My goal is to create unique charms of every existing unique item so that you can put unique items into a 3x4 charm zone.
I cloned small charm in misc.txt and changed its code to be 1x1,1x2,1x3..2x4 so that each unique charm would have its proper inventory slots respective of its unique counterpart.
Cloned each unique item and changed its code to be whatever slots it had.
Created a cube recipe where you put in any magic charm and a unique item (using its name from uniqueitems.txt) and it will output the unique charm.
Everything works, except for the Elite Uniques. It seems it won't accept the name for the elite uniques in the input columns. Help?
Cube Recipe not accepting Elite Unique Name
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Moderator: Nizari
krakenn
Re: Cube Recipe not accepting Elite Unique Name
Post by Kieran » Thu Apr 09, 2020 9:38 am
It would probably be beneficial for you to post the lines from your .txt files I am suspecting item levels may be playing a roll.
Kieran
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