I've saw in the tutorials this:
armor.txt, weapons.txt
"rarity: Rarity, if set to 0 , excludes the item(s) to be dropped
from the armor racks. If set to something bigger than 0 , then it sets the rarity for this item to
drop from any armor rack. The higher, the rarer.
NOTE: You need at least 1 armor with rarity 0 or 1, otherwise the game will crash when you use an armor rack,
simply because it won't find any armor available."
This is really just for the racks or for the overall probability drop of the white item?
like the others rarity that is the total/rarity the % chance of drop
Rarity Column
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