor » Thu Jul 10, 2014 6:42 am

I have cloned the fallen and fallenshaman lines in monstats. The new clones are listed in Levels.txt and function well. However, there are certain maps that have preset monsters on them that spawn the original fallens and their shamans. I'm looking for an easy way to change what spawns on these maps.

A) Obviously I could find all the maps that have the camps on them and edit each map. (This strikes me as a dumb way to proceed as it's time consuming to first find the maps and then edit all of them. However, I can do this if it's the only way.)

B) A far superior solution might be possible. Is there something I can do with either obj.txt or monpreset that would fix all the maps at one time? When I open up monpreset, place_fallen and place_fallenshaman are the lines that correspond with obj.txt entries. Therefore, if I can edit place_fallen and place_fallenshaman, I can fix my issue in one quick step.
Any suggestions?

Thank you in advance.
AfterMath Overview: http://www.aftermathcentral.com

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Mod Completion: Always under Construction
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Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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Okapi
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Re: Act 1 Sub Maps and the Fallens thereon

Post by Okapi » Thu Jul 10, 2014 10:44 am

Just changed the place_fallen and place_fallenshaman to Andariel a min ago, went to Bishibosh and there were standing 3 Andariels so this could be indeed one option.

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Trevor
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Re: Act 1 Sub Maps and the Fallens thereon

Post by Trevor » Thu Jul 10, 2014 5:33 pm

Okapi" wrote:Just changed the place_fallen and place_fallenshaman to Andariel a min ago, went to Bishibosh and there were standing 3 Andariels so this could be indeed one option.
I'm under the impression that place_fallen will place the red fallens in early act1, and the blue fallens in later act 1.
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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gogodanny
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Re: Act 1 Sub Maps and the Fallens thereon

Post by gogodanny » Thu Jul 10, 2014 6:44 pm

where can i download that mod? :)
only 2 things are infinite - the universe and human stupidity ... although i'm not sure yet about the universe (c) Albert Einstein
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Trevor
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Re: Act 1 Sub Maps and the Fallens thereon

Post by Trevor » Fri Jul 11, 2014 6:58 am

gogodanny" wrote:where can i download that mod? :)
If you are referring to my mod Danny, I will be providing a new patch with a number of significant changes later this week. I will pm you the links.
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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gogodanny
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Re: Act 1 Sub Maps and the Fallens thereon

Post by gogodanny » Fri Jul 11, 2014 11:00 am

highly appreciated, thanks
only 2 things are infinite - the universe and human stupidity ... although i'm not sure yet about the universe (c) Albert Einstein
http://miyoshino.la.coocan.jp/eswiki/?p ... hot051.jpg (WOW)

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Xibalba
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Re: Act 1 Sub Maps and the Fallens thereon

Post by Xibalba » Fri Jul 11, 2014 10:18 pm

Trevor" wrote:
gogodanny" wrote:where can i download that mod? :)
If you are referring to my mod Danny, I will be providing a new patch with a number of significant changes later this week. I will pm you the links.
Will you finish your mod with that patch? Your mod is %99 complete for a long time, still waiting for it to be %100 lol :)
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