Adding new colums in Uniqueitems.txt

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kain_abel_666
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Adding new colums in Uniqueitems.txt

Post by kain_abel_666 » Fri Apr 03, 2020 10:32 pm

Good day all,

Been a long time since I've been active on the modding scene and am trying to add new columns to uniqueitems.txt
D2excel doesn't seem to have an add column function. I am trying to create a new unique with more than 12 properties.

Thanks in advance.
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scout2k
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Re: Adding new colums in Uniqueitems.txt

Post by scout2k » Sat Apr 04, 2020 1:34 am

use AFJ Sheet Editor v0.61b instead.
http://phrozenkeep.blob.core.windows.ne ... _0.61b.exe

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Re: Adding new colums in Uniqueitems.txt

Post by HarvestWombs » Sat Apr 04, 2020 2:36 am

Even if you add them to the file, they won't be read by the game.
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Re: Adding new colums in Uniqueitems.txt

Post by kain_abel_666 » Sat Apr 04, 2020 3:18 am

HarvestWombs wrote:
Sat Apr 04, 2020 2:36 am
Even if you add them to the file, they won't be read by the game.
So a unique item cannot have more than 12 attributes?
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Re: Adding new colums in Uniqueitems.txt

Post by HarvestWombs » Sat Apr 04, 2020 3:59 am

Through the file, no. Through additional property modifications, It's doable.
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Re: Adding new colums in Uniqueitems.txt

Post by Kaladann » Sat Apr 04, 2020 6:29 am

I have a unique sword with more than 11 attributes, I made this possible 'cause to obtain it you have to cube two others specials uniques swords.

So put the 11 attributes in the unique item you want to make, then in Cubemain.txt, add the attributes you want to have after the output section.
Imagine a cool recipe for this item, and voila !
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Re: Adding new colums in Uniqueitems.txt

Post by kain_abel_666 » Sat Apr 04, 2020 11:47 am

So like a broken handle and a blade cubed together... I like that idea
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Re: Adding new colums in Uniqueitems.txt

Post by Kaladann » Sat Apr 04, 2020 10:32 pm

Exactly. For exemple you can make any useless quest reward (forge ACT IV, Qual-kek runes ACT V...) to give parts to the player, that gives a "side quest" to do :)
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Re: Adding new colums in Uniqueitems.txt

Post by kain_abel_666 » Sun Apr 05, 2020 2:56 am

Would I have to make the output more of an imbue to the blade?
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Re: Adding new colums in Uniqueitems.txt

Post by Kaladann » Wed Apr 22, 2020 5:16 am

Heya !

Sorry for the late response :oops:

In cubemain.txt you can specify new properties on the output item with :

Code: Select all

mod x chance	mod x param	mod x min	mod x max
So make your unique item, put it in the output of a new recipe, and add properties with the mod x chance etc :)
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
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