I understand that I can add colors to the 'item-names' file, but this will only affect identified uniques.
From other posts I am lead to believe my goal is achievable through the pal.pl2 files. (https://d2mods.info/forum/viewtopic.php?t=30754)
My offset appears to be different at 0x6B5FB, but was able to find the unique color ID C7 B3 77Paul Siramy wrote: ↑Thu Apr 28, 2005 9:17 ameach table is 256 bytes, so they are 1714*256=438784 bytes.
The text color table is at file offset 0x6B600 (439808 in decimal).Code: Select all
06B600 FF FF FF FF 4D 4D 00 FF 00 69 69 FF C7 B3 77 69 06B610 69 69 00 00 00 D0 C2 7D FF A8 00 FF FF 64 00 80 06B620 00 AE 00 FF 00 C8 00
If I just change this to B200FF uniques should be THIS COLOR, right?
If I'm correct so far my only question is how to repackage/implement this mod.
How do I package that change back into a mpq?
Then I can just use a command line argument -mod UniqPurpl -txt to enable it?