In the level design tutorial i am at the second stage which says:
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Ok, for this step we will make the entry .dc6 text I meantioned in the levels.txt step.
Use TXTDC6 to make a new entry text that reads: entering The New Level
Now, make sure the file is named a5l28, and put it in this folder:
Data/local/UI/Eng/expansion/
All new entry files must be put in that folder!
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however, when i use this utility i get the following message:
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G:\TXTDC6>txtdc6.exe test.txt
G:\TXTDC6>pause
Press any key to continue...
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When i do this the program shuts down, and if i click on txtdc6.exe in the same folder the program shuts down without displaying anything.
Also i cant really make much sence of the stuff in the tutorial or the readme that came with the TXTDC6 Program so could anyone please explain what has to be done in simple terms please? sorry, you all must think im a complete noob, which i am lol, but im really stuck and so im forced to ask these nooby questions,
ta.
TXTDC6 Program Questions
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Re: TXTDC6 Program Questions
The readme said
The tutorial sayTXTDC6 - Entering Level Message Generator
by Joel FALCOU - 04/01/2003
This application is designed to allow batch creation of level entering messages DC6.
Usage :
txtdc6 <filename> [-fontsize <fontsize>]
Parse the <filename> tab-delimited text file to create
dc6 using the specified font size.
The format of the text file is easy :
First column : the resulting dc6 filename.
Second column : the actual message.
For the font size, tctdc6 use the default font46 Diablo II font.
If you want to use another font, brows d2data.mpq and go to :
data/local/font/latin/
and extract the files fontXX.dc6 and fontXX.txt where XX is the font size.
So if you want to use the font size 6, extract :
data/local/font/latin/font6.dc6
data/local/font/latin/font6.txt
and put them into the data folder of txtdc6.
Any comment or question canbe send to falcou.joel@wanadoo.fr as usual
As I have hilightened in green, you have to edit test.txt in ms-excel. In the 2nd row, put a5l28 in the 1st column, and entering The New Level in the second column (change that text to fit your new area name). Now launch run.bat, and a5l28.dc6 will be created.Ok, for this step we will make the entry .dc6 text I meantioned in the levels.txt step.
Use TXTDC6 to make a new entry text that reads: entering The New Level
Now, make sure the file is named a5l28, and put it in this folder:
Data/local/UI/Eng/expansion/
All new entry files must be put in that folder!
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- doomy666999
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Re: TXTDC6 Program Questions
thanks for that it really helped!
- tmuhlhausen
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Re: TXTDC6 Program Questions
This program is set by default to install into program files, it does not like to work there however even with administrator access. If you are having issues running it, put in a folder that does not require any permissions. You should not have any issues at this point, In my case... i simply used the C: drive
EDIT:
Another thing to note if you are modding in any patch after 1.10.... Since this tutorial came out, the game has been updated, you will have to use A5L32 as its now the first available filename.
A5L28 = Matrons Den
A5L29 = Forgotten Sands
A5L30 = Furnace Of Pain
A5L31 = Uber Tristram (just says "Entering Tristram")
EDIT:
Another thing to note if you are modding in any patch after 1.10.... Since this tutorial came out, the game has been updated, you will have to use A5L32 as its now the first available filename.
A5L28 = Matrons Den
A5L29 = Forgotten Sands
A5L30 = Furnace Of Pain
A5L31 = Uber Tristram (just says "Entering Tristram")