Adding new colums in Uniqueitems.txt
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- kain_abel_666
- Posts: 68
- Joined: Fri Apr 03, 2020 12:13 pm
- Location: Canada
Adding new colums in Uniqueitems.txt
Good day all,
Been a long time since I've been active on the modding scene and am trying to add new columns to uniqueitems.txt
D2excel doesn't seem to have an add column function. I am trying to create a new unique with more than 12 properties.
Thanks in advance.
Been a long time since I've been active on the modding scene and am trying to add new columns to uniqueitems.txt
D2excel doesn't seem to have an add column function. I am trying to create a new unique with more than 12 properties.
Thanks in advance.
I've stayed quite a while and heard what you have to say. Now it is time for the real Kain to emerge.
Re: Adding new colums in Uniqueitems.txt
use AFJ Sheet Editor v0.61b instead.
http://phrozenkeep.blob.core.windows.ne ... _0.61b.exe
http://phrozenkeep.blob.core.windows.ne ... _0.61b.exe
- HarvestWombs
- Arch-Angel
- Posts: 1019
- Joined: Wed May 25, 2011 11:50 pm
Re: Adding new colums in Uniqueitems.txt
Even if you add them to the file, they won't be read by the game.
- kain_abel_666
- Posts: 68
- Joined: Fri Apr 03, 2020 12:13 pm
- Location: Canada
Re: Adding new colums in Uniqueitems.txt
So a unique item cannot have more than 12 attributes?HarvestWombs wrote: ↑Sat Apr 04, 2020 2:36 amEven if you add them to the file, they won't be read by the game.
I've stayed quite a while and heard what you have to say. Now it is time for the real Kain to emerge.
- HarvestWombs
- Arch-Angel
- Posts: 1019
- Joined: Wed May 25, 2011 11:50 pm
Re: Adding new colums in Uniqueitems.txt
Through the file, no. Through additional property modifications, It's doable.
Re: Adding new colums in Uniqueitems.txt
I have a unique sword with more than 11 attributes, I made this possible 'cause to obtain it you have to cube two others specials uniques swords.
So put the 11 attributes in the unique item you want to make, then in Cubemain.txt, add the attributes you want to have after the output section.
Imagine a cool recipe for this item, and voila !
So put the 11 attributes in the unique item you want to make, then in Cubemain.txt, add the attributes you want to have after the output section.
Imagine a cool recipe for this item, and voila !
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !
- kain_abel_666
- Posts: 68
- Joined: Fri Apr 03, 2020 12:13 pm
- Location: Canada
Re: Adding new colums in Uniqueitems.txt
So like a broken handle and a blade cubed together... I like that idea
I've stayed quite a while and heard what you have to say. Now it is time for the real Kain to emerge.
Re: Adding new colums in Uniqueitems.txt
Exactly. For exemple you can make any useless quest reward (forge ACT IV, Qual-kek runes ACT V...) to give parts to the player, that gives a "side quest" to do
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !
- kain_abel_666
- Posts: 68
- Joined: Fri Apr 03, 2020 12:13 pm
- Location: Canada
Re: Adding new colums in Uniqueitems.txt
Would I have to make the output more of an imbue to the blade?
I've stayed quite a while and heard what you have to say. Now it is time for the real Kain to emerge.
Re: Adding new colums in Uniqueitems.txt
Heya !
Sorry for the late response
In cubemain.txt you can specify new properties on the output item with :
So make your unique item, put it in the output of a new recipe, and add properties with the mod x chance etc
Sorry for the late response
In cubemain.txt you can specify new properties on the output item with :
Code: Select all
mod x chance mod x param mod x min mod x max
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !
More infos here : viewtopic.php?f=5&t=63800
CHEERS !