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Re: [Announcement] Diablo2: Dreamlands
Posted: Thu Feb 19, 2015 10:11 am
by Xibalba
Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how
this is great news, i will try. Also do you still need any testers?
Re: [Announcement] Diablo2: Dreamlands
Posted: Thu Feb 19, 2015 5:46 pm
by kingpin
Xibalba" wrote:Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how
this is great news, i will try. Also do you still need any testers?
I have still room for more testers, pm me if you are interested.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sun Jul 12, 2015 4:35 pm
by Kuss
I don't know if this is the topic for suggestions but what about dropping blue items already identified? And removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).
Btw this looks like it's going to be the greatest thing ever happened to Diablo
Re: [Announcement] Diablo2: Dreamlands
Posted: Sun Jul 12, 2015 4:42 pm
by weapon-x
Kuss" wrote:
removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).
simple tbl editing
look for
"MagicFormat" = %0 %1 %2
remove %0 and %2
Re: [Announcement] Diablo2: Dreamlands
Posted: Thu Jul 16, 2015 11:06 am
by prawn
Well done kingpin, your dedication to d2 is an inspiration.
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Oct 07, 2015 4:42 pm
by Cai_Miao-BTH
Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?
Of course I'm an agent...
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Oct 07, 2015 6:09 pm
by kingpin
Cai_Miao-BTH" wrote:Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?
Of course I'm an agent...
just send me a pm
Re: [Announcement] Diablo2: Dreamlands
Posted: Thu Oct 15, 2015 9:03 pm
by tasowyTR
Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?
Also, do you intend to incorporate some/all plugy additions since its source code is public now ?
Re: [Announcement] Diablo2: Dreamlands
Posted: Sat Jan 23, 2016 4:49 pm
by kingpin
tasowyTR" wrote:Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?
Also, do you intend to incorporate some/all plugy additions since its source code is public now ?
I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.
If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).
EDIT:
I have updated topic with two new features that will be coming.
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Sep 21, 2016 5:09 pm
by WJLH
turly dream!
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Sep 21, 2016 5:15 pm
by WJLH
kingpin" wrote:tasowyTR" wrote:Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?
Also, do you intend to incorporate some/all plugy additions since its source code is public now ?
I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.
If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).
EDIT:
I have updated topic with two new features that will be coming.
@kingpin
My king, when the Dreamlands will be released, a year has passed,I can't wait !
Or Would you like to give me a test version? That maybe can achieve my mod come ture ! :-D
Re: [Announcement] Diablo2: Dreamlands
Posted: Mon Oct 24, 2016 9:08 pm
by kingpin
Right now I don't bring in any new testers, but will do once again in future.
Re: [Announcement] Diablo2: Dreamlands
Posted: Tue Nov 08, 2016 4:31 am
by WJLH
kingpin" wrote:Right now I don't bring in any new testers, but will do once again in future.
o...May I ask when the public version will be release ? 2017 ?
Re: [Announcement] Diablo2: Dreamlands
Posted: Thu Nov 10, 2016 9:57 pm
by kingpin
WJLH" wrote:kingpin" wrote:Right now I don't bring in any new testers, but will do once again in future.
o...May I ask when the public version will be release ? 2017 ?
I would think that is the case, it wont be this year for sure.
Re: [Announcement] Diablo2: Dreamlands
Posted: Mon Nov 14, 2016 10:53 am
by Jase
This mod looks fantastic! I would love to use it with my mod.
Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)
Re: [Announcement] Diablo2: Dreamlands
Posted: Sun Nov 20, 2016 9:34 pm
by kingpin
Jase" wrote:This mod looks fantastic! I would love to use it with my mod.
Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)
its intended to be added once I get to that.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sat Jun 03, 2017 2:44 pm
by P.J.
* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sat Jun 03, 2017 11:44 pm
by HarvestWombs
P.J." wrote:* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sat Jun 03, 2017 11:46 pm
by kingpin
Black_Eternity" wrote:P.J." wrote:* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
You need access to see dreamland betatesting.
Once I have released next public DA patch I will focus on dreamlands public release.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sun Jun 04, 2017 3:38 am
by HarvestWombs
You need access to see dreamland betatesting.
Ahh sorry i forgot about that. Been a long time and much progress.
Re: [Announcement] Diablo2: Dreamlands
Posted: Sun Jun 04, 2017 8:56 am
by P.J.
Black_Eternity" wrote:P.J." wrote:* Softcode unique monsters affixes
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
Unfortunately, i have no access to betatesting, and as i understand there is no more room for testers.
kingpin" wrote:Black_Eternity" wrote:
This is a really killer feature. Hope someday Dreamlands will be released for use.
It is for use, check Kingpin's signature, specifically the link to the Diabolic Studio's Forum->Dreamland Betatesting.
You need access to see dreamland betatesting.
Once I have released next public DA patch I will focus on dreamlands public release.
Looking further for both of them.
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Dec 25, 2019 12:37 pm
by Conqueror
Anyone have a link to this plugin?
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Dec 25, 2019 4:19 pm
by k0r3l1k
Just PM Kingpin, he will most likely give you access.
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Dec 25, 2019 4:58 pm
by tmuhlhausen
Devurandom's Basemod May be a better solution, has a lot of similar features. Im not sure this is even still being updated, the post's are 2-4 years old.
Re: [Announcement] Diablo2: Dreamlands
Posted: Wed Dec 25, 2019 5:21 pm
by Kieran
tmuhlhausen wrote: ↑Wed Dec 25, 2019 4:58 pm
Devurandom's Basemod May be a better solution, has a lot of similar features. Im not sure this is even still being updated, the post's are 2-4 years old.
It is very much alive and kicking.
Most updates are in Discord or the Dreamlands forum.