Seasons After v3.04 ^_^

Information and updates for the Seasons After mod. If you have any questions or suggestions for the mod, please post them here.

Moderators: Har'lea'quinn, enq

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enq
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Seasons After v3.04 ^_^

Post by enq » Thu Nov 21, 2002 11:53 pm

This version is really another fix up/clean up version so nothing really new - sorry about that.
Though crafting should give better results now which is good :)

Not sure when the next version will be out as work is picking up pace.
Though for the mod I do have a couple of BIG ideas :D

I'm unsure which will happen (maybe both) as they sadly don't work in too well with each other :(
I may even add some more uniques ;P

Download the new version from here: http://www.planetdiablo.com/seasons/files/files.html

Changes in v3.04

Skills
Reduced the mana cost per second of Inferno.
Valkyrie is more aggressive.
The Druid can now use charged items while in either wereform.

Items
Reduced the Strength requirements of all Elite Staves.
Increased the range of all staves.
Fixed a typo that prevented all the mods spawning on the Unique Highland Bow (Home).
Increased the attack speed of Glaive, Spiculum and Ghost Glaive javelins to [10] from [20].
Crafting is/should be much better - it was when I quickly tested it though any feedback would
be very helpful :) - include details when possible.

Monsters
Reduced the life regeneration rate of Diablo.
Reduced the Blocking Rate of Diablo.
Increased the change of better items dropping from Lord De Seis.
Fixed a bug where The Ancients would be able to spawn again.
Izual should now cast Frost Nova more often and attack a bit more.[/list]
Music speaks louder than words.
Music (GeorgeFM)

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noELrunes
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Re: Seasons After v3.04 ^_^

Post by noELrunes » Fri Jan 10, 2003 3:29 am

I see there's a definate change from 2.03 to this version.

Loooks like I'm updating :mrgreen:
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enq
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Re: Seasons After v3.04 ^_^

Post by enq » Fri Jan 10, 2003 5:55 am

Dude, where ya been? Holidays? :mrgreen:
noELrunes" wrote:I see there's a definate change from 2.03 to this version.
And that's not as much of a change as the next version will be though ;)

I'm working on new skills which are going quite well - see the .plan thread on version 4 for more info :)
I've almost finished up with the Amazon so I'll release that once she is ready, then I'll start on the next character etc etc
Sadly I seem to have found that Act5 bosses have really shockingly bad drops - so I'm fixing that too :)
Also starting items are a little improved with sockets so you can make runewords from them. To go with that some bosses drop the runes needed for a full runeword - I figured it was like a unique drop only it also encourages saving items which I like the idea of :)
Music speaks louder than words.
Music (GeorgeFM)

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