Hi all
Anyone knows how to fix the randtransform.dat bug in 1.13c version of the game? I cannot find anything about the fix, not even for older versions.
Randtransform.dat
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Re: Randtransform.dat
The 1.10 location for this is:
You need to fix the upper bound given to the RandPalette so that it allows for all entries. Looking for this code in other versions should be as easy as looking for the bound check constant and assert.
Code: Select all
//D2Client.0x6FAAE3C0
const uint8_t* __fastcall PAL_GetMonsterPalette(D2UnitStrc* pMonster)
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