Modding "Reanimated As"

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Hell-met
Posts: 9
Joined: Sun Dec 26, 2021 4:18 pm

Modding "Reanimated As"

Post by Hell-met » Tue Oct 29, 2024 3:02 pm

Hi

is there a way to change the monster id that's created by a "Reanimated As" attribute?

There doesn't seem to be any value to change, seems like it's just hard coded to select "Returneds"?

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Cypress
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Champion of the Light
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Re: Modding "Reanimated As"

Post by Cypress » Tue Oct 29, 2024 9:59 pm

Hi Hell-met, the ID is selected based on the stat parameter. By default, it'll be 0, which corresponds to the first row in monstats.txt, usually a skeleton.

Hell-met
Posts: 9
Joined: Sun Dec 26, 2021 4:18 pm

Re: Modding "Reanimated As"

Post by Hell-met » Wed Oct 30, 2024 5:13 am

Oh that's awesome

I got tricked by the blank parameter then, thank you!

Hell-met
Posts: 9
Joined: Sun Dec 26, 2021 4:18 pm

Re: Modding "Reanimated As"

Post by Hell-met » Sun Nov 03, 2024 11:11 pm

Another question about this attribute, the friendly monsters do not seem to be "owned" by anyone, ie I can't cast Enchant or Unsummon them. Is there a way to make reanimated monsters belong to a player?

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