[Release] Ogodei's Diablo 1 Monster pack Final v1.3
Moderators: Necrolis, Nefarius
[Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hello guys,
I managed to get my monster pack to a more concrete state, and although not every monster is done, I'm going to release it and update it from time to time.
Please report every bug you notice and I'll fix it ASAP!
Also, should you distribute a mod using any of these files, please GIVE CREDITS to both me and Blizzard.
> > > >Ogodei's Diablo I monster Pack Final (Base version) < < < <
> > > > Link to the Patch V1.2 < < < <
> > > > Link to the Patch V1.3 < < < <
Follow the instructions provided by the readme
EDIT: The Skullwing patch is now included in the main release
EDIT2: Updated to v1.2a
------ changelog -------
fixed some issues with the text template files (thanks to Spike a.k.a J'P)
Included a new text file, MonType.txt, with rows you need to paste in your own MonType. This avoids stupid 'fake' errors in your debug
logs
--- Patch V1.2 ----
Added a new color shift for the Fallen ones that wield a spear
Added a mini-fix for the Hidden's Monstats2 row
Although there's an "AnimData Entries" text file, you don't need to overwrite your current animdata ones. That text will be removed in the future patches and added only when necessary
--- Patch V1.3 ----
This is a major patch that fixes several issues with the COF files and also corrects some animdata entries. I would like to thank Jetaman and Hz for their wonderful software "COFFEE", that made COF file editing very easy.
For the changelog, check inside the archive.
EDIT: Changed the link to the base version to a new .rar archive. Although it does not contain any new innovation game-wise, it contains a new version of the readme. Apart from text revision and reordering, I added special thanks to the pioneers who were the first people to work into porting D1 animations in D2. I have found their names in the Incandescence's website, browsing plugin by plugin. These great pioneers are:
- Digibo
- Incandescent One
- I_Burner
- Joel
- Lord Qapla
- Mandzo
- Myhrginoc
- Nefarius
- Onyx
- Phrozen Heart
I managed to get my monster pack to a more concrete state, and although not every monster is done, I'm going to release it and update it from time to time.
Please report every bug you notice and I'll fix it ASAP!
Also, should you distribute a mod using any of these files, please GIVE CREDITS to both me and Blizzard.
> > > >Ogodei's Diablo I monster Pack Final (Base version) < < < <
> > > > Link to the Patch V1.2 < < < <
> > > > Link to the Patch V1.3 < < < <
Follow the instructions provided by the readme
EDIT: The Skullwing patch is now included in the main release
EDIT2: Updated to v1.2a
------ changelog -------
fixed some issues with the text template files (thanks to Spike a.k.a J'P)
Included a new text file, MonType.txt, with rows you need to paste in your own MonType. This avoids stupid 'fake' errors in your debug
logs
--- Patch V1.2 ----
Added a new color shift for the Fallen ones that wield a spear
Added a mini-fix for the Hidden's Monstats2 row
Although there's an "AnimData Entries" text file, you don't need to overwrite your current animdata ones. That text will be removed in the future patches and added only when necessary
--- Patch V1.3 ----
This is a major patch that fixes several issues with the COF files and also corrects some animdata entries. I would like to thank Jetaman and Hz for their wonderful software "COFFEE", that made COF file editing very easy.
For the changelog, check inside the archive.
EDIT: Changed the link to the base version to a new .rar archive. Although it does not contain any new innovation game-wise, it contains a new version of the readme. Apart from text revision and reordering, I added special thanks to the pioneers who were the first people to work into porting D1 animations in D2. I have found their names in the Incandescence's website, browsing plugin by plugin. These great pioneers are:
- Digibo
- Incandescent One
- I_Burner
- Joel
- Lord Qapla
- Mandzo
- Myhrginoc
- Nefarius
- Onyx
- Phrozen Heart
Last edited by Ogodei on Fri Apr 20, 2018 12:33 pm, edited 10 times in total.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Posts: 66
- Joined: Mon Apr 09, 2012 6:47 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Excellent work!
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Hey, thanks for your precious feedback
The mobs are optimized for every act, they're just around 5~15% bigger than the "beta" ones and with a 40% darker color gamma
edit: can you provide a screenshot of that brown stuff?
The mobs are optimized for every act, they're just around 5~15% bigger than the "beta" ones and with a 40% darker color gamma
edit: can you provide a screenshot of that brown stuff?
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Posts: 66
- Joined: Mon Apr 09, 2012 6:47 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Here it is. The quality is fine, I wonder whehter you could reproduce the original color.
Best regards!
Best regards!
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Ah, yes! I remember Winged Skeletons to be brownish. It was due to the way D2 translated that kind of red (but you should have properly colored Burning dead skeletons). I'll upload the fixed version today
EDIT: I couldn't manage to restore their red color. I don't know why they become brown, since they use the same exact red of the Burning Dead skeleton type. I'll investigate further when I have more time.
In the meantime, check the first post. I added a link to the new DCC's. Although they're not red, their color is more consistent now. Give it a try
EDIT: I couldn't manage to restore their red color. I don't know why they become brown, since they use the same exact red of the Burning Dead skeleton type. I'll investigate further when I have more time.
In the meantime, check the first post. I added a link to the new DCC's. Although they're not red, their color is more consistent now. Give it a try
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Posts: 66
- Joined: Mon Apr 09, 2012 6:47 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Τhe color has been improved, but anyway the quality of the sprites is very high.
Fantastic job anyway!
Fantastic job anyway!
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
@Kpepp
thanks a lot! I'm glad to see that you liked them.
Version 1.01 released:
Link updated: check the first post
Details
- updated the readme (see credits section)
- Inserted some missing Monstats2 rows (i.e specific rows for Leoric and SkullWings)
- Fixed all of the bad settings in Monstats2.txt that could lead the game to crash in multiplayer [thanks to Szumigajowy for reporting and cooperating for that issue]
- Introduced the missing A2 COF for the Tomb Rat (P! token) and the Blinkbat (F_)
thanks a lot! I'm glad to see that you liked them.
Version 1.01 released:
Link updated: check the first post
Details
- updated the readme (see credits section)
- Inserted some missing Monstats2 rows (i.e specific rows for Leoric and SkullWings)
- Fixed all of the bad settings in Monstats2.txt that could lead the game to crash in multiplayer [thanks to Szumigajowy for reporting and cooperating for that issue]
- Introduced the missing A2 COF for the Tomb Rat (P! token) and the Blinkbat (F_)
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Warrior
- Posts: 11
- Joined: Sun Apr 03, 2011 2:06 am
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Greetings.
Into yours 1.1a pack have inappropriate frames 72-89 inside all of "M!TR***DTHTH.dcc" files, so there is lost a one direction ; fix it please.
Thank you again for the awesome work.
Into yours 1.1a pack have inappropriate frames 72-89 inside all of "M!TR***DTHTH.dcc" files, so there is lost a one direction ; fix it please.
Thank you again for the awesome work.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Hello and thank you!
Sadly, there's nothing I can do with it. You're referring to Magma Demons, and their sprite is drawn this way. My only guess is an error from the devs :'(
Image cut from The Spriters Resource :/ . It's the same in the game files
Sadly, there's nothing I can do with it. You're referring to Magma Demons, and their sprite is drawn this way. My only guess is an error from the devs :'(
Image cut from The Spriters Resource :/ . It's the same in the game files
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
-
- Warrior
- Posts: 11
- Joined: Sun Apr 03, 2011 2:06 am
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Wow, never noticed it in the game, despite I had been a bit confused about magma's strange briefly "blinking" at a some deaths. Now I have understand what's cause that.
Sorry for the false alarm.
Sorry for the false alarm.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Hello
An awesome pack, will definitely be using this in my mod.
Just a question: Could you please make a black colored Fallen with the spear (code F!)? The other one, which carries a sword, has such a color (F@, and its zz3 mode is black colored), but the one with the spear doesn't.
An awesome pack, will definitely be using this in my mod.
Just a question: Could you please make a black colored Fallen with the spear (code F!)? The other one, which carries a sword, has such a color (F@, and its zz3 mode is black colored), but the one with the spear doesn't.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.1
Hello and thank you for your feedback
Check my first post. I added the black fallen ones with spears along with a micro-fix for monstats2's Hidden entry
Check my first post. I added the black fallen ones with spears along with a micro-fix for monstats2's Hidden entry
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.2
Fantastic job, I love the new black fallens :-)
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.2
Thanks I'm glad you like them.
thanks to the new "COFFEE" software developed by Jetaman and Hz, I'm now working to a new patch that will aim to fix some issues with the COF files of my pack. The main issue is that, being really unexperienced at Hex Editing COFs , I mostly took and rename COF files that , in the vanilla game, had the frame amount I needed to make the animation play smoothly. This upcoming patch will focus on:
- Removing some weird ptCelContext errors that appear the debug log (which happens when your missiles.txt or animdata frame count is greater than the actual frame count of the DCC (missiles) or COF(monsters) )
- Deleting the extra unnecessary layers from the COF files.
- Making the COF frames count match the exact amount of the DCC frames. This will improve the quality of the animations (most notably, you are going to see improvement on the Goat Man (Y@) A1 and A2 animation modes)
thanks to the new "COFFEE" software developed by Jetaman and Hz, I'm now working to a new patch that will aim to fix some issues with the COF files of my pack. The main issue is that, being really unexperienced at Hex Editing COFs , I mostly took and rename COF files that , in the vanilla game, had the frame amount I needed to make the animation play smoothly. This upcoming patch will focus on:
- Removing some weird ptCelContext errors that appear the debug log (which happens when your missiles.txt or animdata frame count is greater than the actual frame count of the DCC (missiles) or COF(monsters) )
- Deleting the extra unnecessary layers from the COF files.
- Making the COF frames count match the exact amount of the DCC frames. This will improve the quality of the animations (most notably, you are going to see improvement on the Goat Man (Y@) A1 and A2 animation modes)
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.2
Update: v1.3
This patch focuses on fixing several issues with the COF files along with some entries in AnimData. Check the first post.
This patch focuses on fixing several issues with the COF files along with some entries in AnimData. Check the first post.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
I don't know, if you still plan to work on this awesome pack or not, but here are a few things I noticed:
- The Storm Lord has a wrong token code in his monstats.txt entry, it should be S_ .
- The Demon Skeleton has 2 tokens created for him, the used D_, and an unused !Y . The !Y seems to be the same, except its slightly smaller.
- Some of Magma Demons alternate skin modes seems a little weird, due to the black color being transparent, I think.
Also, I suppose you're not planning on adding the rest of the monsters from Diablo: Hellfire addon ?
- The Storm Lord has a wrong token code in his monstats.txt entry, it should be S_ .
- The Demon Skeleton has 2 tokens created for him, the used D_, and an unused !Y . The !Y seems to be the same, except its slightly smaller.
- Some of Magma Demons alternate skin modes seems a little weird, due to the black color being transparent, I think.
Also, I suppose you're not planning on adding the rest of the monsters from Diablo: Hellfire addon ?
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Thanks for reporting these issues I will fix those when I've got enough time. As for the Magma Demons, could you tell me which alternate color gets transparent? Thanks in advance.
Also, yes, hellfire monsters were planned and I will definitely get back to it, although I have to admit I'm unsure whether to release and further improve this pack to the public or not (basically, I have come to know that some people used this work or parts of it without giving any credit at all, a thing which, considering the painstaking efforts made into this, bugged me quite a bit).
Also, yes, hellfire monsters were planned and I will definitely get back to it, although I have to admit I'm unsure whether to release and further improve this pack to the public or not (basically, I have come to know that some people used this work or parts of it without giving any credit at all, a thing which, considering the painstaking efforts made into this, bugged me quite a bit).
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
I just checked again your Magma Demons, and they dont have a transparent color. Im also using your autumnal Act 1 plugin, and the color of the ground and Magma Demons are the same, thats why I thought theyre transparent
Well, thats just sad that people are using your stuff and not even giving credit to your wonderful work . Me and my friends are making a mod, and we just love the plugins you did for the D1 monsters. And of course, when we release our mod, you will get a huge credits for your work
Well, thats just sad that people are using your stuff and not even giving credit to your wonderful work . Me and my friends are making a mod, and we just love the plugins you did for the D1 monsters. And of course, when we release our mod, you will get a huge credits for your work
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
I think I found an another bug, which I can't fix.
None of the Advocate's (D1Advocate1) skills do damage (D1AdvocateFirebolt, D1AdvocateChargedbolt, D1AdvocateLightning, D1AdvocateFireball). They just hit the player, but they deal 0 damage. Could you fix this, or at least give me an advice how to fix this?
None of the Advocate's (D1Advocate1) skills do damage (D1AdvocateFirebolt, D1AdvocateChargedbolt, D1AdvocateLightning, D1AdvocateFireball). They just hit the player, but they deal 0 damage. Could you fix this, or at least give me an advice how to fix this?
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hello
Maybe it's a typo in my template : check if the srv\clt missiles are correct for the skills they use (skills.txt), and also check if said skills are in the 'skill' field in Missiles.txt. That should be enough I think.
Maybe it's a typo in my template : check if the srv\clt missiles are correct for the skills they use (skills.txt), and also check if said skills are in the 'skill' field in Missiles.txt. That should be enough I think.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Yes, the Missiles.txt is missing the 'skill' field entries. Putting the skills in the appropriate fields fixes the problem.
Thank you Ogodei
Thank you Ogodei
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hey, this monster pack looked really interesting so I thought I'd give it a try but I'm having a problem. I can't get the monsters to visually appear on-screen and I'm not sure what I'm doing wrong.
I am doing my testing in -direct -txt mode. I have added all of the required data to the TXT files. I have added all of the monster/sounds/missiles/etc data into their proper folders. I have edited AnimData.d2 with the required added entries.
The sounds work. The missiles show up and work. But I can't see the monsters at all.
I am doing my testing in -direct -txt mode. I have added all of the required data to the TXT files. I have added all of the monster/sounds/missiles/etc data into their proper folders. I have edited AnimData.d2 with the required added entries.
The sounds work. The missiles show up and work. But I can't see the monsters at all.
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Never mind! I think I must have just over-wrote some files incorrectly when updating from the base to v1.3
Great pack! Thanks for all the hard work!
Great pack! Thanks for all the hard work!
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Oh, I've been away from the forums for a few days, sorry ^ ^
Anyway, I'm glad you made it work, and also that you like it !!
lmk if I can help you further or if you experience issues. One day I'll find the time to reorganize the templates anew as one simple release, in order to avoid the users having to download and apply several patches
Anyway, I'm glad you made it work, and also that you like it !!
lmk if I can help you further or if you experience issues. One day I'll find the time to reorganize the templates anew as one simple release, in order to avoid the users having to download and apply several patches
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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- Posts: 5
- Joined: Thu Feb 20, 2020 10:09 pm
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Hey man... I really need help here. so... now I'm trying to copy animdata text file to my own animdata.d2 file... buy I'm stuck on this part. How can I open and edit D2 file extension? Please reply back to me asap. Thank you.