Level Requirements don't change after mod

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abadeon2811
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Level Requirements don't change after mod

Post by abadeon2811 » Tue Oct 05, 2021 3:57 pm

Hi all,

I'm having some issues with unique items that I edited because they keep a level requirement and after double-checking several times, they should not have this :(

Here's what I'm talking about :
Tyrael's Might is a unique armor piece and it keeps dropping with level requirement 66 :( :x Below are the changes that I made so I don't understand why this is happening.
And yes, I change the column in the excel for Lvl to 1 and Lvl req to 5

ARMOR:
Tyrael's Might (313 / uar) -> R'lyeh's Rampart
levelreq 1-1
indestruct 1-1
nopois 1-1
rip 1-1
dmg-demon 100-150
dmg-undead 100-150
move3 30-30
res-all 50-50
light 20-20

Can anybody help me on this? please? thank you :-) Because I have several items that have this issue :(

abadeon2811
Posts: 4
Joined: Tue Oct 05, 2021 3:50 pm
Belgium

Re: Level Requirements don't change after mod

Post by abadeon2811 » Tue Oct 05, 2021 4:04 pm

here's a bow I'm having issues with as well, it's the same setup (with level req 1-1)
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Re: Level Requirements don't change after mod

Post by Necrolis » Tue Oct 05, 2021 6:44 pm

Did you also alter the level requirements of the base items?
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abadeon2811
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Re: Level Requirements don't change after mod

Post by abadeon2811 » Wed Oct 06, 2021 6:54 am

Necrolis wrote:
Tue Oct 05, 2021 6:44 pm
Did you also alter the level requirements of the base items?
Base item? what do you mean?
This? (highlihgted in the screenshot)
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Re: Level Requirements don't change after mod

Post by Necrolis » Wed Oct 06, 2021 2:31 pm

abadeon2811 wrote:
Wed Oct 06, 2021 6:54 am
Necrolis wrote:
Tue Oct 05, 2021 6:44 pm
Did you also alter the level requirements of the base items?
Base item? what do you mean?
This? (highlihgted in the screenshot)
You have changed the level requirements for the unique, but the base item (eg: sacred armor in the case of Tyrael's Might) has its own level requirement that you'd need to change as well (carrying the same example, Sacred Armor has a levelreq of 66 in armor.txt). The other way to work around this is to add negative lvlreq, but you'll need to adjust itemstatcost.txt to allow it to go negative.
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"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal

abadeon2811
Posts: 4
Joined: Tue Oct 05, 2021 3:50 pm
Belgium

Re: Level Requirements don't change after mod

Post by abadeon2811 » Wed Oct 06, 2021 3:19 pm

ahaaaaaa :) ok I didn't know I had to change the armor.txt file also.
I watched a youtube tutorial on some changes of the Mandal Heal and I followed that logic to modify an entire armorement and weapons....

Ok thanks for you advice, I will check in the armor.txt and should I still be blocked somewhere I will get back to you :-)
Thank you so much for your help.
Have a great day :)

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