SKill Discussion Topics - The Shalafi Cabal Skill Trees

Information and teasers from the upcoming mod, Cabal Wars - Aeons Tide. NOTICE: This project has been scrapped in lieu of the Shadow Empires mod.
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by *Astalion* » Sun Mar 30, 2003 2:02 pm

I must say all those look nice, though Im not 100% sure on the throw icon (possibly because it is red).
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Alkalund » Sun Mar 30, 2003 4:25 pm

Icons are well fitting for the skills, I liked them. Good to see Power Surge in action :)

Btw, ETA = Estimated Time of Arrival ;)

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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Sun Mar 30, 2003 6:43 pm

Bloody F...

Looking very very very nice, the skill icons too. (fires Creideamh)

PS: gl with your exams. :-|
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Sun Mar 30, 2003 8:34 pm

@Brother : Well, the exams is over, I start my internship monday.
So more or less time for modding, trying to compelte the beta asap.

@Chaotic : Yes it's ONLY ONE fireball :D

@Others : Ok, I'll try to finish the other skill icons and post them
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Xcolibri » Sun Mar 30, 2003 11:12 pm

This is brilliant stuff, Joel, really :P

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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Aedeon » Mon Mar 31, 2003 6:02 am

how did you get the fireball to look like that? thats really cool, the icons look good too
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Mon Mar 31, 2003 7:56 am

I give the fireball a trail like bone spear and use the client display of impMissile for this.
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Mon Mar 31, 2003 9:05 am

And had you used FirestormMaker those extra fireballs would've done damage too. :twisted:
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Mon Mar 31, 2003 9:26 am

I've tried it, but well I just want to make my fireball more IMPRESSIVE not more effective.

BTW for the Oni no Ona skill, what if I add a collision effect to a simple missile. This collision effect will spawn a missile where it stoods. Then I edit the missile spawned to be Blizard. Could it work ?
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Mon Mar 31, 2003 9:53 am

The minor problem is that there is no collision effect that only spawns one missile and hits enemies!

The best you can do is a choking explosion that spawns blizzard centers... but make them move out a short distance (and use fast/slow missile speed differences) to avoid them stacking all in one spot and add some randomness. Or maybe immo arrow with radius 1...
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Sat Apr 05, 2003 12:51 pm

niark niark ...
Oni no Ona wrosk nice with SFIA :D

Also, here's the look of the Earthlings :

http://d2mods.xfernet.com/~cabalwars/te ... hlings.jpg

Don't worry I've stacked them ESPECIALLY for the shots, they last less normally :D
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by ChaoticDeath » Sat Apr 05, 2003 1:22 pm

That's great Joel. The screenie is looking really good. Congratulations! (B.t.w., how do the earthlings attack?) :mrgreen: :mrgreen:
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Sat Apr 05, 2003 2:07 pm

They randomly cast Ligthning, FireBall or Glacial Spike.
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Sat Apr 05, 2003 4:28 pm

[quote=Joel";p="84659"]niark niark ...
Oni no Ona wrosk nice with SFIA :D[/quote]

HUH?!

So your missile collides with enemies and spawns 1 new missile?

How comes I've been unable to do so for 2 weeks? :OI: :OI: What are your missiles.txt settings?
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Sat Apr 05, 2003 4:31 pm

:oops: :oops: :morning:

I was misleading you, the fact is that the OnO doesn't collide, it just explodes at its range and release the blizzard.

Sorry :(
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Sat Apr 05, 2003 4:34 pm

Tired? :)

Heh, might be new collisions in 1.10... (x fingers)
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Tue Apr 22, 2003 7:39 am

Just a question ... currently thinking on a lvl 50 skill that add magic find as an aura.
BUT what are he conditions to have this high level skill with this sole bonus attractive ?
=> reduce mag% on items ?
=> make MF work like 1.08 ?
=> give a huge bonus ?

Any idea ??
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Tue Apr 22, 2003 8:42 am

Add overpowered uniques. ;)

Actually, people will use it always all the time unless it really sucks. You better make the other auras (if any) worth anything. ;)
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Tue Apr 22, 2003 8:46 am

hmmmm ... welll, I think i'm back to the black board ...

I was trying to revamp the Conjuratrix cause the skills I've used seems to suck A LOT :(
So I return to my original concept of enchantress.

1st tier : Staff based attack >> thunder staff, snake staff (using druid plant missile with snake gfx) and Enchant Staff (to counter Imm Phys.)
2nd Tier : Creation >> conjure Reagent, Craft Focus, hatch the Egg from the Stone.
3rd Tier : charm >> Lure (decoy), Alter perception (confuse) and Charm Monster

So the final skill would have been Titania's Song, a +MF aura.

....
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Tue Apr 22, 2003 9:19 am

[quote=Joel";p="91754"]hmmmm ... welll, I think i'm back to the black board ...

I was trying to revamp the Conjuratrix cause the skills I've used seems to suck A LOT :([/quote]

Damn you Joel, you're making all those skills in 1.09 and I'm 8-O and you think they suck?
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Tue Apr 22, 2003 9:40 am

welll when I said they suck, well, it's mainly because they doesn't seems to work well together ... So ...

I got problem with the monster summonning, as you always end with a hostile monster.
My attempt to add new golem failed so familliar and so on are doomed till 1.10
And well, i think they doesn't fit in anymore ...

Remember our discussions about restarting affix files froms cratch endlees times ...
it's the same thing.

The Enchantress is working nice currently, with minimal difficulties.
She run smoothly : aka she survived act I while Conjuratrix died past orcish Hideouts ....

So well, I kept the monster stuff somewhere in case of emergency ...

So back to my problem, what to do witht his MF aura ??
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Tue Apr 22, 2003 9:43 am

1.10 might fix the hostile monster thing, according to Soda it still won't give you experience for things it kills. :(

Yep, restarting affix files, but don't let the quest for perfection delay you so long that you'd end up canceling the mod (like me) and eating your mouse pad in frustration. ;)
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Joel » Tue Apr 22, 2003 9:48 am

hehe don't worry, it's part of my rolling thunder modding method ...
i'm currently finishing chaos denizen and hunter skills but while coding the Scout Owl skill of the hunter-scout I remmeber of smthg on the conjuratrix ... bo back to her and look at her skills twice and so found the flaw.
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Rhonlore » Tue Apr 22, 2003 12:18 pm

For your MF aura, maybe put some life drain on it, like the constricting ring has? Every level brings up MF % but also raises life drain?
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Re: SKill Discussion Topics - The Shalafi Cabal Skill Trees

Post by Brother Laz » Tue Apr 22, 2003 1:28 pm

some guy whose name I forgot" wrote:Lets all point and laugh at Laz's misfortunes: Here
Just kidding Laz.
I'm not going to say anything.
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