[1.10] D2GFEx - New Graphics Driver => Alpha Testing

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jessedazebra » Fri Apr 19, 2019 11:03 am

It's been quiet for 3 months now, how the development goes? Can't wait to test it, would love to try to make a new UI with 32bit colors available. If there's a chance to get into the beta test stage, I'd love to participate.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Nizari » Fri Apr 19, 2019 11:59 am

It's still in close alpha stage, I'v been streaming vanilla gameplay with it (newest build) a few days ago.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Sat Apr 20, 2019 1:21 pm

Necrolis, how about he tools? I am particularly interested in encoding tool for expanded DC6 format. Is it under development or you haven't started it yet? Will it come after the gfx engine or with it? Thanks.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Sun Apr 21, 2019 1:20 pm

jetaman wrote:
Sat Apr 20, 2019 1:21 pm
Necrolis, how about he tools? I am particularly interested in encoding tool for expanded DC6 format. Is it under development or you haven't started it yet? Will it come after the gfx engine or with it? Thanks.
as can be seen from the main post its very much under dev, but the tool handles more than dc6, it also does dcc, cof, tbl, dt1, ds1 and a few other formats. The tool will follow a few weeks after the public alpha as it needs to do its own private alpha.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Sun Apr 21, 2019 4:01 pm

Can you also tell me which image formats are preferred for conversion of animation? We are writing a script for 3ds max now and my programmer needs to know.

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Sun Apr 21, 2019 11:33 pm

jetaman wrote:
Sun Apr 21, 2019 4:01 pm
Can you also tell me which image formats are preferred for conversion of animation? We are writing a script for 3ds max now and my programmer needs to know.
as I have mentioned quite a few times (and again should be in the main post): png, bmp, gif, dds, etc. Basically anything supported by stb_image.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by jetaman » Wed Apr 24, 2019 2:33 pm

Thanks for replies. I have one more question
Will the new encoding tool use the same process for offsets settings as Cv5? If not what will it look like?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by huohuowu2 » Wed Oct 16, 2019 9:35 pm

It's been a long time. Is there any news?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Thu Oct 17, 2019 5:27 pm

huohuowu2 wrote:
Wed Oct 16, 2019 9:35 pm
It's been a long time. Is there any news?
Nothing that warranted any form of update: basically been busy replacing the in game options menus so that they accommodate the new features and save them separately (per mod) and then replacing the last bit of the tile code that does the substitution of rarity tiles (it not uses 20% less memory, loads 4 times faster, finds tiles 6 times faster and unloads three times faster - ironically this means that D2GFEx might even be useful in increasing hosting performance).

And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by leekun » Fri Oct 18, 2019 6:45 am

Necrolis wrote:
Thu Oct 17, 2019 5:27 pm
And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
Aw yes! I'm crying tears of joy right now. Best news this year for me! (with dreamland comes close as 2nd ofc)
I assume alpha testing is private only for chosen users, not public, right?

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Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Post by Necrolis » Fri Oct 18, 2019 6:07 pm

leekun wrote:
Fri Oct 18, 2019 6:45 am
Necrolis wrote:
Thu Oct 17, 2019 5:27 pm
And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors.
Aw yes! I'm crying tears of joy right now. Best news this year for me! (with dreamland comes close as 2nd ofc)
I assume alpha testing is private only for chosen users, not public, right?
The alpha testing will be public, because I don't have to worry about a lot of the concerns that I have with D2GFEx.
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