D2 Dev's were coding functionality of the guilds

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tmuhlhausen
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D2 Dev's were coding functionality of the guilds

Post by tmuhlhausen » Fri Dec 13, 2019 5:56 am

Been spending a lot of time examining dll files and came across a developer note for guilds suggesting some funtionality is coded. "Why are we handling a guild function when there are no guilds"... speaks for itself
why.png

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Re: D2 Dev's were coding functionality of the guilds

Post by Necrolis » Sat Dec 14, 2019 1:42 am

The guild stuff has been well documented over the years, 1.07 contains almost all the guild code in D2Common, Myhrginoc documented all the guild objects and UI, and Paul Siramy & others documented the guild tilesets + maps and pvp maps; there are also still a ton of string refs in the tbl files, as well a space for the 3 character guild tags in many places (including chat messages).
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Re: D2 Dev's were coding functionality of the guilds

Post by theoutlaw » Sat Dec 14, 2019 2:10 am

Necrolis wrote:
Sat Dec 14, 2019 1:42 am
The guild stuff has been well documented over the years, 1.07 contains almost all the guild code in D2Common, Myhrginoc documented all the guild objects and UI, and Paul Siramy & others documented the guild tilesets + maps and pvp maps; there are also still a ton of string refs in the tbl files, as well a space for the 3 character guild tags in many places (including chat messages).
And with all this doc , did anyone ver tried to integrate the guild codes in any way ?

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Re: D2 Dev's were coding functionality of the guilds

Post by tmuhlhausen » Sat Dec 14, 2019 3:24 am

Necrolis wrote:
Sat Dec 14, 2019 1:42 am
The guild stuff has been well documented over the years, 1.07 contains almost all the guild code in D2Common, Myhrginoc documented all the guild objects and UI, and Paul Siramy & others documented the guild tilesets + maps and pvp maps; there are also still a ton of string refs in the tbl files, as well a space for the 3 character guild tags in many places (including chat messages).
Ah good to know, Thanks

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Re: D2 Dev's were coding functionality of the guilds

Post by Necrolis » Sat Dec 14, 2019 3:31 am

theoutlaw wrote:
Sat Dec 14, 2019 2:10 am
Necrolis wrote:
Sat Dec 14, 2019 1:42 am
The guild stuff has been well documented over the years, 1.07 contains almost all the guild code in D2Common, Myhrginoc documented all the guild objects and UI, and Paul Siramy & others documented the guild tilesets + maps and pvp maps; there are also still a ton of string refs in the tbl files, as well a space for the 3 character guild tags in many places (including chat messages).
And with all this doc , did anyone ver tried to integrate the guild codes in any way ?
No, because a guild stuff only really matters when you have Battle.Net supporting it, and no one bothered with that side of it (apart from the fact that BNet related stuff is against our ToS).
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Re: D2 Dev's were coding functionality of the guilds

Post by tmuhlhausen » Sun Dec 15, 2019 7:24 am

It would be cool if someone was able to make waypoints back and fourth to the maps at least. maybe even just make them red portal codes

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