Awekening, crash, no error.

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ArCh4Ng3
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Awekening, crash, no error.

Post by ArCh4Ng3 » Fri Dec 09, 2005 7:41 am

ok this is data ive been gathering

theres seems to be a tendency to do it every 2nd game.

Code: Select all

---------------------------------------------------------------
SILITIC Realm startup at 2005-12-09 01:15:10.671
---------------------------------------------------------------
01:15:10.671  ------------------------------------------------------
01:15:10.671  2005-12-09 01:15:10
01:15:10.671  Diablo II running under Windows XP (Version 5.010)
01:15:10.671  Vendor:  AMD
01:15:10.671  Version: {Unknown} (Type 0, Family 6, Model 8, Stepping 1, Brand 0)
01:15:10.687  Speed: Approx. 1741 MHz
01:15:10.687  Total Physical Memory: 1023.48MB
01:15:10.687  Application Path: E:\Diablo II
01:15:10.687  Local IP: 192.168.0.7
01:15:10.687  Computer name: SILITIC
01:15:10.687  ------------------------------------------------------
01:15:10.687  
01:15:10.687  imagehlp.dll loaded for better stack crawls.
01:15:10.765  Detecting boards which support DirectDraw...
01:15:10.781  Initializing for DirectDraw on Fallback DirectDraw Device
01:15:10.781  	32 Bit Cutscenes: No
01:15:10.781  	24 Bit Cutscenes: No
01:15:10.890  
----------------------------------------------

01:15:11.859  Opening DirectDraw window at 640x480...
01:15:13.500  Opening DirectDraw window succeeded. (Triple buffering)
01:15:13.500  Low End Machine: FALSE
01:15:13.500  D2CMPSpriteCacheInit: 512000
01:15:13.500  
----------------------------------------------

01:15:13.500  Initializing sound engine...
01:15:14.000  	Driver: SB Audigy Audio [A000]
01:15:14.000  	Module: ctaud2k.sys
01:15:14.031  	DirectSound3D with EAX 2 initialized
01:15:14.031  	Hardware 3D buffers: 64
01:15:14.031  
----------------------------------------------

01:15:14.578  Closing DirectDraw window...
01:15:14.656  ... DirectDraw window closed.
01:15:14.656  Opening DirectDraw window at 800x600...
01:15:15.593  Opening DirectDraw window succeeded. (Triple buffering)
01:15:15.593  Low End Machine: FALSE
01:15:15.593  D2CMPSpriteCacheInit: 512000
01:15:15.890  Closing DirectDraw window...
01:15:16.265  ... DirectDraw window closed.
01:15:16.265  Opening DirectDraw window at 640x480 at 16 bit for cutscenes...
01:15:17.171  Opening DirectDraw window for cutscenes succeeded.
01:15:20.171  Closing DirectDraw window...
01:15:20.171  ... DirectDraw window closed.
01:15:20.171  Opening DirectDraw window at 800x600...
01:15:21.093  Opening DirectDraw window succeeded. (Triple buffering)
01:15:21.093  Low End Machine: FALSE
01:15:21.093  D2CMPSpriteCacheInit: 512000
01:15:38.140  Closing DirectDraw window...
01:15:38.140  ... DirectDraw window closed.
01:15:41.296  Opening DirectDraw window at 800x600...
01:15:41.390  Opening DirectDraw window succeeded. (Triple buffering)
01:15:54.468  ENG is locale

01:15:56.609  Duplicate string index 'fiacla's flesh'
01:15:56.609  Duplicate string index 'fiacla's flesh'
01:15:56.609  Duplicate string index 'the child of light'
01:15:56.609  Duplicate string index 'the child of light'
01:15:56.609  Duplicate string index 'the child of light'
01:15:56.609  Duplicate string index 'the child of light'
01:15:56.609  Duplicate string index 'theundertaker'
01:15:56.609  Duplicate string index 'theundertaker'
01:15:56.609  Duplicate string index 'theundertaker'
01:15:56.609  Duplicate string index 'theundertaker'
01:15:56.609  Duplicate string index 'kerke's sanctuary'
01:15:56.609  Duplicate string index 'gravepalm'
01:15:56.609  Duplicate string index 'allucard'sfailure'
01:15:56.609  Duplicate string index 'allucard'sfailure'
01:15:56.609  Duplicate string index 'herald of zakarum'
01:15:56.609  Duplicate string index 'herald of zakarum'
01:15:56.609  Duplicate string index 'herald of zakarum'
01:15:56.609  Duplicate string index 'herald of zakarum'
01:15:56.609  Duplicate string index 'stupid champ'
01:15:56.609  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.625  Duplicate string index 'theundertaker'
01:15:56.640  Duplicate string index 'theundertaker'
01:15:56.640  Duplicate string index 'theundertaker'
01:15:56.640  Duplicate string index 'theundertaker'
01:15:56.640  Duplicate string index 'theundertaker'
Staring the 2nd single player game....

Code: Select all

01:15:57.437  [D2CLIENT]  Start entering at 213406093

01:15:57.500  Closing DirectDraw window...
01:15:59.531  ... DirectDraw window closed.
01:15:59.531  Opening DirectDraw window at 800x600...
01:15:59.687  Opening DirectDraw window succeeded. (Triple buffering)
01:15:59.687  Low End Machine: FALSE
01:15:59.687  D2CMPSpriteCacheInit: 512000
01:16:01.671  Sound Cache Size: 5MB
01:16:01.671  Tile Cache Size: 6MB
01:16:01.671  Sprite Cache Size: 64MB
01:16:01.671  Low End Machine: FALSE
01:16:01.671  D2CMPSpriteCacheInit: 512000
01:16:01.671  [D2CLIENT]  Finish entering at 213410328.  Elapsed: 4235

01:16:01.828  Invalid questinfo for item

01:16:01.828  Invalid questinfo for item

01:16:01.828  Invalid questinfo for item

01:16:03.875  Seed: 1151952135
01:16:10.890  [D2CLIENT]  Start closing at 213419546.

01:16:11.125  game close start 213419781

01:16:11.140  game close end 213419796

01:16:11.140  [D2CLIENT]  Finish closing at 213419796.  Elapsed: 250

01:16:11.671  Closing DirectDraw window...
01:16:11.765  ... DirectDraw window closed.
01:16:11.765  Opening DirectDraw window at 800x600...
01:16:11.937  Opening DirectDraw window succeeded. (Triple buffering)
01:16:11.937  Low End Machine: FALSE
01:16:11.937  D2CMPSpriteCacheInit: 512000
01:16:18.093  ENG is locale

01:16:20.250  Duplicate string index 'fiacla's flesh'
01:16:20.250  Duplicate string index 'fiacla's flesh'
01:16:20.250  Duplicate string index 'the child of light'
01:16:20.250  Duplicate string index 'the child of light'
01:16:20.250  Duplicate string index 'the child of light'
01:16:20.250  Duplicate string index 'the child of light'
01:16:20.250  Duplicate string index 'theundertaker'
01:16:20.250  Duplicate string index 'theundertaker'
01:16:20.250  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'kerke's sanctuary'
01:16:20.265  Duplicate string index 'gravepalm'
01:16:20.265  Duplicate string index 'allucard'sfailure'
01:16:20.265  Duplicate string index 'allucard'sfailure'
01:16:20.265  Duplicate string index 'herald of zakarum'
01:16:20.265  Duplicate string index 'herald of zakarum'
01:16:20.265  Duplicate string index 'herald of zakarum'
01:16:20.265  Duplicate string index 'herald of zakarum'
01:16:20.265  Duplicate string index 'stupid champ'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.265  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
01:16:20.281  Duplicate string index 'theundertaker'
checked again, just closes EVERY 2nd time.

does the same thing on 3 computeurs.
Last edited by ArCh4Ng3 on Fri Dec 09, 2005 7:46 am, edited 1 time in total.
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Myhrginoc
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Re: Awekening, crash, no error.

Post by Myhrginoc » Fri Dec 09, 2005 6:02 pm

So far the only thing I see is the "Invalid questinfo for item" triplet. Are you using the scripts I provided, are you starting -direct -txt, what other conditions do you have going in? I do know there is a bug with the custom code and the -txt switch (I crash on second game too, but I get an Unhandled Exception in D2Common when I do). But you seem to get clobbered earlier on.

When I run without the -txt switch, I can enter any number of successive SP games.
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Re: Awekening, crash, no error.

Post by ArCh4Ng3 » Fri Dec 09, 2005 7:44 pm

I'm using the 110-launchTFW.vbs in an alternate folder. would 1.11 help?

edit : it does seem odd but crashes are way less likely in window mode.

and for the record, we both use directx 9.0c on 2 an ati and an nvidia.
Last edited by ArCh4Ng3 on Fri Dec 09, 2005 8:51 pm, edited 1 time in total.
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Re: Awekening, crash, no error.

Post by Myhrginoc » Sat Dec 10, 2005 1:39 am

I am not sure what you mean by "alternate folder". The mod is intended to run in a subfolder under your default diablo ii folder (the one the Registry entries point to). If you have 1.10 in the default folder, use the 1.10 script. Use the 1.11 script if you have 1.11 in the default folder, but make sure you have a 1.10 version of game.exe named game110.exe in the default folder as well.
Do the right thing. It will gratify some people and astonish the rest.
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The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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Re: Awekening, crash, no error.

Post by ArCh4Ng3 » Sat Dec 10, 2005 2:43 am

its running from a TFW folder, which is a subfolder ya.
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Post by oldtimer » Sat Jan 07, 2006 3:47 pm

Hey guys, I have a little bit different problem. I am running it in a subfolder, in my 1.10 folder, and useing the 1.10 script. Now when I ckick the script to start the game all is well, game fires up just fine, all the way to char select sreen. However, when I select a char and hit ok the game just locks up :x , and completely freezes my pc :( . So, I reboot and look in the tfw folder and there is no log or anything to say what happened 8-O . The only thing I get is 1 file in the save folder with the chars name. :cry:

I want to give this a try so any advise or help is very welcome :cool:

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Re: Awekening, crash, no error.

Post by Myhrginoc » Sun Jan 08, 2006 3:14 am

That is a new one on me. If I have trouble loading a game, it is usually bad character or bad inventory, and I get some kind of message when that happens. Have you looked at the debug file D2yymmdd.txt in your Diablo II directory? (The Blizzard debugs don't write to mod directories, regardless of which script you use. I should add that to my job list...)

After it has happened, does it allow you to create new characters? It sounds like you might have a corrupted download or files. And yes, please be sure you do not allow new bin file generation (e.g. select NO on the script question, don't have -txt in a shortcut).
Do the right thing. It will gratify some people and astonish the rest.
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Post by oldtimer » Tue Jan 10, 2006 2:13 pm

Ok , I think it may be a bad down load. I did a total reinstall last night, patched up to 1.10, and put the mod in its own subfolder. I started it up with the 1.10 script got to select char screen and bam same thing happened(pc froze). After I rebooted my system I checked the log and the only thing I saw was, an access violation,location D2common.dll. Which is the exact same thing it was doing before I reinstalled.

If you need more info from the log plz let me know asap. My D2 pc isn't online so I'll have write it down and then type it here the next day. If you do need it, how much do you need, ie: how many lines above and below the error?

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Re: Awekening, crash, no error.

Post by Myhrginoc » Wed Jan 11, 2006 2:23 am

If it is an assertion error, I need only this much (to start with):

Assertion Failure
Location : D2Game\ITEMS\Items.cpp, line #3796
Expression : ptTC

A few assertion errors occur in several places...if your error was one of these I would ask for more information.

If it is an unhandled exception, I need about this much (only give me at least ten lines of stack dump):

20:10:41.986 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
20:10:41.986 Fault address: 6FC5B038 01:0002A038 D:\Diablo_II\D2Game.dll
20:10:41.986 eax:00000001 ebx:05c4163c ecx:00000000 edx:05c41600 esi:00000242
20:10:41.986 edi:00000000 ebp:00000000 esp:0012ecd4 eip:6fc5b038 flg:00010202
20:10:41.986 cs:001b ds:0023 es:0023 ss:0023 fs:003b gs:0000
20:10:42.033 0012ECD4: 0016C405 42020000 7C00EE01 94E2C56F ..Ä.B...|.î..âÅo
0012ECE4: 0CED1200 00000000 01000000 01000000 .í..............
0012ECF4: 7C00EE01 7C00EE01 0016C405 95130000 |.î.|.î...Ä.....
0012ED04: 0000EE01 4CCBCA6F 42020000 D6100000 ..î.LËÊoB...Ö...

From your posts, I believe it is the latter type. I know this is a lot of information to type in, so the easiest way is to use a floppy to transport the debug file and then cut/paste from Notepad into the reply box here. You needn't worry about code tags, as some of these lines are too long and code blocks don't scroll sideways.

I am not suggesting this is the case, but please be sure you aren't using something like a no-CD loader or other unexpected helper. I will not exert any effort to make the mod compatible with such things.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
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Post by oldtimer » Wed Jan 11, 2006 6:55 pm

use a floppy to transport the debug file and then cut/paste from Notepad into the reply box here.
Ok, will do when I get home tonight, and edit this post in the morning.
I am not suggesting this is the case, but please be sure you aren't using something like a no-CD loader or other unexpected helper. I will not exert any effort to make the mod compatible with such things.
Nope, just plain jane store bought LOD cd,


EDIT: Well guess what, I ran out of disks :oops: , so I'll have to go buy some.

However I think I just have a bad down load. I tried to reinstall the mod last night and got this:

Error Opening File...
C:\Program Files\Diablo II\FWT\tfw.xdl

Followed by: Could not extract 1 files

So, should I try another dl or would you still like to see the error log?
Last edited by oldtimer on Fri Jan 13, 2006 2:08 pm, edited 1 time in total.

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Re: Awekening, crash, no error.

Post by Myhrginoc » Sat Jan 14, 2006 2:48 am

If you downloaded the self-executable, it should have placed all necessary files in the right places. If you extracted the mod into the same directory you were using before, the extractor was trying to put a new copy on top of the old copy. But you don't need a new copy of that file, so try running the mod as is.
Last edited by Myhrginoc on Sat Jan 14, 2006 2:54 am, edited 1 time in total.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening

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