Thank you, kingpin, finally got that file up
Well, here are the news:
I'm glad to announce that I finally finished a skill system rebalace. Max skill level is now 10, but the bonus per level has been increased drastically.
This is more appropriate for a 50-level character system. Increasing skill levels makes sense again
Also worked on the treasure classes. Interesting for higher level chars: Balrogs now drop huge piles of gold and gems up to normal quality.
News Update: Oct//8
Redid hireling skills, made concepts for runewords+sets. Expect a major update soon.
News Update: Oct//27
Everything got delayed a bit, but I'm gonna finish this as soon as possible. Uniques are 75% done.
Hell's Revenge
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- Paladin
- Posts: 115
- Joined: Thu Jul 10, 2003 3:59 pm
Re: Hell's Revenge
Last edited by ShadowLord on Wed Oct 27, 2004 9:46 pm, edited 2 times in total.
There is no hope. There is no salvation. This is Hell's Revenge.
Good to see you back in the fray.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
-
- Paladin
- Posts: 115
- Joined: Thu Jul 10, 2003 3:59 pm
Re: Hell's Revenge
Thanks.
I'm now done with the unique weapons (both melee and ranged), armor is partly done.
I think the next thing I do will be the sets, because they're rather common, compared to uniques. While only few players might find uniques, almost everyone will stumble over a set item here and there.
News update: Dec//7
*sighs*
Seems like I never get to finish this mod... not much done recently. At least I finished the uniques. Also, as always, minor balance changes have been made.
I'm now done with the unique weapons (both melee and ranged), armor is partly done.
I think the next thing I do will be the sets, because they're rather common, compared to uniques. While only few players might find uniques, almost everyone will stumble over a set item here and there.
News update: Dec//7
*sighs*
Seems like I never get to finish this mod... not much done recently. At least I finished the uniques. Also, as always, minor balance changes have been made.
Last edited by ShadowLord on Tue Dec 07, 2004 9:29 am, edited 1 time in total.
There is no hope. There is no salvation. This is Hell's Revenge.
Re: Hell's Revenge
I am sorry to say, but it has been a long time since ShadowLord has made an appearance. It seems Real Life has claimed another victim, or he has lost interest in the project.
As always, any returning modmaker can have a mod thread re-opened by contacting an admin or senior moderator.
As always, any returning modmaker can have a mod thread re-opened by contacting an admin or senior moderator.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening