Mod Maker: Kidpaddle94
Diablo II Version: 1.13c
Story
Lot of details have been changed. NPC have different stories, characters have new specialities, etc...
The mod also brings some characters of the lore which weren't implemented in the original game, such as Inarius or Kabraxis.
Items
Base Items:
Lot of new items are added to the mod. The gear items are also classed in a three tier system: Normal, Superior, Elite.
Many new class specific and general gear items have been added.
Unique Items:
Forget the Stone of Jordan and Rattlecage, they are all gone. Unique items are all brand new in the mod.
Uniques are improved a lot in the mod. Also, each base item has it's unique version in it's three tier.
The elite version of an unique item can be found in uberquest areas only. Unique items also (always) spawn with the maximum number of sockets the base item can have.
Set Items:
As for uniques, forget the old original sets, they are all gone. Sets are also all class specific.
As the uniques, set items spawn with the max sockets number the base item is allowing.
Runewords and Gemwords:
Enigma and Fortitude are gone. All original runewords are being replaced! The new Runeword system also allows much more customization to the Runeword itself. As for the Gemwords, they will simply improve a lot the use of gems.
Runes and Gems:
All original runes and gem effects have been reworked. There are also new types of gems and runes added in the mod.
There is also the gem fusion system that will be available, to create your own new gem type from the existing gems.
Misc:
Some new right-clickable items and potions are added to the mod. Healing and Mana potions are improved a lot, and now regenerate life and mana to 100% over a number of seconds. Higher potions take less time to regenerate to full life.
Characters
Smite and Hammers? Forget them, they are gone. All old skills are replaced by new and improved ones. The tree concept also been totally remade.
Each characters also have some advantageous innate abilities. Each characters also have new favored armors and weapons.
Monsters
Monsters are faster, better, harder, stronger. The difficulty of monsters have been improved. Their AI has been enhanced, they have new abilities, they are more resistant, etc... The elite monsters will also give a little more challenge. Most of the original level population is being changed and improved. New monster types are also added, such as werwolves, dragons, etc...
Hirelings are getting more inventory space: They now can wear boots, gloves, belts, and amulets.
Their intelligence is also being improved. They're also getting many new abilities.
Uberquests
Many new optional uberquests are added to the mod. Most of the new quests features some new bosses such as Inarius, Kabraxis, Belial, etc...
Each quest has it's own reward. The uberquest areas are also the only place where elite uniques and sets can drop. Some uberquests are located in secret places and requires certain conditions to access them.
Horadric Cube
The Horadric Cube is an important aspect of the mod due to the incredible amount of new possibilities available by the cube. Each characters start the adventure with the Horadric Cube. Many new recipes and systems were added. The cube will also be used to complete some quests and challenges.
Events
New events system are added in the mod. Also, the allied forces are doing a lot more than just guarding the town in the mod. You will often get stuck in the middle of wars between the allied forces and the evil side. Kahya's outer cloister assault is an example.
Code Edits
Here is a general list of code edits done in the mod.
- Multiple Diablo II windows can be opened.
- Main menu version text changed.
- Softcore characters now show in an combat position in the character selection. Like Hardcore characters.
- Some few miscellaneous things colors have been changed.
- Super fast loading for TCP/IP joining games.
- Hotkey function to show the mouse coords. The hotkey is set in whistmod.ini
- Hotkey to show an extra stat screen. The hotkey is set in whistmod.ini
- Hotkey to know what other players are wearing in Multiplayer.
- Remaining life and mana values are showing in percentage over the globes. Can be turned off in whistmod.ini
- /players command limit increased to 16.
- Some boss death effects have been changed.
- maximum oskill level of own class increased to 15 instead of 3.
- New pSpell(s) have been added
- Some few things have been changed on the shrines.
- Some few bugs and errors fixed, such as the "Charm has no affix" error.
- The Cow King superunique can be killed for an an unlimited amount of time without locking the cow level access.
- Defense while running is enabled.
- Maximum damage reduction increased to 75%
- Totally reworked stat screen
- Non-expansion characters no longer can be created.
- New external DLL are loaded in the game.
- Friendly fire has been enabled and can be used on some skills of my choice.
- More items in the gamble screen.
- The red color shift on level entering message has been removed.
- Tempered items name color have been changed for the better dark green.
- Reanimated monsters by from item properties now live 90 seconds instead of 60 seconds.
- Runewords can also be done in magic items.
- Smite damage display removed from shields since smite is being removed.
- Screenshots are now saving in a Screenshot directory, and not directly in the Diablo II directory.
- Blood Mana state now work as intended and also no longer crash the game if not used in a specific way.
- The stash can be used out of town. This was needed since new (fake) towns are being added.
- Starting mana is no longer bound to starting energy. Individual and different values can be set for both.
- Arcane starscroll and summit effect reworked to work on more than a level.
- ASCII message when entering the game.
- Physical and magic pierce stats added to the mod.
- Poison absorb% and flat poison absorb stats added to the mod.
- Some quests rewards are reworked.
- All qualities get the automagics.
- Blizzard game event debug messages enabled and reworked.
- The dark wanderer summoned monsters (when first seen in Act III) have been changed.
- Pierce can break immunities.
- Some trap spawned monsters have been changed.
- Maximum gold limit increased.
- Rebased Storm.dll by Kingpin