Edit: A user suggested to remove skill pre-reqs and lvl pre-reqs. As I can see the point of the former, especially when skill pre-reqs arent synergies anymore, I still wanna keep lvl pre-reqs. However, any planed builds should have access to a skill on level 1. So the level requirements could be changed to look like this:
Level Requirement |
---|
Row 1 Level 1 |
Row 2 - Level 1 |
Row 3 - Level 15 |
Row 4 - Level 30 |
Row 5 - Level 45 |
Row 6 - Level 60 |
While the first three rows hold build most main skills to get going, the later three either hold passives or skills that are simply too strong to be used early one.
Druid - Elemental Builds
Bonespear will be replaced by XXX.
Build 1
Firestorm+1 Missle per 5 Level in XXX, +10% Damage per Level in Acid Rain +10% per Level in Elemental (same as before)
Acid Rain +10% All Damage per Level in Firestorm and XXX (overallreduction of 10% per Level)
Bonespear replacement skill (XXX)
Elemental
Build 2
Earth Spikes 10% Magic Damage per Level in Sandstorm, Molten Boulder and Cyclone Armor (overall reduction of 6% per Level)
Sandstorm 10% Damage per Level in Earth Spike and Molten Boulder (overallreduction of 4% per Level)
Molten Boulder 10% All Damage per Level in Earth Spike, Sandstorm and Cyclone Armor (overall increasement of 6% per Level)
Cyclone Armor +10% Absorb per Level per Hardpoints (same as before)
Build 3
Winter Furry 10% Cold Damage per Level in Tornado, Volcano and Cyclone (overall reduction of 5% per Level); +1 Sec per Level in Cyclone Armor
Tornado 10% Damage per Level in Volcano and Winter Furry (overall reduction of 4% per Level)
Volcano 10% All Damage per Level in Winter Fuy Volcano and 5% All Damage per Level in Cyclone Armor (overall reduction of 3% per Level)
Cyclone Armor +10% Absorb per Level per Hardpoints (same as before)
Build4
Creeping Doom 10% Magic Damage per Level in Arctic Blast and Elemental (overall reduction of 10% per Level)
Arctic Blast +20% All Damage per Level in Creeping Doom and Elemental (overall increasement of 5% per Level)
Elemental +1Elemental per 20 Level in Creeping Doom and Arctic Blast
Druid - Summoner
Build5
Cow Ballon +20% All Damage per Level in Spirit of Barbs and Oak Sage (overall increasement of 20% per Level)
Oak Sage +1 Spirit per 5 Level in Cow Ballon; +20% Life per Level in Spirit of Barbs; +20% Life per Level per Hardpoints (same as before)
Spirit of Barbs +1 Spirit per 5 Level in Cow Ballon +20% Life per Level in Oak Sage; +20% Life per Level per Hardpoints (same as before)
Build6
Heart of the Wolverine +1 Spirit per 5 Level in Raven
Summon Dire Wolf +10% Damage per Level in Raven (overall increasement of 3% per Level); +1 Wolf per 5 Level in Raven (down from 1 Wolf per 6 Level); +5% Attack Rating per Level in Heart of the Wolverine (same as before); +5% Defense and +15% Life per Level in Oak Sage (same as before)
Raven +20% Lightning Damage per Level in Dire Wolf (overall increasement of 10% per Level); +1% Crushing Blow per 5 Level in Summon Dire Wolf and Heart of the Wolverine ((down from 1%Crushing Blow per 7 Level)
Oak Sage +20% Life per Level per Hardpoints (same as before)
Build7
Poison Creeper +20% All Damage per Level in Volcanic Creeper and Arctic Creeper (overall increasement of 8% per Level); +5% Life per Level in Elemental
Volcanic Creeper +20% Fire Damage per Level in Volcanic Creeper and Poison Creeper (overall increasement of 10% per Level) +5% Life per Level in Elemental
Arctic Creeper +20% Cold Damage per Level in Volcanic Creeper and Poison Creeper (overall increasement of 8% per Level) +5% Life per Level in Elemental
Elemental +1Elemental per 20 Level in Arctic Creeper, Volcanic Creeper and Poison Creeper
Druid - Shapeshifting
Build8
Werewolf +5% Damage per Level in Fury and Feral Rage (overall increasement of 5% per Level, but reduction of 5% per Level per Build); 5% Life per Level in Shapeshifting Mastery (overall increasement of 2% per Level); +5% Defense per Level in Feral Rage (overall increasement of 3% per Level, but reduction of 2% per Level per Build)
Shapeshifting Mastery (same as before)
Feral Rage +15% Damage per Level in Fury and Charged Claws (same as before); +1 Second per Level in Shapeshifting Mastery (same as before)
Charged Claws +10% Lightning Damage per Level in Fury and Feral Rage (overall increasement of 20% per Level, but the same per Build)
Fury +10% Damage per Level in Charged Claws and Feral Rage (overall increasement of 2% per Level)
Build9
Werewolf +10% Damage per Level in Iron Claws; 5% Life per Level in Shapeshifting Mastery (overall increasement of 2% per Level); +5% Defense per Level in Iron Claws (overall increasement of 3% per Level, but reduction of 2% per Level per Build)
Shapeshifting Mastery (same as before)
Rabies +15% Poison Damage per Level in Iron Claws, Fire Claws and +5% Posion Damage per Level in Werewolf (overall reduction of 7% per Level)
Iron Claws +15% Damage per Level in Fire Claws, Rabies and 10% Damage per Level in Werewolf (overall reduction of 10% per Level per Build, but overall increasement of 15% per Level)
Fire Claws +15% Fire Damage per Level in Iron Claws and Rabies (the same per Level per Build, but overall increasement of 15% per Level)
Build10
Elemental Form - Werebear +5% Damage per Level in Maul (overall increasement of 3% per Level, but reduction of 2% per Level per Build); +5% Attack Rating per Level in Maul (overall increasement of 3% per Level, but reduction of 2% per Level per Build); +5% Life per Level in Shapeshifting Mastery (overall increasement of 2% per Level); +1% Attack Speed per Level in Hunger and Charged Claws (overall increasement of 2% per Level, but the same per Build); +1% Walk/Run Speed per Level in Hunger (overall increasement of 1% per Level, but reduction of 1% per Level per Build)
Shapeshifting Mastery (same as before)
Maul +1 Second per Level in Shapeshifting Mastery (same as before); +5% Damage per Level in Hunger and Charged Claws (overall reduction of 5% per Level)
Hunger (same as before)
Charged Claws Charged Claws +10% Lightning Damage per Level in Maul and Hunger (overall increasement of 20% per Level, but the same per Build)
Build11
Elemental Form - Werebear +5% Life per Level in Shapeshifting Mastery (overall increasement of 2% per Level); +1% Walk/Run Speed per Level in Shock Wave (overall increasement of 1% per Level, but reduction of 1% per Level per Build)
Shapeshifting Mastery (same as before)
Shock Wave +20% Damage per Level in Elemental Form - Werebear, Cyclone Armor and Oak Sage (overall increasement of 20% per Level)
Oak Sage +20% Life per Level per Hardpoints (same as before)
Cyclone Armor +10% Absorb per Level per Hardpoints (same as before)
Build12
Elemental Form - Wearbear +5% Damage per Level in Iron Claws (overall increasement of 3% per Level, but reduction of 2% per Level per Build); +5% Attack Rating per Level in Iron Claws (overall increasement of 3% per Level, but reduction of 2% per Level per Build); +5% Life per Level in Shapeshifting Mastery (overall increasement of 2% per Level); +1% Attack Speed per Level in Fire Claws and Iron Claws (overall increasement of 2% per Level, but the same per Build); +1% Walk/Run Speed per Level in Fire Claws (overall increasement of 1% per Level, but reduction of 1% per Level per Build)
Shapeshifting Mastery (same as before)
Iron Claws +15% Damage per Level in Fire Claws and in Elemental Form - Werebear(overall reduction of 20% per Level per Build, but overall increasement of 15% per Level)
Fire Claws +15% Fire Damage per Level in Iron Claws and Elemental Form - Werebear (the same per Level per Build, but overall increasement of 15% per Level)
Cheers
AlphA