Bugs and/or Balacing Problems

Information and updates for the mod Corrupted Death. If you have any questions or suggestions for the mod, please post them here.
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ChaoticDeath
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Re: Bugs and/or Balacing Problems

Post by ChaoticDeath » Thu Jun 26, 2003 1:00 am

so here is what will be in the next patch?

- Blood Raven drops 6 (six) cubes
- Up assassin's trap damage
- Up druid's elemental spells damage
- Add new crafting recipies.... (secret for now :twisted:)

is that it? Am I forgeting anything? Feedback needed ;).
Last edited by ChaoticDeath on Thu Jun 26, 2003 1:15 am, edited 2 times in total.
-A strong man doesn't need to read the future, he makes his own.

Lit
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Re: Bugs and/or Balacing Problems

Post by Lit » Thu Jun 26, 2003 4:27 am

stronger hell monsters?

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ChaoticDeath
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Re: Bugs and/or Balacing Problems

Post by ChaoticDeath » Thu Jun 26, 2003 4:29 am

ur not supposed to have the ultimate weapons yet ;). btw, the judgement stones only drop in hell now.
-A strong man doesn't need to read the future, he makes his own.

Lit
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Re: Bugs and/or Balacing Problems

Post by Lit » Thu Jun 26, 2003 7:39 am

even without the ultimate items hell was pretty darn ez 8)

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Re: Bugs and/or Balacing Problems

Post by WarWolf » Fri Jun 27, 2003 6:47 am

Yeah it was pretty damn easy without ultimate items... I say power em up like 4 times their hp instead of 2 times... or let them have more resistances or make em more... YEAH MAKE EM MORE!!! :mrgreen:

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ChaoticDeath
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Re: Bugs and/or Balacing Problems

Post by ChaoticDeath » Fri Jun 27, 2003 2:40 pm

I have multiplied the Hell monsters damage by 1.5 . That should do enough dmg ;).
-A strong man doesn't need to read the future, he makes his own.

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Re: Bugs and/or Balacing Problems

Post by [DoH]Beavis » Mon Jul 28, 2003 12:58 pm

lit said this on 17 of jul. but no answer to the prob yet.

When equiped with the full DEATH set this error comes sometimes

assertion failure
location: d2game/skills/skillitemeffect.cpp line #169
Expression: Item assigned a skill effect, but the skill should not do effects


BTW, great mod, one of the best i have ever played :D

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Re: Bugs and/or Balacing Problems

Post by ChaoticDeath » Mon Jul 28, 2003 1:55 pm

Thanks for that. I'll add that to my list. Not sure when the next patch for this will be out though :-|. Working majorly on the new mod, and I hope all of my CD fans will enjoy it too! After I get a good bit of work done on that, I'll start modding CD and this new one ;).
-A strong man doesn't need to read the future, he makes his own.

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Malachai29
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Re: Bugs and/or Balacing Problems

Post by Malachai29 » Sat Oct 04, 2003 12:48 pm

Not sure if this has been mentioned before, or if I am just not finding it, but earlier today, was playing through act3, got myself one of the mercs there, equipped him with all but a sword, went out into the world again, and crashed. if you like, I could post the error log, but taht will have to wait 6 hours, when I get off work....its 6am, I get off at noon.

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Re: Bugs and/or Balacing Problems

Post by ChaoticDeath » Sat Oct 04, 2003 2:54 pm

online at work, huh? i'd love to get that job when i'm older. but about the merc, bug, I know about it. It's a little difficult to fix that one after so many changes have been made. What sword did you give your iron wolf btw?
-A strong man doesn't need to read the future, he makes his own.

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Re: Bugs and/or Balacing Problems

Post by Malachai29 » Sat Oct 04, 2003 3:32 pm

thats just it, I hadnt given him one yet....he had a bone shield, full helm and breastplate, all crafted with various rings, I hadnt gotten a sword for him yet....

As for online at work, gotta do something to keep awake on the overnight shift, I work Midnight til noon on the weekends, they tend to be more lenient on internet usage for us!

Malachai
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