I'm trying to make the Raise Skeleton skill progression work like in the original game (+1 Skeleton per level with a max of 20 instead of the 8 we have right now) I found the Skill sheet, extrated it to my mods folder (\Mods\necro\necro.mpq\data\data\global\excel)
Created a modinfo.json inside necro.mpq (made sure that the file extention was right) with the following simple lines of code pointing to the mod
Code: Select all
{
"name": "necro",
"savepatch": ".../"
}
- Tried to put a standard value (20) to see if it would change anything... nothing
- Edited Blizzards formula to
Code: Select all
(lvl < 4) ?lvl:(2+lvl/3)
Code: Select all
(lvl:(2+lvl/1)
- Tried the simple (1+lvl)
- And a suggested one for 1 skeleton every 2 levels from this topic viewtopic.php?f=217&t=67388
Code: Select all
max(1,skill('Raise Skeleton'.blvl)/2)
Already tried changing the mod's name all around and nothing
game simply won't change anything,
Anyone has any ideas what I might be doing wrong or a better way to achieve the result I want (one Skeleton per skill level LIKE THE CLASSIC)
Thanks in advance tho :v