Giving unique items their own sprite

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chippedsapphire
Posts: 8
Joined: Wed Sep 25, 2019 10:08 pm
Germany

Giving unique items their own sprite

Post by chippedsapphire » Mon May 04, 2020 7:23 am

Hi, ran into a problem while trying to give Windforce its own look.

I did the following:
1) Added invlwbu.dc6 to /data/global/items/
2) Set the invfile value of Windforce in /data/global/excel/UniqueItems.txt to 'invlwbu'

No joy... Is there something I'm missing? :(

PS: I'm using BaseMod's MPQ functionality to add and replace files (which worked fine to replace already existing images).
I have tried adding/changing the files directly into patch_d2.mpq, no worky worky.

EDIT: Okay, took me some hours but I figured it out.

You have to convert your modified .txt files to .bin by starting D2 with -direct -txt arguments.

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