Advice about mod ;)

Information and updates for the mod Corrupted Death. If you have any questions or suggestions for the mod, please post them here.
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ChaoticDeath
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Advice about mod ;)

Post by ChaoticDeath » Fri Apr 18, 2003 2:28 am

In this thread you can post advice for other players to read and consider. Please do not post any spoilers (runewords or unique ul;timate items recipies).

Thank you. And now since I am the only one with the mod in possesion at the moment, I will give some tips.

- If you are looking for crafter items, I suggest going to the cow level. You will find many crafter rings there, and some crafted items can prove to be very powerful.

- If you are looking for high level runes, I suggest going and killing the cow king. In this mod you can still open the cow level even if you kill the king. Today I was testing a little bit and the Cow King actually dropped a Lum rune 8-O 8) :mrgreen: .

Thats it for now :mrgreen:! If you have questions about these, post them here :).
-A strong man doesn't need to read the future, he makes his own.

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Krw-Subzero
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Re: Advice about mod ;)

Post by Krw-Subzero » Fri Apr 18, 2003 5:24 am

hmmm... just wondering which lvl difficulty was the cow king at that dropped the lum rune..... o and are the runes in different order than in reg LOD?

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Re: Advice about mod ;)

Post by ChaoticDeath » Fri Apr 18, 2003 12:29 pm

it was in hell mode. and the runes are in the same order as in LoD. I just increased the rune drops :mrgreen:.

edit: the Cow King just dropped two Ohm runes. And a normal cow dropped a Sur rune. So you guys just might find some rare runes ;).
Last edited by ChaoticDeath on Fri Apr 18, 2003 9:28 pm, edited 1 time in total.
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Re: Advice about mod ;)

Post by Rattlecage » Fri Apr 18, 2003 11:49 pm

Here's my advices:
Please make some way other than the cow level to level up to high levels. Cow level just gets boring, repeatative, and very redundante after a while.

And also make the big mf bosses (meph, pindleskin) more difficult to kill, and also more profitable, because mf runs are just too easy, and I'm sick of finding 10 Isenhart's case, and 6 tancred's spines.
No beating heart I felt. I brought no sights to the silver lips; no warmth from the gold.

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Re: Advice about mod ;)

Post by ChaoticDeath » Sat Apr 19, 2003 1:35 am

there are basically no sets dropped from Mephisto, and he is very strong and hard to beat. He drops almost everything as uniques. :mrgreen:
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Re: Advice about mod ;)

Post by Rattlecage » Sat Apr 19, 2003 1:40 am

Now this sounds like my kind of mod :D
No beating heart I felt. I brought no sights to the silver lips; no warmth from the gold.

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Re: Advice about mod ;)

Post by ChaoticDeath » Sat Apr 19, 2003 1:42 am

the cow king dropped another high level rune for me a second ago, and it is nice to know that we will actually be able to get runes :mrgreen:.

@Rattlecage: Good to know that I am pleasing the public :).
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Re: Advice about mod ;)

Post by Seinois » Sun Apr 20, 2003 1:51 am

Your really making this sound cool, and really making me want to play it soon... :cry:
Just remember, us beta testers are here... ;)
Last edited by Seinois on Sun Apr 20, 2003 2:42 am, edited 1 time in total.
~If ignorance is bliss, why aren't there more happy people?
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Re: Advice about mod ;)

Post by ChaoticDeath » Sun Apr 20, 2003 2:45 am

lol how could I forget about you guys? btw, what do you think of the crafted items that are in the gallery of our site? :?:

edit: here is a link. http://d2mods.xfernet.com/~cd/gallery-beta-items-p5.php
Last edited by ChaoticDeath on Sun Apr 20, 2003 2:46 am, edited 1 time in total.
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Re: Advice about mod ;)

Post by Seinois » Sun Apr 20, 2003 3:13 am

Very cool stuff, I cant really tell which the Viper Shield is geared towards, a Fighter (10% Leech) or a Caster (20% mana regen). Nice job! ;)
~If ignorance is bliss, why aren't there more happy people?
~He who laughs last thinks slowest.
~When you go into court, you are putting your fate into the hands of people who weren't smart enough to get out of jury duty.

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Re: Advice about mod ;)

Post by ChaoticDeath » Sun Apr 20, 2003 12:33 pm

could be both! :mrgreen: ;) :twisted:
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Re: Advice about mod ;)

Post by Alkalund » Mon Apr 21, 2003 2:17 am

Wow, that Bec-De-Corbin looks very powerful! Will it be a strong weapon in the mod, by the way you're planning it? Or will it be balanced in a way this will be a sort of regular weapon?

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Re: Advice about mod ;)

Post by ChaoticDeath » Mon Apr 21, 2003 4:44 am

it will be above normal, magic, and even some rares. so yes, this could be a very good weapon.
-A strong man doesn't need to read the future, he makes his own.

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Re: Advice about mod ;)

Post by Lit » Thu Jun 19, 2003 11:21 pm

Either bump up the exp of hell cows, or consider making a sort of suicide level, such as in zy-el. A place with insanly high level monsters that are insanly hard to kill and give high exp and drops, for people with characters 150+. Craftable jewls and charms would be nice as well
Last edited by Lit on Thu Jun 19, 2003 11:22 pm, edited 1 time in total.

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Re: Advice about mod ;)

Post by noir [CD] » Fri Jun 20, 2003 12:16 pm

raise monster lvl and xp, suicide lvl might benice if your softcore ^^ but ppl play hardcore too, and suicide isnt really the best strat -_-;
And most of all what really sucks is everything and all of us....

chloe - lvl 108 hardcore assassin

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Re: Advice about mod ;)

Post by Lit » Fri Jun 20, 2003 6:09 pm

well suicide is jsut an expression, as long as u have a high character with good dmg it should be possible.

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Re: Advice about mod ;)

Post by WarWolf » Sun Jun 22, 2003 10:30 pm

Hm I killed Baal in Hell 2 minutes ago and I didnt even need a Full Rejuv Potion... but I died for the first time in the whole game at the areat plateau ... damn ancients :) But I think u really should raise the Monster HP in hell its just too easy with players 1 since I figured out that meph is able to drop gods judgement in nm ... After a few runs the rest of the game was a piece of cake 8)

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Re: Advice about mod ;)

Post by ChaoticDeath » Mon Jun 23, 2003 12:14 am

what class were you? because i used to have massive hp for monsters and it was really annoying for most people -_-. :roll: ;)
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Re: Advice about mod ;)

Post by Lit » Mon Jun 23, 2003 5:18 am

sorceress was very very easy using burning orb and nova(whatever it was changed too) and static feild for the monsters with high hp. Btw is their a reason i can get act bosses to a sliver in hell with static feild? i thought it was a 50% cap in hell?

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Re: Advice about mod ;)

Post by ChaoticDeath » Mon Jun 23, 2003 2:39 pm

Huh. I dunno why you could do that, but I dont have a problem with it ;).
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Re: Advice about mod ;)

Post by WarWolf » Mon Jun 23, 2003 4:40 pm

Yeah i still am a sorc :mrgreen: really simple skill points maxing like in lod :) max nova max lightning mastery max thunder storm max frozen orb max warmth + shiver armor + mana shield + static for bosses and stuff ... im too lazy to look for the skillnames of the mod but that is how my sorc is build all skills maxed + items = lvl 46 right now :D
Static also worked very good for me just tried it at meph still works... but then i entered players 4 and well... static didnt work anymore 8-O

And pleeeaasse dont change sorc skills in next version i dont want to rebuild her again... damn it that would be a whole day of playing :D I wanna get a zon or a pally with mod adjusted skills so that i can use that load of items for them :mrgreen:

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