For the other modders here, are there any considerations I can do to improve the poison damage mechanic? I kinda like the poison mechanic myself but I don't really have a sound counter to his issues with poison other than I like it. What have other modders done with the mechanic to make it more meaningful?Eruditio" wrote:As for poison, it fails terribly as a damage mechanic. It doesn't stack and it is always rewritten by the highest damage per tick (not duration). This means having a 'long' poison is almost impossible. Any character that has a poison 'theme' (ie more than 1 skill) is pretty much wasting their time trying to use 2 skills. It gets even more complicated when PLR is coupled with resistance and as monster res creeps up so goes any attempt at an actual damage-over-time. The reality is that physical, magical, fire, lit, cold are more than enough damage options for skill creativity.
Thank you in advance.