FUTURE skills (1.10)

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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Tue Apr 29, 2003 12:57 am

hmmm, i look at these and notice that they require a ton of code editing. I am thinking about changing some of these skills to ones just done by .txt editing. (Don't worry, they will still be great. ;) )

Alkalund, do you know if patch 1.10 will make the above skills any easier? :-|

edit: Heard from Alkalund that I should be able to do these skills much easier, and maybe without code editing :jump: :jump:!
Last edited by ChaoticDeath on Wed Apr 30, 2003 1:33 am, edited 1 time in total.
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Re: FUTURE skills (1.10)

Post by Alkalund » Wed Apr 30, 2003 3:49 am

ChaoticDeath";p="94286" wrote:edit: Heard from Alkalund that I should be able to do these skills much easier, and maybe without code editing
Just don't expect to be able to make all of them work. Super Revive and Spirit Remover are something we can't do currently even with Code Editing. But as a whole, much of your skills consist of edited missiles, that should be editable more easily in 1.10 from what we know.

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Re: FUTURE skills (1.10)

Post by FirEFroG » Wed Apr 30, 2003 5:12 am

Alkalund";p="94646" wrote: much of your skills consist of edited missiles, that should be editable more easily in 1.10 from what we know.
but what do we really know? i mean what when was 1.10 expected? c'mon seriously you think that blizzard is really going todo it, there is next to no errors is d2/lod at all anymore, no need to fix whats not broken... and its probably a 90% chance if they did it would be to make it HARDER to mod, afterall it is there game, they dont want people changing it... this is just what i figure...

Now ofcorse i wish that blizzard would release it making it much easier to mod, but then again it might take the frustration out of it :P we all need that... jk
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Re: FUTURE skills (1.10)

Post by kingpin » Wed Apr 30, 2003 9:31 am

but what do we really know? i mean what when was 1.10 expected? c'mon seriously you think that blizzard is really going todo it, there is next to no errors is d2/lod at all anymore, no need to fix whats not broken... and its probably a 90% chance if they did it would be to make it HARDER to mod, afterall it is there game, they dont want people changing it... this is just what i figure...
This is not true. If you have read 1.10 thread in GMM you would see that blizzard care about modding ;)

Othervise the skill idea is looking great. Hope you can do the most.

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Re: FUTURE skills (1.10)

Post by Alkalund » Thu May 01, 2003 2:45 am

FirEFroG";p="94677" wrote:but what do we really know?
I would not speak of such things out of nowhere... You might want to follow this link for a pleasant surprise:

pleasant surprise

and this one to know what we know:

What we know

See, Blizzard (or at least someone at Blizzard) does care about modding ;)

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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Thu May 01, 2003 11:34 pm

NOTE: Just a reminder, remember that these are only SOME of the skills that will be changed for the classes. Many more will be changed for each class, but not listed until the patch with their skills comes out.

edit: Came up with two new ideas for assassin skills, but I can only pick 1. Tell me which one sounds better to you. They are both traps.

Heart of Death - A trap that shoots out walking skeletons in all directions that do damage to your enemies.

Fountain of Blood - A trap that shoots bolts of blood missiles in all directions.

Take your pick :mrgreen: .
Last edited by ChaoticDeath on Sat May 03, 2003 12:14 am, edited 1 time in total.
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Re: FUTURE skills (1.10)

Post by Alkalund » Sat May 03, 2003 2:16 am

Heart of Death sounds the coolest to me :)

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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sat May 03, 2003 2:28 am

ok. thats what I thought too.




...




...

I just read your post count, and your almost at 5k dude! Holy crap man, you will probably reach 10000 by the time the forums close!! :mrgreen:
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Re: FUTURE skills (1.10)

Post by Seinois » Sat May 03, 2003 2:55 am

It really depends on how you get each to work. Fountain of Blood sounds pretty cool to me. I'm not quite sure how blood damages enemies, but if you had some reason, it would be cool.
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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sat May 03, 2003 2:56 am

kinda like asking how water hurts people :roll:
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Re: FUTURE skills (1.10)

Post by Morgan » Sat May 03, 2003 2:56 am

Fountain Of Blood sounds pretty cool, although i think i can give a better name..Gore Missile, but that sounds more like a spell instead of a trap...
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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sat May 03, 2003 3:03 am

How about Heart Rupture or Heart Explosion?
Last edited by ChaoticDeath on Sat May 03, 2003 3:04 am, edited 1 time in total.
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Re: FUTURE skills (1.10)

Post by FirEFroG » Sat May 03, 2003 5:54 am

what would be cool is if you put the skeletons walk out and when they hit explode with blood... of corse it would be blood from the enemies...
and call it:
Skeletonal Gore... or something else if you can think of better...
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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sat May 03, 2003 12:15 pm

maybe.. but then I would have to add a collision effect which would require code editing. Unless, of course, patch 1.10 allows us to change this too!
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Re: FUTURE skills (1.10)

Post by FirEFroG » Sat May 03, 2003 5:08 pm

aww, we can do a tiny bit of code editing... just follow the tutorial exactly and back up the files your changing so that if it totally messes up you can change it back really easy and try again...
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Re: FUTURE skills (1.10)

Post by Rattlecage » Sun May 04, 2003 6:36 pm

A druid turning into Blood Raven??? Now that's kind of strange. A man turning into a woman. 8-O He's gonna have to pack some panties and a bra into his inventory for the switch!

Personally I think it would be cool if the dru could turn into one of those knights from D1.
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Re: FUTURE skills (1.10)

Post by Xenobi » Sun May 04, 2003 7:49 pm

If I ever make a mod, my druid will turn into a redneck that wears overalls, carries a shotgun, and his name will be "Billy Bob." Now hows THAT for a transformation?
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Re: FUTURE skills (1.10)

Post by Rhonlore » Sun May 04, 2003 11:33 pm

LMAO XEN!!!

I told you! We were gunna work on that as a side project!!!!

PS: (Sorry folks completely OT but...) I'll be outta commision for a week, my comp is down in toronto getting a major overhaul. I'll check the forums of course, but wont be on MSN/AIM. Later!
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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sun May 04, 2003 11:56 pm

Rattlecage";p="95972" wrote:A druid turning into Blood Raven??? Now that's kind of strange. A man turning into a woman. 8-O He's gonna have to pack some panties and a bra into his inventory for the switch!

Personally I think it would be cool if the dru could turn into one of those knights from D1.
Whoever said Blood Raven was a true woman!? :twisted: ;) :P 8-O

j/k, but still, Raven can be fun.
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Re: FUTURE skills (1.10)

Post by Rattlecage » Wed May 07, 2003 2:35 am

Blood Raven not a woman! What has the world come too???

This is kind of off topic, but I like the corrupt Rogues so much, :oops: that with my lvl 85 dru on Bnet, I'll just go into nightmare and go look for rogues, and then let them beat me up so that I can stare at them. 8-O One time, me and a friend were playing, and I had 15 of them around me! :twisted: I let them stay long enough that my dru's health orb was almost empty... and he still had over 300 hp! :mrgreen:
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Re: FUTURE skills (1.10)

Post by Ssergit » Tue May 20, 2003 6:26 pm

You know, Rattlecage, Ancients the Fury Within mod has the Rogue hirelings replaced by the graphics for the corrupt rogue archer, I think. So that can be done. Maybe if you ask nicely, you could see if the graphics change could be implemented in this mod...
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Re: FUTURE skills (1.10)

Post by the_brainaic » Thu Jun 05, 2003 6:10 pm

Just my point of view: what good would turning into Nihilathak do for the Druid? I mean, Nihil is a necro, and if you want to play as a necro, then do it. You don't need to shape change for it!
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Re: FUTURE skills (1.10)

Post by ChaoticDeath » Sat Jun 07, 2003 1:42 pm

good point, but i needed a shapeshift from Act 5. ;)
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Re: FUTURE skills (1.10)

Post by Rattlecage » Tue Jun 10, 2003 12:01 am

You could have him turn into a bloodlord.
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Re: FUTURE skills (1.10)

Post by FirEFroG » Tue Jun 10, 2003 12:55 am

or have him turn into one of those worm things that are in both act 4 and 5, more common in 4 though, the flesh eater things... or maybe a minion...
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