Masterlist Correction
Moderator: Nizari
Masterlist Correction
Hi guys!
In thread kb/viewarticle?a=440
Etype description for Skills.txt is completly wrong???
Etype on SKills.txt is to determinate the element damage type for the skill... not the item it can be used, as the text says..
In thread kb/viewarticle?a=440
Etype description for Skills.txt is completly wrong???
Etype on SKills.txt is to determinate the element damage type for the skill... not the item it can be used, as the text says..
Last edited by Specktro on Tue Jun 06, 2023 8:35 pm, edited 1 time in total.
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Re: Masterlist Correction
"Etypea1", "Etypea2", "Etypeb1", "Etypeb2" are item restrictors, whereas "Etype" is elemental type determination. It's confusing since Blizzard decided to use Etype with two different meanings.
Re: Masterlist Correction
Yeah, but in Skills.txt there's no Etype#..
I was looking for some reference of what are the variables there... We have fire, cold, ltng, mag, pois and stun... I 'd like to know if there are other variables...
Be Xtreme!
Re: Masterlist Correction
You can see the other elemental types in elemtypes.txt.
The element "life" steals life based on the physical damage concurrently applied (the elements mana and stam probably work the same way). I think it works based on a percentage at hitshift 0. So at hitshift 0, if a missile has 65536-65536 mindam-maxdam (deals 256 damage) and 10 life damage (10% of damage as life), then it gives 25-26 life for each hit. It also seems to only give whole hitpoints, and the life gained always has a range of at least 1.
The element "rand" works with attacks (I've seen posts saying it works with missiles too, but I've never seen a mod do this before and I have never been able to get it to work). It randomly deals either fire, cold, lightning, poison or magic damage. I don't understand how the duration works though.
The element "frze" freezes.
The element "burn" applies the burning state and deals fire damage per second. If burn kills something, it won't apply gold find/magic find and won't give experience.
You also technically can create new elements, although they won't do any damage. This can be useful for non-elemental skills, since you can use the elemskill stat to boost it (e.g. you could give Bash a new element "phys" and have it so +physical skills increases its level).
The element "life" steals life based on the physical damage concurrently applied (the elements mana and stam probably work the same way). I think it works based on a percentage at hitshift 0. So at hitshift 0, if a missile has 65536-65536 mindam-maxdam (deals 256 damage) and 10 life damage (10% of damage as life), then it gives 25-26 life for each hit. It also seems to only give whole hitpoints, and the life gained always has a range of at least 1.
The element "rand" works with attacks (I've seen posts saying it works with missiles too, but I've never seen a mod do this before and I have never been able to get it to work). It randomly deals either fire, cold, lightning, poison or magic damage. I don't understand how the duration works though.
The element "frze" freezes.
The element "burn" applies the burning state and deals fire damage per second. If burn kills something, it won't apply gold find/magic find and won't give experience.
You also technically can create new elements, although they won't do any damage. This can be useful for non-elemental skills, since you can use the elemskill stat to boost it (e.g. you could give Bash a new element "phys" and have it so +physical skills increases its level).
- HarvestWombs
- Arch-Angel
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Re: Masterlist Correction
There is nothing wrong with the fileguide in regards to this accusation.
Screenshot:
Screenshot:
Re: Masterlist Correction
Yep, didn't see there was another "etype" down on the page... May be coz of my lack of habit with englishm or lack of brains...HarvestWombs wrote: ↑Wed Jan 20, 2021 4:17 pmThere is nothing wrong with the fileguide in regards to this accusation.
Screenshot:
Hey, not an accusation thou... I was trying to help... but I was wrong...
Elemtypes.txtCypress wrote: ↑Tue Jan 19, 2021 11:04 pmYou can see the other elemental types in elemtypes.txt.
The element "life" steals life based on the physical damage concurrently applied (the elements mana and stam probably work the same way). I think it works based on a percentage at hitshift 0. So at hitshift 0, if a missile has 65536-65536 mindam-maxdam (deals 256 damage) and 10 life damage (10% of damage as life), then it gives 25-26 life for each hit. It also seems to only give whole hitpoints, and the life gained always has a range of at least 1.
The element "rand" works with attacks (I've seen posts saying it works with missiles too, but I've never seen a mod do this before and I have never been able to get it to work). It randomly deals either fire, cold, lightning, poison or magic damage. I don't understand how the duration works though.
The element "frze" freezes.
The element "burn" applies the burning state and deals fire damage per second. If burn kills something, it won't apply gold find/magic find and won't give experience.
You also technically can create new elements, although they won't do any damage. This can be useful for non-elemental skills, since you can use the elemskill stat to boost it (e.g. you could give Bash a new element "phys" and have it so +physical skills increases its level).
Thank you sir!
Be Xtreme!