The details of my mod TohXt

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Mausus Atlas
Posts: 66
Joined: Thu Jun 26, 2003 10:14 am
Location: Lille

The details of my mod TohXt

Post by Mausus Atlas » Fri Jun 27, 2003 10:24 am

Here is a small list of the modifications I made :

- new stats evolution
- all skills are independent
- all links are deleted in background skill tree
- all skills are accessible at level one
- equal price for all skill at the same level in an item
- new skill values
- range magic attack are twice efficient than melee one
- range magic attack are twice efficient than arrow one
- range magic attack are twice efficient than javelin one
- no zone damage attack are four more efficient than large zone one
- no zone damage attack are twice efficient than small zone one
- no zone damage attack are twice efficient than line zone one
- no zone damage attack are twice efficient than random zone one
- one missile more per level
- one summon more per level if possible
- all delay cast are equals to zero if possible
- mana cost is 1 points per level
- mana cost is 1 points per second and 1 more per level
- upgraded summons
- more spells in town
- upgraded hirelings
- new skills for some hirelings
- all the types of life, mana and rejuv potions can be bought
- all the types of gems, runes and charms can be bought
- all the types of rings ang amulets can be bought
- no resist malus in the nightmare and hell modes
- no curses malus in the nightmare and hell modes
- no cold effect malus in the nightmare and hell modes
- no life and mana malus in the nightmare and hell modes
- upgraded monsters in the nightmare and hell modes
- upgraded socket possibilities

For more details, see the section "Modifications" at http://d2mods.xfernet.com/~tohxt/Hosted ... Index.html :

- here you will find, explain like in a tutorial, all the modifications step by step, file by file. Then, after understand all of them, I am sure that you can make your own mod. :mrgreen:

Sincerely yours, Mausus Atlas.

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