I am considering an overhaul of vanilla skill damage by instead using four new stats that directly adjust mindam/maxdam of each respective element. So far, I've been able to identify two problems, but I'm fine with them:
(1) Dragon Tail's fire damage cannot be scaled except with kick damage and vanilla Fire Skill Damage (my work around would be to multiply the kick damage directly, which would result in the same fire damage as vanilla, albeit with more initial physical damage)
(2) Can't have more than three stats that increase a given element's damage since you only get 3 opstats per stat (not a problem for my mod since the only stats that give +elemental damage are minimum elemental damage, maximum elemental damage and maximum elemental damage per lvl)
Can anyone think of any other instances where a new stat cannot emulate vanilla, hardcoded skill damage behavior? I'd like to get a good idea of how flawed this idea is before I implement it since it requires me to re-work the synergies of every single elemental skill in the game.
Are there any issues in doing a softcoded re-work of +% Skill Damage?
Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.
Moderator: Nizari
Return to “General Mod Making”
Jump to
- The Phrozen Keep Forums
- ↳ Staff Announcements
- ↳ Keep Updates
- ↳ File Center Announcements
- ↳ Keep Polls
- ↳ Members area
- ↳ Member news
- ↳ Job Offerings
- ↳ Multi-Player Matchups
- ↳ Member Аnnouncements
- ↳ Feedback
- ↳ Site support
- ↳ Mod Spotlight & Quick links
- ↳ Keep Discord
- Diablo Universe
- ↳ Diablo II Legacy Modding and Discussion
- ↳ General Mod Making
- ↳ Tools
- ↳ Multimedia
- ↳ Map Editing
- ↳ Code Editing
- ↳ PlugY|NefEx|D2Mod
- ↳ Skill Clinic
- ↳ Mod Concepts & Research
- ↳ Mac Modding
- ↳ Diablo II Chatter
- ↳ Diablo II Resurrected Discussion
- ↳ Other Diablo Games
- Diablo II Legacy Mods
- ↳ Apokaliptic
- ↳ Plugins by Nizari
- ↳ Back to Hellfire
- ↳ Battle for Elements
- ↳ Black Omen Productions
- ↳ Mods by Nefarius
- ↳ Shadow Empires
- ↳ Blackened
- ↳ Diabolic Studios
- ↳ Diabolic Studios Site
- ↳ The Hordes of Chaos
- ↳ Dark Alliance
- ↳ Eastern Sun
- ↳ Eastern Sun Rises
- ↳ Escape From The Afterlife
- ↳ Le Royaume des Ombres
- ↳ Mods by Lady Isabelle
- ↳ Talonrage's Requiem of Sorrow
- ↳ Zy-El: Trial by Fire
- ↳ The Sandbox
- ↳ Unsupported Mods
- ↳ Nezeramontias
- ↳ Ancestral Recall
- ↳ Kingdom of Tenai
- ↳ Mods by GuyAskingQuestion
- ↳ The Fury Within: Ancients & Awakening
- ↳ Darkness Weaves
- ↳ V&K Mods
- ↳ New Dawn & North Star
- ↳ Baldur's Gate Mod
- ↳ Sir_Generals Rune Mod
- ↳ Dragons' Uprising
- ↳ Seasons After
- ↳ CryptForge
- ↳ d2:elements
- ↳ Underkill
- ↳ Pagan Heart
- ↳ Hades Mods
- ↳ Apocalypse
- ↳ Cubaholics
- ↳ Hades Underworld
- ↳ Sanctum Arcanum
- ↳ Arcanum Archives
- ↳ Rise of the Old Gods
- ↳ Elder Scrolls Mod
- ↳ Legacy of the Horadrim
- Diablo I Discussion
- ↳ Diablo I Chatter
- ↳ Diablo I Modding
- ↳ Devilution
- ↳ Infernity
- ↳ Belzebub
- ↳ Tchernobog
- ↳ EQUINE
- ↳ Crucible
- ↳ D1Legit
- Other Games
- ↳ It Lurks Below
- Miscellaneous
- ↳ Off-Topic
- ↳ Testing
- Currently Unavailable
- ↳ Upcoming Forums
- ↳ Limbo
- ↳ Seven Lances
- ↳ Wheel of Time
- ↳ Tactics Central
- ↳ Mod Reviews
- ↳ DoomsDay
- ↳ Time of Heroes
- ↳ Bloodwars, Inc.
- ↳ Darque Onyx Mods
- ↳ Cabal Wars - Aeons Tide
- ↳ Deathfile's Sanctuary
- ↳ A Pledge To Evil
- ↳ When Worlds Collide II
- ↳ Prophecy of Shadows
- ↳ Valhalla
- ↳ Darque Onyx Site
- ↳ Visions of Valor
- ↳ Cheater's Choice Series
- ↳ Dark Sabbath
- ↳ Corrupted Death
- ↳ Belize's Revenge
- ↳ Brother Laz
- ↳ Chaos Empire
- ↳ Odin's Runeword Mod
- ↳ Stormbringer
- ↳ The Dark Omen
- ↳ Mods By Laz
- ↳ The Stairway to Oblivion
-
- Login
-
- Who is online
- In total there are 138 users online :: 2 registered, 0 hidden and 136 guests
Most users ever online was 1797 on Tue Nov 25, 2008 1:27 pm
Users browsing this forum: Googlebot, yoticito and 136 guests
Recent Forum Topics
-
- Menu
-
- Community
-
- Modding Resources