Step Sounds

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Hell-met
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Joined: Sun Dec 26, 2021 4:18 pm

Step Sounds

Post by Hell-met » Thu Oct 31, 2024 3:14 pm

Hi

Is there a way to control/modify the stepsounds of a given monster/character? Both in legacy and HD?

Didn't seem to find any excel sheet that controls this, I imagine this is on the deeper end..

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Cypress
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Re: Step Sounds

Post by Cypress » Thu Oct 31, 2024 10:55 pm

For monsters, it is under monsounds.txt (linked to monstats.txt by the monsound/umonsound columns) footstep/footsteplayer/fscnt/fsoff/fsprb columns. For players, probably hardcoded to specific rows in sounds.txt, if I were to take a guess it would be the rows starting from light_walk_dirt_1 (ID=2720) ending on the row heavy_run_wood_4 (ID=2863)

Hell-met
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Joined: Sun Dec 26, 2021 4:18 pm

Re: Step Sounds

Post by Hell-met » Fri Nov 01, 2024 3:53 am

thanks!

what's the difference between monsound and umonsound?

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Cypress
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Re: Step Sounds

Post by Cypress » Sat Nov 02, 2024 2:51 pm

See: https://d2mods.info/forum/kb/viewarticle?a=360.
MonSound: specifies the ID pointer to this monsters “Sound Bank” in MonSound.txt when this monster is normal.

UMonSound: specifies the ID pointer to this monsters “Sound Bank” in MonSounds.txt when this monster is unique or champion. For SuperUnique monsters this is controlled by SuperUniques.txt.

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