[Release] Ogodei's Diablo 1 Monster pack Final v1.3

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jaeyoonjung
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyoonjung » Mon Feb 24, 2020 2:41 am

Hey man I really appreciate for your help. Finally new monsters appear on the levels where I put in levels text file... but another problem appears... Idk why but druid is the only character blinking in the game. I tested all other characters but druid is the only one blinking. Do you have any idea why it is????

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andsimo
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by andsimo » Mon Feb 24, 2020 3:29 am

jaeyoonjung wrote:
Sun Feb 23, 2020 10:17 pm
How can I open and edit D2 file extension?
downloadsystemdownload?id=1236
mods observer

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyoonjung » Mon Feb 24, 2020 8:11 am

Thanks buddy but I already found the application.

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyoonjung » Mon Feb 24, 2020 8:12 am

Thanks buddy but I already found the application.

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by Ogodei » Mon Feb 24, 2020 8:25 am

jaeyoonjung wrote:
Mon Feb 24, 2020 2:41 am
Hey man I really appreciate for your help. Finally new monsters appear on the levels where I put in levels text file... but another problem appears... Idk why but druid is the only character blinking in the game. I tested all other characters but druid is the only one blinking. Do you have any idea why it is????
Make sure you edit the animdata extracted from d2exp.mpq

jaeyoonjung
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyoonjung » Mon Feb 24, 2020 9:46 pm

Thank bud. Problem resolved!! 😁😁

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Ghaleon777
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by Ghaleon777 » Wed May 27, 2020 7:37 pm

Hi everyone! i am new here, and i want to know HOW you add a Diablo 1 monster to Diablo 2... i did everything possible in my knowledge and nothing works.. as soon as i add the animdata file to my animdata.d2 file the game crashes.
Now i tried to just add Hell Knight from Diablo 1, and the same happens... i dont know what i am doing wrong, i just wanted to have Diablo (from the first game) and the Hell Knight and be able to control them with the monster state mod.

I am using version 1.13d by the way.
thanks.


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Ghaleon777
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by Ghaleon777 » Sat May 30, 2020 1:17 am

Ogodei wrote:
Fri May 29, 2020 8:15 am
Hello,

Make sure you are using the AnimData.d2 that comes from D2Exp.mpq, because if you use the one from D2Data.mpq it will break all the expansion's animations.
Also, use the AnimData editor available in our filecenter (a.k.a Downloads section)
Hey bro, thanks for the reply. I am using the same animdata editor from this page. The problem is that i am a bit confused on where i put the edited animdata file when i add your animdata entries... do i put it back to the D2Exp.mpq?
cheers and thanks for your work!
EDIT: i found the version 2.1 of animdata editor, i extracted the animdata txt and shows different content than the older animdata editor i was using... probably that is why it didnt worked.. i am gonna test it now !
EDIT 2: So, i added the entries for the D1 Fallen, and when i pack it back to animdata.d2, the command gives me this warning: https://imgur.com/GZQbEwZ
And when i try to run the game with the added animdata.d2 it gives me the same error: https://imgur.com/2I2um8q
EDIT 3: Now i realized that with another MPQ editor program, adding back the animdata.d2 back to the D2Exp.mpq, doesn´t crash the game. But the monster appearing is another... damn, my life in this modding is hard.
UPDATE: I FIXED IT! i needed to use the fixed 1.13c files, never thought about something like that! BUT ITS DONE!!! MY LIFE IS COMPLETE Hahaha. Thanks to this guy: viewtopic.php?f=4&t=65199&p=500241#p500241

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by DragonlorSCB » Sat Sep 26, 2020 12:03 am

Quick question for you Ogodei, I want to place some D1Succubus in the act 1 catacombs but I noticed that their damage was not scaling well for low levels. They were doing 200+ a pop. I dropped their damage to 1-2 for testing and they still did about 100 a hit (way too high for act 1 normal!). With further testing I replaced their normal missile "SuccubusBloodStar1" with some generic skeleton mage missile and found that their damage was now reasonable for act 1 normal.

Is there a way to modify the missile so that it does lower damage (I'd hate to have to replace it because it looks so cool)?


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jaeyun3576532
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyun3576532 » Wed Jan 27, 2021 10:25 pm

Hey ogodei my friend,
It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files.
Do you have any clue why it is like that? How can I change that problem?

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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by HarvestWombs » Thu Jan 28, 2021 2:26 pm

jaeyun3576532 wrote:
Wed Jan 27, 2021 10:25 pm
Hey ogodei my friend,
It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files.
Do you have any clue why it is like that? How can I change that problem?
You need to add your strings to any one of the ***string.tbl files.
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jaeyun3576532
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyun3576532 » Fri Jan 29, 2021 4:57 pm

Ahh I see. I think I missed that part.
Thanks harvestwombs

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jaeyun3576532
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyun3576532 » Fri Jan 29, 2021 5:40 pm

problem has been solved!!!
Thanks again harvestwombs

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jaeyun3576532
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyun3576532 » Sat Jan 30, 2021 6:19 pm

Omg... another problem
there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters...
Any clue why it is?
I have check text files a few times already, seems like nothing is wrong with them
Do I have to fix or add another file???

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HarvestWombs
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by HarvestWombs » Sat Jan 30, 2021 7:11 pm

jaeyun3576532 wrote:
Sat Jan 30, 2021 6:19 pm
Omg... another problem
there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters...
Any clue why it is?
I have check text files a few times already, seems like nothing is wrong with them
Do I have to fix or add another file???
First, edit your post instead of spamming.
Second, this no longer has anything to do with the plugin, either use the search function or start a new thread.
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jaeyun3576532
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by jaeyun3576532 » Sat Jan 30, 2021 9:37 pm

How come this is spamming?
I just simply ask question on this post and you chose to answer right here on my reply to ogodei??
Maybe you do not know the definition of spamming?
I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogodei.
It is your choice no matter you wanna put a reply on my message, but you do not need to be in that attitude!
K

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HarvestWombs
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by HarvestWombs » Sat Jan 30, 2021 9:39 pm

jaeyun3576532 wrote:
Sat Jan 30, 2021 9:37 pm
How come this is spamming?
I just simply ask question on this post and you chose to answer right here on my reply to ogodei??
Maybe you do not know the definition of spamming?
I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogodei.
It is your choice no matter you wanna put a reply on my message, but you do not need to be in that attitude!
K
This isn't the place to ask about general modding questions as this topic is regarding his plugin.
You've posted 3 consecutive times on a topic that's not about you.
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ascar
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by ascar » Tue Nov 09, 2021 3:01 am

jaeyoonjung wrote:
Sun Feb 23, 2020 10:17 pm
Hey man... I really need help here. so... now I'm trying to copy animdata text file to my own animdata.d2 file... buy I'm stuck on this part. How can I open and edit D2 file extension? Please reply back to me asap. Thank you.

Hello

you need to get "animdata_edit_v2_1" with this you will be able to extract from .d2 and recompil txt to .d2 (with the 2 bat files in the folder)

By the way some sounds are missing..

Could have been great, sad !


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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by ascar » Fri Nov 12, 2021 4:27 am

Ogodei wrote:
Tue Nov 09, 2021 9:49 pm
Sad indeed !
To think that I was about to re-release the plugin without the patches..
This kind of attitude is the reason why I stopped working on public assets and resources. Thanks a lot for confirming it.
I was just helping this person, you got mad super fast...

I just fixed my bug with line shift.... (in monstat.txt you should delete cr lancer 8, i found it on "fixed txt" documentation...; and in missiles.txt i got some double id... so for everyone modding check well if you dont have double ids)
Monsters are working except some with no sound

Thanks! (i just discovered this forums some weeks ago, im total newbie in modding...)

But you are stoping so good luck !

ascar
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Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Post by ascar » Fri Nov 12, 2021 4:42 am

i find this forum excellent, just tried to make it reborn, almost all downloading files are broken/corrupted and topics dead, hope with d2r it will start again.

thanks anyway

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