Diablo II: Visions of Valor Mod

Information and updates for the Visions of Valor mod. If you have any questions or suggestions for the mod, please post them here.
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cannabis-haze
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Re: Diablo II: Visions of Valor Mod

Post by cannabis-haze » Sun Feb 09, 2003 6:40 pm

Well, I'm pretty familiar with the -direct -txt method of installing a mod. For some reason... when i use the -direct -txt method on this mod, it fails to work. Any Suggestions?

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AngstMerchant
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Re: Diablo II: Visions of Valor Mod

Post by AngstMerchant » Sun Feb 09, 2003 7:08 pm

Make sure that your decompression utility doesn't decompress files into 'read only' mode. If it does, you need to configure your decompression utility to correct this. That or go to the data/global/excel folder and delete all .bin files. Try this and if it doesn't work, let me know what sort of error messages you are getting and we will figure it out.
You should be having Visions. . .

Visions of Valor skin for Diablo II: Lord of Destruction v. 1.10 coming soon.

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cannabis-haze
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Re: Diablo II: Visions of Valor Mod

Post by cannabis-haze » Mon Feb 10, 2003 6:44 am

Well I'm not exactly getting Error messages. When I get Diablo to run, on the starting screen, it still shows Diablo2:LOD. Then when i try to make a character... it just freezes at the loading screen. Grrr, I really wanna play this mod too :mrgreen:

:OI:

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cannabis-haze
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Re: Diablo II: Visions of Valor Mod

Post by cannabis-haze » Mon Feb 10, 2003 10:53 pm

Ok, here's what im doing. I have the data folder in my Diablo II directory. The shortcut on my icon is as follows:

"C:\Program Files\Diablo II\Diablo II.exe" -direct -txt

Yet the mod isn't working. I used this method on another mod also and it's not working... yet I just got done playing the CryptForge mod which requires the same method of installation. I switched back my original files, so it doesnt have anything to do with wrong files. :cry:

Hmmm, I wonder what I'm doing wrong :?

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Re: Diablo II: Visions of Valor Mod

Post by Guest » Tue Feb 11, 2003 5:55 pm

Are you creating a Data folder and then extracting the files to that?? If you are, the setup will likely not work. The folder heirarchy should be the Diablo II folder containing the Data folder, and then in the Data folder should contain Global and Local folders and so on from there. Check to make sure you placed the folders correctly.

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AngstMerchant
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Re: Diablo II: Visions of Valor Mod

Post by AngstMerchant » Tue Feb 11, 2003 5:57 pm

Oops, uh. . . . .thats me. ^^^^
You should be having Visions. . .

Visions of Valor skin for Diablo II: Lord of Destruction v. 1.10 coming soon.

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cannabis-haze
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Re: Diablo II: Visions of Valor Mod

Post by cannabis-haze » Tue Feb 11, 2003 8:15 pm

Yep everything is correct... I have only 1 data folder in my Diablo II directory and inside that are the Golbal and Local folders (etc.) Im doing everything thats said to be done and it's still not working... Hmmmm. The -direct -txt method worked for me fine on the CryptForge mod... and now it's not working. Ugh what's wrong! :x :?: :?: :?: :?: :?:

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AngstMerchant
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Re: Diablo II: Visions of Valor Mod

Post by AngstMerchant » Tue Feb 11, 2003 11:56 pm

Make sure you are using the correct .dll's files??
You should be having Visions. . .

Visions of Valor skin for Diablo II: Lord of Destruction v. 1.10 coming soon.

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cannabis-haze
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Re: Diablo II: Visions of Valor Mod

Post by cannabis-haze » Wed Feb 12, 2003 3:26 am

Hmm for some reason this mod will NOT install. Belize's revenge AND CryptForge work and they have the same method of installation. Oh well, onto other mods I guess...

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om
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Re: Diablo II: Visions of Valor Mod

Post by om » Wed Feb 12, 2003 6:14 am

worked for me, and i found it to be prety damn good :)
My new msn: om_silverbolt@hotmail.com
Add me :)

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AngstMerchant
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Re: Diablo II: Visions of Valor Mod

Post by AngstMerchant » Wed Feb 12, 2003 2:32 pm

[quote="cannabis-haze";p="66657"]Hmm for some reason this mod will NOT install. Belize's revenge AND CryptForge work and they have the same method of installation. Oh well, onto other mods I guess...[/quote]
That's wack. I'm truly sorry I haven't been able to figure your problem out. I will have to keep an eye out for future re-occurances of this situation.

[quote="om";p="66716"]worked for me, and i found it to be prety damn good :)
[/quote]
Muchas gracias, duder!! :D I should be releasing 1.6 very soon.
You should be having Visions. . .

Visions of Valor skin for Diablo II: Lord of Destruction v. 1.10 coming soon.

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Brother Laz
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Re: Diablo II: Visions of Valor Mod

Post by Brother Laz » Thu Feb 13, 2003 11:15 am

[quote="cannabis-haze";p="66203"]"C:\Program Files\Diablo II\Diablo II.exe" -direct -txt

Yet the mod isn't working... (...) Hmmm, I wonder what I'm doing wrong :?[/quote]

Try "C:\Program Files\Diablo II\Game.exe -direct -txt"
Last edited by Brother Laz on Thu Feb 13, 2003 11:17 am, edited 1 time in total.
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y dont u play the game the way its supposta be played? -SlothNathan

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AngstMerchant
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Re: Diablo II: Visions of Valor Mod

Post by AngstMerchant » Thu Feb 13, 2003 3:52 pm

Gracias, Bro. I'm not good when it comes to mundane details. :)
Last edited by AngstMerchant on Thu Feb 13, 2003 3:52 pm, edited 1 time in total.
You should be having Visions. . .

Visions of Valor skin for Diablo II: Lord of Destruction v. 1.10 coming soon.

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Kraj
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Re: Diablo II: Visions of Valor Mod

Post by Kraj » Tue May 20, 2003 8:38 am

Angst...

I'm not sure if you've covered this before, but do you have a stance on allowing others to use the animations you've created?

I have no talent with graphics at all and am going to need to steal as much as possible (did I say that out loud) from every source I can find to give my new skills and monsters some graphics.

Giving you proper credit goes without saying, of course. Please let em know fi you objections. Thanks!

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Re: Diablo II: Visions of Valor Mod

Post by Nexus » Wed Jun 25, 2003 5:54 am

:) I downloaded your mod ( very awesome yah new monsters) and set up a desktop link to it cos I play ES as well, and a strange but true thing happened.... I got your critters in my ES mod (currently direct txt version) now this is not a problem just thought you would like to know :lol:
I know Cell is thinking of putting new monsters in his game but as he has said it's lots of work... how would V of V monsters go as a permenant feature in another mod as a collaboration or a seperate plug in :?:
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