ama-bows and stuff

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Sylver
Posts: 72
Joined: Fri Jan 31, 2003 8:37 pm
Location: The Netherlands

ama-bows and stuff

Post by Sylver » Tue Apr 22, 2003 4:23 pm

i got a ama-bow with +1 to all bow skills. are there any better ama-bows in this mod or should i use this one? could i use the cube formula (item + 3 perf gems -> same item, different mods)??

i'd also like to know about the other class-specific items...
SG Runemod mirror: http://sylver_4.tripod.com/ (v1.01 + new launcher)

the_brainaic
Posts: 76
Joined: Mon Apr 14, 2003 11:41 pm
Location: Many places around Europe

Re: ama-bows and stuff

Post by the_brainaic » Tue Apr 22, 2003 6:52 pm

Most of the original D2X cube recepies do NOT work in S_G runemod.
I think that the only ones that do work are the ones that upgrade the gems to the next level, and change arrows to bolts and vice-versa.
Also, after 10+hours of runemod, (most doing countless countess runs ;)), I have yet to find a bow with more than +1.

The Brainaic

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Sylver
Posts: 72
Joined: Fri Jan 31, 2003 8:37 pm
Location: The Netherlands

Re: ama-bows and stuff

Post by Sylver » Wed Apr 23, 2003 6:09 pm

Most of the original D2X cube recepies do NOT work in S_G runemod.
I think that the only ones that do work are the ones that upgrade the gems to the next level, and change arrows to bolts and vice-versa.
Thnx

I've checked out the CubeMain.txt file, and it doesn't have such recepie, so I answered my own question. I just remembered that the recepie was only ment for magical items, so it's quite logical it's been removed.
SG Runemod mirror: http://sylver_4.tripod.com/ (v1.01 + new launcher)

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