Mod Re-activated (I'm bringing it back online)
Moderator: Zhoulomcrist
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Mod Re-activated (I'm bringing it back online)
Recently, I moved to a place closer to work and wound up with an ultra-high-speed internet connection in the process.
With many of my former life problems alleviated and being only 3 miles from work as opposed to 23 miles among other good things, I've decided to resume work on the CryptForge mod though there will be many changes from the direction I was taking with it.
It will still retain all of its great Diablo 1 style traits and character classes/skill system will remain intact as will the story.
But, many of the locations in the game will be different from what I was gonna use.
I will keep you updated as I continue my work on this mod.
I deleted it from my hard drive long ago. So, I will have to download it again and re-instate many of my bug-fixes that I had made in my previous patch following the initial release of the 1.10 version.
The next release will most likely be a big bug fix patch as was originally intended.
With many of my former life problems alleviated and being only 3 miles from work as opposed to 23 miles among other good things, I've decided to resume work on the CryptForge mod though there will be many changes from the direction I was taking with it.
It will still retain all of its great Diablo 1 style traits and character classes/skill system will remain intact as will the story.
But, many of the locations in the game will be different from what I was gonna use.
I will keep you updated as I continue my work on this mod.
I deleted it from my hard drive long ago. So, I will have to download it again and re-instate many of my bug-fixes that I had made in my previous patch following the initial release of the 1.10 version.
The next release will most likely be a big bug fix patch as was originally intended.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Posts: 3
- Joined: Wed Aug 11, 2004 8:52 am
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Mod Re-activated (I'm bringing it back online)
Yeap, the finishing touch will be by me rather than passing it on to someone else as was previously planned.
My rough outline of how all 5 ACTs will work has been completed and now I'm editing NPC names, areas, table strings, etc.... to implement it into the game.
Also, some of the D2MOD plugins available are being used in the mod such as the Extended Levels Plugin and Extra Hireling Equipment Slots plugin among others.
My rough outline of how all 5 ACTs will work has been completed and now I'm editing NPC names, areas, table strings, etc.... to implement it into the game.
Also, some of the D2MOD plugins available are being used in the mod such as the Extended Levels Plugin and Extra Hireling Equipment Slots plugin among others.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Paladin
- Posts: 219
- Joined: Fri Sep 27, 2002 12:36 am
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Mod Re-activated (I'm bringing it back online)
Thanx .
The mod is progressing quite well under development. I finished ACT 1's dialog,, NPC name, Quest descriptions, etc.... recently, everything except map editing.
After I finish the dialog/string table related changes for all ACTs, I'm gonna move on to map editing next.
The mod is progressing quite well under development. I finished ACT 1's dialog,, NPC name, Quest descriptions, etc.... recently, everything except map editing.
After I finish the dialog/string table related changes for all ACTs, I'm gonna move on to map editing next.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
-
- Posts: 3
- Joined: Wed Aug 11, 2004 8:52 am
Re: Mod Re-activated (I'm bringing it back online)
are you going to relese anouther demo of the new act 1
-
- Arch-Angel
- Posts: 1857
- Joined: Thu May 23, 2002 1:34 am
- Location: The Core Network
Re: Mod Re-activated (I'm bringing it back online)
No, the next release will be a full release.
You will have access to all 5 acts and everything that is included with them.
You will have access to all 5 acts and everything that is included with them.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service
____________________________________
CLICK HERE to view the Phrozen Forums Terms of Service