One of my longtime wishes was to really populate the Tamoe Highland area with many more cottages, the idea being that a small village grew up outside of the Monastery Cathedral. I don't need to add more cottage DS1s (altho i have), but i do know that the randomness of which Act1 DS1s are called for more or less often than others is found in one of the .txt files.
I can build maps and tiles, so i'm not averse to that...
Does anyone know how i can increase the likelihood that a cottage DS1 can be made to be called more often in a subAct? I read the File Guide on LvlSub.txt, but it doesn't address the problem of adding SubThemes...
IOW, what do i need to do to get this idea off the ground... (A link is fine if someone already covered this.)
Increasing DS1 chances in certain outdoor areas?
Moderator: Paul Siramy
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Re: Increasing DS1 chances in certain outdoor areas?
I'm not sure it'll be usefull, but in any case :
about increasing random groups of tiles (columns ProbX, TrialsX and MaxX)
about lvlSub.txt (Levels.txt.SubType <---> LvlSub.txt.SubID [this is a dummy column, created by user])
about increasing random groups of tiles (columns ProbX, TrialsX and MaxX)
about lvlSub.txt (Levels.txt.SubType <---> LvlSub.txt.SubID [this is a dummy column, created by user])
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In development since 16 Feb 2012 : MergeDCC v2
Re: Increasing DS1 chances in certain outdoor areas?
Thanks, Paul. I had the answers all along, and i remember trying it out one time. But it involves adding Themes, since you have to define Probsn for dt1s.
In lieu of a tutorial, is it possible to ADD or INSERT lines in LvlPrest.txt and LvlSub.txt? If so, i can make the Tamoe Highland appear with a lot of cottages...
In lieu of a tutorial, is it possible to ADD or INSERT lines in LvlPrest.txt and LvlSub.txt? If so, i can make the Tamoe Highland appear with a lot of cottages...