as I stated previosly you can't get a Ranged attacker from a new line on monstats (without change one of the others that actually can shoot at distance with Hireable or Necropet summon)Whiskey";p="130035" wrote:No, it doesnt work, i testet it and only change the name from necromage to Necromage and every other thing was the same --> it doesnt work,
i think the name "Necromage" says the hardcoded Necropet AI that that is an Ranged Skeleton(or a other Monster )..
its hardcoded to the line, same happens with the Freeze State on States.txt
first, no matter the number of Icons, the graphic of the icon have a physical size in-game so you only can have up to 12 different skills per line in low resolution and 14/15 on high resolution, you can't select more with your cursor in game so that's pointless to do in a mod (charges will always use the last line with the townportal and ID skills)adamantine" wrote:well from AFW mod you get another skill(i had like 4 prayer icons) for oskill item. so each summon would be related to that particular charm. do you mean lose the summon when you move the charm(away from inventory?). i noticed that pets dissapear after a few seconds that you haven't had +skills on, so it should be the same for charms, but not directly.
second, the Oskill grants you a skill, if you have the same skill on other charm it only gives you another level of that skill (the icon is the same for both of them) if you only had one charm with Summon Golem and have the golem out & you move the charm you longer has no the skill so the golem dies.
note, every time you level up, the summons granted by OSkill will die at least it happened on 1.10 that was whwn I tested it and in 1.09 with charges on charms.
you can't have two golems at the same time because the skill says that, but with a bit of txt messing you can make it have two golems at the same time (very simple to do when you know how to do it)hmm, or i'm not sure. maybe i'll play that again(i'll probably destroy something because of the crash bug annoyance) and try to get 2 summon skelly/golem charms. i'm wondering if you could summon for both charms, ie have 2+ golems for each new charm.
so if you don't touch something, you can't have two golems, no matter if you have a charm with charges or the skill itself on your necro.