Boss Mod issues
Moderator: Nizari
Boss Mod issues
Hi,
i am trying to make a boss mod following the sugestions reported here: viewtopic.php?f=4&t=40224
but i am encountering some issues.
THe boss that i spawn (Andariel, mephisto, duriel, baal and diablo) are very overpowered having unexpected immunities, auras (e.g. fanaticism), curses (e.g. amplify damage) and so on.
Anyone know why this happens and how to fix it?
i am trying to make a boss mod following the sugestions reported here: viewtopic.php?f=4&t=40224
but i am encountering some issues.
THe boss that i spawn (Andariel, mephisto, duriel, baal and diablo) are very overpowered having unexpected immunities, auras (e.g. fanaticism), curses (e.g. amplify damage) and so on.
Anyone know why this happens and how to fix it?
Re: Boss Mod issues
Immunities happen if you messed around with these columns in Monstats.txt
Even if you don't put 100% resist, certain modifiers such as stone skin has 80% physical damage resistance.
If you already put 20% dmg resist, the monster will now become Physical immune. Same thing with Magic resist, Mana Burn, Cold, Fire, Lightning enchanted.
Auras and curses affixes happen if you spawn the monsters with Umon1,2,3,4,5,6,7,8,9,10 column in Levels.txt
Now, the original prime evils already have lots of resist on them, with the exception of Andariel who has -50% resist to fire.
All it takes is one or two lightning enchanted, cold enchanted, fire enchanted modifier for them to become immune to elemental attacks. In fact, any prime evil on Hell difficulty with Stone skin modifier will always be physical immune.
Even if you don't put 100% resist, certain modifiers such as stone skin has 80% physical damage resistance.
If you already put 20% dmg resist, the monster will now become Physical immune. Same thing with Magic resist, Mana Burn, Cold, Fire, Lightning enchanted.
Auras and curses affixes happen if you spawn the monsters with Umon1,2,3,4,5,6,7,8,9,10 column in Levels.txt
Now, the original prime evils already have lots of resist on them, with the exception of Andariel who has -50% resist to fire.
All it takes is one or two lightning enchanted, cold enchanted, fire enchanted modifier for them to become immune to elemental attacks. In fact, any prime evil on Hell difficulty with Stone skin modifier will always be physical immune.
Re: Boss Mod issues
Thank you csguak for precious information. As a consequence, how can I spawn those Bosses without altering their original stats?csguak wrote: ↑Sat Aug 03, 2019 4:22 amImmunities happen if you messed around with these columns in Monstats.txt
Even if you don't put 100% resist, certain modifiers such as stone skin has 80% physical damage resistance.
If you already put 20% dmg resist, the monster will now become Physical immune. Same thing with Magic resist, Mana Burn, Cold, Fire, Lightning enchanted.
Auras and curses affixes happen if you spawn the monsters with Umon1,2,3,4,5,6,7,8,9,10 column in Levels.txt
Now, the original prime evils already have lots of resist on them, with the exception of Andariel who has -50% resist to fire.
All it takes is one or two lightning enchanted, cold enchanted, fire enchanted modifier for them to become immune to elemental attacks. In fact, any prime evil on Hell difficulty with Stone skin modifier will always be physical immune.
Re: Boss Mod issues
Your problem is caused by MonUMin and MonUMax fields in levels.txt. Set them both to 0, for all difficulties.
Re: Boss Mod issues
I had already tried this but without lucky.
After other tests i realized that the problem seems to be related to the area in which i want Bossess to spawn.
For example, issues occur in the Underground Passage Level 2 while everything goes right when i use the Blood Moor
Re: Boss Mod issues
I am trying to clone prime Evils using the FIXED monstats.txt file and giving them a new name via tbl string file. What I observed is that the names appear as intended. Conversely there are some troubles with the animations. Mephisto clone is invisible, Baal summon some skeletons instead of tentacles....
Any suggestion?
Any suggestion?
Re: Boss Mod issues
What do you mean when you say "trying to clone prime Evils"?
You should NEVER touch any of these columns, especially in the FIXED monstat.txt. (well maybe except translvl).
If you move even one monster around, your game now is broken.
Please see these explanations.
kb/viewarticle?a=168
viewtopic.php?t=56700
viewtopic.php?t=56468
You should NEVER touch any of these columns, especially in the FIXED monstat.txt. (well maybe except translvl).
If you move even one monster around, your game now is broken.
Please see these explanations.
kb/viewarticle?a=168
viewtopic.php?t=56700
viewtopic.php?t=56468
Re: Boss Mod issues
Thanks for explanation. When I say clone, I mean that copied the rows of the prime evils at the end of the fixed file, changed the name, assigned a progressive hcIdx and added the new names in the string tbl file.csguak wrote: ↑Wed Aug 07, 2019 9:19 pmWhat do you mean when you say "trying to clone prime Evils"?
You should NEVER touch any of these columns, especially in the FIXED monstat.txt. (well maybe except translvl).
If you move even one monster around, your game now is broken.
Please see these explanations.
kb/viewarticle?a=168
viewtopic.php?t=56700
viewtopic.php?t=56468