duriel chamber plugin
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- Angel
- Posts: 678
- Joined: Sun May 26, 2002 10:56 pm
- Location: Bergen NJ
duriel chamber plugin
i sent this to jbouley also, hopefully it will be up on the keep by this weeks update. until then, files or duriel plugin
its a map plugin that changes around duriel's chamber. read the readme. i recomend using shadowmaster to edit a char up to high level and act 2 with the last quest not complete, but the rest in act 2 done, then you should already have the symbol and wont need to get the staff to test it.
tell me what you think. be sure to explore the whole level with a character who has not beaten the act yet. do the obstacles make it too easy for range classes? do the chests drop too much? give me feedback please.
its a map plugin that changes around duriel's chamber. read the readme. i recomend using shadowmaster to edit a char up to high level and act 2 with the last quest not complete, but the rest in act 2 done, then you should already have the symbol and wont need to get the staff to test it.
tell me what you think. be sure to explore the whole level with a character who has not beaten the act yet. do the obstacles make it too easy for range classes? do the chests drop too much? give me feedback please.
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- Angel
- Posts: 678
- Joined: Sun May 26, 2002 10:56 pm
- Location: Bergen NJ
hosted at the keep now, i know my site kept going down.
http://dynamic2.gamespy.com/~phrozenkee ... -5-003.php
i might also release a "cut-the-crap" version later, one with no obstacles, no shrines, and no chests. because these can be unbalanced in certain mods. do you think i should?
i made this because duriel is very laggy. since his chamber is so small, im usually dead before i can even move. not with this plugin, so at least give it a look, will ya?
http://dynamic2.gamespy.com/~phrozenkee ... -5-003.php
i might also release a "cut-the-crap" version later, one with no obstacles, no shrines, and no chests. because these can be unbalanced in certain mods. do you think i should?
i made this because duriel is very laggy. since his chamber is so small, im usually dead before i can even move. not with this plugin, so at least give it a look, will ya?
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- Angel
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- Champion of the Light
- Posts: 349
- Joined: Mon May 27, 2002 12:04 am
- Location: The 6th Age
I plugged that puppy into my own personal mod and boy did I get my rump handed to me on a platter! My monsters are a bit tougher than they should be, so it's not an issue on yer end .
Also, the drops didn't bother balance very much in my mod either. They may be a smidge on the upper side, but I personally wouldn't worry too much about it .
Very nice plug-in Deathfile .
Sorry, not much of a review. I played it w/ a Barb and I geared my mod more toward melee combat .
Also, the drops didn't bother balance very much in my mod either. They may be a smidge on the upper side, but I personally wouldn't worry too much about it .
Very nice plug-in Deathfile .
Sorry, not much of a review. I played it w/ a Barb and I geared my mod more toward melee combat .
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- Angel
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- Joined: Sun May 26, 2002 10:56 pm
- Location: Bergen NJ
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- Paladin
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- Paladin
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