Fixed 1.13c TXT Files
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Fixed 1.13c TXT Files
Fixed 1.13c TXT Files
Updated on August 23, 2020
By Count.Dracula
What is this?
Fix several bugs and extend some files based on the original v1.13c TXT.
Compatible with Diablo II v1.13d.
This set of TXTs will not be perfectly compatible with D2 1.10x - 1.12x.
DISCLAIMER:
I do not take credits for making this set of fixed TXT files, as it is based on Nefarius's Fixed v1.11b TXT files, with several new additions.
Some of the bugs present in v1.11b are already fixed in v1.13c.
--- List of Fixed TXT Bugs ---
Armor.txt
- Fixed incorrect column headers (extra [space])
AutoMagic.txt
- Added *comment column
- Added missing columns
Belts.txt
- Added missing *EOL column
BodyLocs.txt
- Added missing *EOL column
CharStats.txt
- Capitalized all skill names under StartSkill column to avoid confusion
CubeMain.txt
- Fixed missing *eols
- Fixed incorrect description in the jade ring recipe, credit to eleriaqueen
CubeMod.txt
- Added missing *EOL column
CubeType.txt
- Added missing *EOL column
ElemTypes.txt
- Added missing *EOL column
HireDesc.txt
- Added missing *EOL column
HitClass.txt
- Added missing *EOL column
ItemStatCost.txt
- Filled missing divide-columns
Levels.txt
- Removed needless data
- Extended the file for more monster species to be spawned
- Fixed incorrectly spawned monster species in the Pandemonium Levels
MagicPrefix.txt
- Added *comment column
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)
MagicSuffix.txt
- Added *comment column
- Added missing columns
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)
Misc.txt
- Added auto prefix column: now we are able to link AutoMagic.txt to here
Missiles.txt
- Added the missing frozenorbexplode (client-side) to FO
- Fixed a bug caused by ReturnFire for Frozen Horror and Nihlathak's Arctic Blast
- Fixed a bug that prevented the poison trail of Plague Javelin from dealing damage
- Fixed a bug that caused several poison clouds to play incorrect sounds upon collision (does not include clawviper9's missile)
- Eliminated extra [space]
MonLvl.txt
- Removed needless data
Monstats.txt
- Fixed BatDemon & SandRaider AI
- Fixed several broken strings
- Fixed NextInClass broken chains
- Fixed duplicate cr_lancer8 IDs and associated problems
Objects.txt
- Fixed duplicate ID numbers
Properties.txt
- Fixed missing *eols
Runes.txt
- Fixed duplicate entires
- Enabled Pattern & Plague RW and fixed their wrong modifiers
- Completed *runes column
SetItems.txt
- Fixed a problem with Naj's Circlet's modifier (Light --> light)
Skills.txt
- Fixed formerly upper-case summon names and skills
- Fixed a bug that Barbs Aura only had 1/2 of the displayed additional thorns damage per level
States.txt
- Capitalized the names under Skill column
TreasureClass.txt and TreasureClassEx.txt
- Fixed missing *eols
- Fixed Griswold's incorrect entry, credit to devurandom
- Fixed The Smith's incorrect entry, credit to jessedazebra
UniqueItems.txt
- Removed the last blank row
WeaponClass.txt
- Added missing *Eol column
Weapons.txt
- Fixed invalid Act3 quest items upgrade data
- Fixed incorrect column headers (extra [space])
Others:
- Fixed a bug that Siege Beast's Stomp deals no damage
Updated on August 23, 2020
By Count.Dracula
What is this?
Fix several bugs and extend some files based on the original v1.13c TXT.
Compatible with Diablo II v1.13d.
This set of TXTs will not be perfectly compatible with D2 1.10x - 1.12x.
DISCLAIMER:
I do not take credits for making this set of fixed TXT files, as it is based on Nefarius's Fixed v1.11b TXT files, with several new additions.
Some of the bugs present in v1.11b are already fixed in v1.13c.
--- List of Fixed TXT Bugs ---
Armor.txt
- Fixed incorrect column headers (extra [space])
AutoMagic.txt
- Added *comment column
- Added missing columns
Belts.txt
- Added missing *EOL column
BodyLocs.txt
- Added missing *EOL column
CharStats.txt
- Capitalized all skill names under StartSkill column to avoid confusion
CubeMain.txt
- Fixed missing *eols
- Fixed incorrect description in the jade ring recipe, credit to eleriaqueen
CubeMod.txt
- Added missing *EOL column
CubeType.txt
- Added missing *EOL column
ElemTypes.txt
- Added missing *EOL column
HireDesc.txt
- Added missing *EOL column
HitClass.txt
- Added missing *EOL column
ItemStatCost.txt
- Filled missing divide-columns
Levels.txt
- Removed needless data
- Extended the file for more monster species to be spawned
- Fixed incorrectly spawned monster species in the Pandemonium Levels
MagicPrefix.txt
- Added *comment column
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)
MagicSuffix.txt
- Added *comment column
- Added missing columns
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)
Misc.txt
- Added auto prefix column: now we are able to link AutoMagic.txt to here
Missiles.txt
- Added the missing frozenorbexplode (client-side) to FO
- Fixed a bug caused by ReturnFire for Frozen Horror and Nihlathak's Arctic Blast
- Fixed a bug that prevented the poison trail of Plague Javelin from dealing damage
- Fixed a bug that caused several poison clouds to play incorrect sounds upon collision (does not include clawviper9's missile)
- Eliminated extra [space]
MonLvl.txt
- Removed needless data
Monstats.txt
- Fixed BatDemon & SandRaider AI
- Fixed several broken strings
- Fixed NextInClass broken chains
- Fixed duplicate cr_lancer8 IDs and associated problems
Objects.txt
- Fixed duplicate ID numbers
Properties.txt
- Fixed missing *eols
Runes.txt
- Fixed duplicate entires
- Enabled Pattern & Plague RW and fixed their wrong modifiers
- Completed *runes column
SetItems.txt
- Fixed a problem with Naj's Circlet's modifier (Light --> light)
Skills.txt
- Fixed formerly upper-case summon names and skills
- Fixed a bug that Barbs Aura only had 1/2 of the displayed additional thorns damage per level
States.txt
- Capitalized the names under Skill column
TreasureClass.txt and TreasureClassEx.txt
- Fixed missing *eols
- Fixed Griswold's incorrect entry, credit to devurandom
- Fixed The Smith's incorrect entry, credit to jessedazebra
UniqueItems.txt
- Removed the last blank row
WeaponClass.txt
- Added missing *Eol column
Weapons.txt
- Fixed invalid Act3 quest items upgrade data
- Fixed incorrect column headers (extra [space])
Others:
- Fixed a bug that Siege Beast's Stomp deals no damage
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Last edited by Count.Dracula on Mon Aug 24, 2020 2:14 am, edited 5 times in total.
Dracula walks the earth!
Re: Fixed 1.13c TXT Files
1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.
the trans column is not set to 1, the missile is not transparent...
i found it out when i was trying to play with missiles....
*i never messed with firebolt in the first place so i didn't know where the trans value went...
the trans column is not set to 1, the missile is not transparent...
i found it out when i was trying to play with missiles....
*i never messed with firebolt in the first place so i didn't know where the trans value went...
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Re: Fixed 1.13c TXT Files
This one has firebolt's Trans set to 1weapon-x" wrote:1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.
the trans column is not set to 1, the missile is not transparent...
i found it out when i was trying to play with missiles....
*i never messed with firebolt in the first place so i didn't know where the trans value went...
Dracula walks the earth!
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Re: Fixed 1.13c TXT Files
Um, I noticed a few problems or unnecessary adds. For example:
The *EOL (End of File) isn't necessary, just a reference for Blizzard's Diablo II staff. Anything with an asterisk (*) is for reference, the same goes for *runes in Runes.txt and *comments. Not really a fix. I'm guessing it's there to prevent memory leaks or data overflow for compiling. The game itsself shouldn't be able to read the data or recognize it's there though.
Not a bad idea for the Circlet. It is a bit questionable why they added 4 special headgears, but I'm sure there's a reason. Probably because of sets
For the Weapons.txt. The code "fla" isn't the itemcode, it's the base code for the itemtype. The base itemcode for "fla" is the Flail, which the quest items are recognized as. Doing this doesn't matter much unless you're working with mods. What would be worse would be to change the Khalim flails' code to "fla".
HOWEVER:
Good find on the "staff" in MagicPrefix.txt. There's no "staff" in ItemTypes.txt. That's a fail for Blizzard, haha.
The *EOL (End of File) isn't necessary, just a reference for Blizzard's Diablo II staff. Anything with an asterisk (*) is for reference, the same goes for *runes in Runes.txt and *comments. Not really a fix. I'm guessing it's there to prevent memory leaks or data overflow for compiling. The game itsself shouldn't be able to read the data or recognize it's there though.
Not a bad idea for the Circlet. It is a bit questionable why they added 4 special headgears, but I'm sure there's a reason. Probably because of sets
For the Weapons.txt. The code "fla" isn't the itemcode, it's the base code for the itemtype. The base itemcode for "fla" is the Flail, which the quest items are recognized as. Doing this doesn't matter much unless you're working with mods. What would be worse would be to change the Khalim flails' code to "fla".
HOWEVER:
Good find on the "staff" in MagicPrefix.txt. There's no "staff" in ItemTypes.txt. That's a fail for Blizzard, haha.
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link
Re: Fixed 1.13c TXT Files
The EOL is necessary for a few files (like Gems.txt, without that column there, shields can't gain 3 mods from gems...), because if you put anything other than 0 in them, game will crash.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - ArchangelAlthough done for our needs, mod-makers should like these changes, too.
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Re: Fixed 1.13c TXT Files
Ah. Well for the files that do have the EOL, it's necessary. I haven't noticed a different with it on every file throughout a few day period.
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link
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Re: Fixed 1.13c TXT Files
Thanks a lot,that is really helpful
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Re: Fixed 1.13c TXT Files
Just wanted to say thanks.
I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.
I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.
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Re: Fixed 1.13c TXT Files
hi is this still up to date?
thanks for effort ^^
thanks for effort ^^
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Re: Fixed 1.13c TXT Files
Can I use these files for 1.13d?
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Re: Fixed 1.13c TXT Files
yeshoorevvich" wrote:Can I use these files for 1.13d?
Re: Fixed 1.13c TXT Files
Only one error I could find in fixed 1.13c TXT files is:
Armor.txt
For circlets The columns should read
not
if you try to upgrade a circlet using this armor.txt you get a hand axe.
Armor.txt
For circlets The columns should read
Code: Select all
normcode ubercode ultracode
ci0 ci2 ci3
Code: Select all
normcode ubercode ultracode
ci0
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: Fixed 1.13c TXT Files
Because ci0 is the circulet, ci1 is the coronet (both of those are normal armor), ci2 is the tiara (which is the exceptional version), and ci3 is the daidem (which is the elite verion).
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Re: Fixed 1.13c TXT Files
Another small fix in TCEX
should be
credits to FearedBliss for that.
I noticed the same errors are in TreasureClass.txt as well.
Code: Select all
Griswold (N) -3 0 Act 1 (H) Uitem C
....
Smith (N) -3 0 Act 1 (H) Uitem C
Code: Select all
Griswold (N) -3 0 Act 1 (N) Uitem C
....
Smith (N) -3 0 Act 1 (N) Uitem C
I noticed the same errors are in TreasureClass.txt as well.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: Fixed 1.13c TXT Files
devurandom" wrote:Another small fix in TCEX
should beCode: Select all
Griswold (N) -3 0 Act 1 (H) Uitem C .... Smith (N) -3 0 Act 1 (H) Uitem C
credits to FearedBliss for that.Code: Select all
Griswold (N) -3 0 Act 1 (N) Uitem C .... Smith (N) -3 0 Act 1 (N) Uitem C
I noticed the same errors are in TreasureClass.txt as well.
You’re Outstanding,thank you
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Re: Fixed 1.13c TXT Files
Sorry for resurrecting decade old thread, I just came back to this forum after quitting D2 modding for 10 years, been forgetting a lot of things.devurandom wrote: ↑Fri May 15, 2015 5:39 pmOnly one error I could find in fixed 1.13c TXT files is:
Armor.txt
For circlets The columns should readnotCode: Select all
normcode ubercode ultracode ci0 ci2 ci3
if you try to upgrade a circlet using this armor.txt you get a hand axe.Code: Select all
normcode ubercode ultracode ci0
Thanks for pointing this out!
ci0 ci2 ci3 was the original code, Nefarious removed ci2 and ci3 cuz Circlet should have no exceptional and elite versions(coronet -> tiara -> diadem is the correct one), but this introduces the circlet upgrading to hand axe bug. Maybe we should put ci0 ci0 ci0 instead? Then what happens when you cube upgrade a circlet? Does the cube command go through / item change at all?
Regarding the flail item code thing as mentioned by Sheer_Cold, I'm not sure what should be changed.
Small update to the Fixed 113c txt to include the two fixes mentioned by devurandom:
circlet upgrading to hand axe bug
griswold's nightmare TCEX
Question: what is currently the most popular D2 version to mod on?
Last edited by Count.Dracula on Sat Aug 22, 2020 9:07 pm, edited 2 times in total.
Dracula walks the earth!
Re: Fixed 1.13c TXT Files
Smith has the same problem as Griswold had.
Mostly people mod on 1.10f and 1.13c/1.13d
Mostly people mod on 1.10f and 1.13c/1.13d
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Re: Fixed 1.13c TXT Files
Good catch, updated.jessedazebra wrote: ↑Sat Aug 22, 2020 8:28 pmSmith has the same problem as Griswold had.
Mostly people mod on 1.10f and 1.13c/1.13d
I take a guess, are 1.13c and 1.13d .txt files exactly the same?
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Re: Fixed 1.13c TXT Files
As far as I know, yes.
Re: Fixed 1.13c TXT Files
Hi Dracula, "Jade Ring" cube recipe description mentions "emerald" while recipe requires "gpg" which is a "perfect emerald".
HarvestWombs said it's present in vanilla cubemain too, not sure if you're looking to fix stuff like this...
HarvestWombs said it's present in vanilla cubemain too, not sure if you're looking to fix stuff like this...
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Re: Fixed 1.13c TXT Files
I think the cube recipe is fine, as mentioned here, it's a perfect Emerald:eleriaqueen wrote: ↑Sun Aug 23, 2020 2:51 pmHi Dracula, "Jade Ring" cube recipe description mentions "emerald" while recipe requires "gpg" which is a "perfect emerald".
HarvestWombs said it's present in vanilla cubemain too, not sure if you're looking to fix stuff like this...
https://diablo.gamepedia.com/Horadric_C ... Diablo_II)
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Re: Fixed 1.13c TXT Files
They mean specifically this description in the text file.
IMO it's not a big deal.
Code: Select all
1 ring + 1 emerald + 1 antidote potions -> jade ring
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Re: Fixed 1.13c TXT Files
I see, thanks. Updated the files.HarvestWombs wrote: ↑Sun Aug 23, 2020 10:15 pmThey mean specifically this description in the text file.IMO it's not a big deal.Code: Select all
1 ring + 1 emerald + 1 antidote potions -> jade ring
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