This fixed in 1.13c.
I want to fix in 1.10.How to do this?
How fix players could disconnect other players when they had too many active states?
Moderators: Nefarius, Havvoric
Re: How fix players could disconnect other players when they had too many active states?
Recode the way stats attached to states are synced to clients; or recode the way states are synced so there is only one state synced per packet.
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal
Re: How fix players could disconnect other players when they had too many active states?
Is there a simpler way?
Re: How fix players could disconnect other players when they had too many active states?
Reduce the amount of states players can have, that means less passives, buffs and aurae. Thats the only "softcoded" approach, alternatively you can try reducing what gets sent to the clients, but this can affect the ui. In vanilla reaching this issue still takes a lot of effort, IIRC only barbs can even do it.
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal
Re: How fix players could disconnect other players when they had too many active states?
I didn't understand before you explain this is a softcoded.
This was do in Median .
Now i know.Thank you very much.
This was do in Median .
Now i know.Thank you very much.