What does your mod look like?
Moderator: Nefarius
Re: What does your mod look like?
Awesome!
But one thing bothers me...
The shade on the right side of the head of character, don't know if it should be some kind of a tattoo or smth, but imho it looks crappy.
Greetz
But one thing bothers me...
The shade on the right side of the head of character, don't know if it should be some kind of a tattoo or smth, but imho it looks crappy.
Greetz
Re: What does your mod look like?
New shield animation and image. And I fixed that weird black shadow
Re: What does your mod look like?
Nicejetaman" wrote:New shield animation and image. And I fixed that weird black shadow
Re: What does your mod look like?
yes, that can be doneDoub" wrote:@weapon-x
looks amazing!
btw, is it possible to make that big and detailed board for statistics?
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "
~Mark Twain
~Mark Twain
Re: What does your mod look like?
http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left
Work on the new UI is nearly done. Only Skilltrees and some other graphics left
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- Paladin
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Re: What does your mod look like?
That's an amazing screen. =)J'P" wrote:http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left
I just wonder if it wasn't a good ideer to remove the Battle.net service since this is unplayable? =)
Re: What does your mod look like?
What do u mean?
Last edited by SpiKe. on Wed Sep 28, 2016 12:31 pm, edited 1 time in total.
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- Paladin
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Re: What does your mod look like?
You can't play battle.net with mods and battle.net is being shutdown anyways.J'P" wrote:What donu mean?
Re: What does your mod look like?
I actually left it because of reasons we are not allowed to talk about here
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- Paladin
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Re: What does your mod look like?
I know, but might aswell. ;PJ'P" wrote:I actually left it because of reasons we are not allowed to talk about here
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Re: What does your mod look like?
looks great
I like the way you created more inventory/stash space without clattering everything into each other
are you going to add a 4th skill tab? looks like there is exactly room for 1 more
only thing: the plugy stash controls should be centered in my opinion
I like the way you created more inventory/stash space without clattering everything into each other
are you going to add a 4th skill tab? looks like there is exactly room for 1 more
only thing: the plugy stash controls should be centered in my opinion
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Re: What does your mod look like?
Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.themastercaster" wrote:looks great
I like the way you created more inventory/stash space without clattering everything into each other
are you going to add a 4th skill tab? looks like there is exactly room for 1 more
only thing: the plugy stash controls should be centered in my opinion
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- Champion of the Light
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- Location: Bulgaria
Re: What does your mod look like?
Beautiful stuff , really love the clean looks. 1 question mike - is this a mod or just a revamp of the vanilla?mikemillaire" wrote:Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.themastercaster" wrote:looks great
I like the way you created more inventory/stash space without clattering everything into each other
are you going to add a 4th skill tab? looks like there is exactly room for 1 more
only thing: the plugy stash controls should be centered in my opinion
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?
Re: What does your mod look like?
Howdy everyone,
haven't posted anything for quite a while now,
as i have been busy with some stuff
anyhow, here is the newest addition to the mod
A gamble refresh button:
this feature gives the player better gambling sessions as you no longer need to close the gamble window just to refresh the gamble-able items. (Original Concept: Demon9ne - D2Immersion) i am a fan of this mod
haven't posted anything for quite a while now,
as i have been busy with some stuff
anyhow, here is the newest addition to the mod
A gamble refresh button:
this feature gives the player better gambling sessions as you no longer need to close the gamble window just to refresh the gamble-able items. (Original Concept: Demon9ne - D2Immersion) i am a fan of this mod
Code: Select all
*Credits to Senior Mod-Maker & Coder Necrolis for all the help, especially for the codes, functions and structure definitions he shared :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "
~Mark Twain
~Mark Twain
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Re: What does your mod look like?
Great idea great ui like always weapon-x its been a while, looking forward to see more screenshots!
Life is too short to drive boring cars.
Re: What does your mod look like?
After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.
Check out the video!
Check out the video!
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- Paladin
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Re: What does your mod look like?
Very nice, though it's kinda "dull" to look at, because of it being so consistent in theme.jetaman" wrote:After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.
Check out the video!
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Re: What does your mod look like?
Got tired of the bland vanilla health/mana orbs, so I decided to make something fancier.
The mana orb didn't take palette conversion as well as the health/poisoned ones did, but it actually turned out better than I expected.
The mana orb didn't take palette conversion as well as the health/poisoned ones did, but it actually turned out better than I expected.
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Re: What does your mod look like?
Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
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Re: What does your mod look like?
Wait, you're trying to tell me you can use whatever palette you want?Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
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Re: What does your mod look like?
No, but the dc6 converter can also use pcx files. Sometimes, i dont know why, unconverted pictures look way better then converted with a palette (i've done this for Mana/Life Orb, Starting Screen and Charcreation Screen).Blood Raven" wrote:Wait, you're trying to tell me you can use whatever palette you want?Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
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Re: What does your mod look like?
This UI gives me a boner. Any chance to get it for 1024x768 (without the left and right panel extensions)?mikemillaire" wrote:A few screens of my 20th Diablo Anniversary project.
Click for full dimensions.
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This is a QA character, so excuse the 100+ skill points and tons of charms