D2 re-programmed beyond any recognition ;)
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Re: D2 re-programmed beyond any recognition ;)
Heh, I use 'sonny' sarcasticly, regardless of someone's age.
Alright, I'll call it my "Game Engine", which is a fair description since the (ugh) 'server' is afterall responsible for almost every aspect of the game except pretty graphical display
Alright, I'll call it my "Game Engine", which is a fair description since the (ugh) 'server' is afterall responsible for almost every aspect of the game except pretty graphical display
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- Cherub
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Re: D2 re-programmed beyond any recognition ;)
Another small teaser
album_page.php?pic_id=2557
Every stat on that thing is either new or in some way changed (except for the summon resist thingy)
album_page.php?pic_id=2557
Every stat on that thing is either new or in some way changed (except for the summon resist thingy)
Last edited by Nefarius on Tue Sep 18, 2007 3:30 pm, edited 1 time in total.
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No, he probably wants us to remain alive to play his mod.You are gona tease us to death arent you? :p
Good stuff : )
Wow! That's a normal ancient armor??!!?Another small teaser
album_page.php?pic_id=2557
Every stat on that thing is either new or in some way changed (except for the summon resist thingy)
I can't wait to see a unique one!
Re: D2 re-programmed beyond any recognition ;)
Nefarius knows about game balance...consider why those numbers might be there...
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Well, the increased monster density (I'm assuming this means more monsters spawn?) works to balance it... but that doesn't seem to be enough. Especially not with "Invisible to enemies" and all the other sweet modifiers on that armor. Maybe I'm missing something... it seems way overpowered.
Last edited by DemonicAngel on Wed Sep 19, 2007 2:06 am, edited 1 time in total.
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I would venture to say that the item in question is just a test piece...to make sure that everything is showing up as it should. I would also venture to say that an item of this magnitude, even something unique, would not actually appear in the mod....but, that is just my opinion...
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[quote=Malachai29";p="354256"]I would venture to say that the item in question is just a test piece...to make sure that everything is showing up as it should. I would also venture to say that an item of this magnitude, even something unique, would not actually appear in the mod....but, that is just my opinion... [/quote]
That would make sense. Gracias.
That would make sense. Gracias.
[quote=DemonicAngel";p="354254"]Well, the increased monster density (I'm assuming this means more monsters spawn?) works to balance it... but that doesn't seem to be enough. Especially not with "Invisible to enemies" and all the other sweet modifiers on that armor. Maybe I'm missing something... it seems way overpowered. [/quote]
The item is there just to show some of the new item abilites nef have added to his project. I'm sure, if this was an item you had to expect. He would say so
The item is there just to show some of the new item abilites nef have added to his project. I'm sure, if this was an item you had to expect. He would say so
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[quote=DemonicAngel";p="354254"]Well, the increased monster density works to balance it... but that doesn't seem to be enough. Especially not with "Invisible to enemies" and all the other sweet modifiers on that armor. Maybe I'm missing something... it seems way overpowered. [/quote]
Why should must be everything so hard or extremely difficult? There are many players who always wanted to try something like this, and many of them should try it and say: "Yop, this is very powerful. I will deciede if use it and be cheater or be fair player and play without it! Maybe it should help my merc to prevent dying every 3 minutes."
The mod is not "based" on players who will cheat anyways. If we will be afraid that players will abuse every stronger thing we give into mod, it will ends with ult4z0r 8k damage fallens (and another ugly ideas to challenge our stronger items) It all is matter of choice. I really wanted to try it but never should play whole game with invis.
Why should must be everything so hard or extremely difficult? There are many players who always wanted to try something like this, and many of them should try it and say: "Yop, this is very powerful. I will deciede if use it and be cheater or be fair player and play without it! Maybe it should help my merc to prevent dying every 3 minutes."
The mod is not "based" on players who will cheat anyways. If we will be afraid that players will abuse every stronger thing we give into mod, it will ends with ult4z0r 8k damage fallens (and another ugly ideas to challenge our stronger items) It all is matter of choice. I really wanted to try it but never should play whole game with invis.
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Re: D2 re-programmed beyond any recognition ;)
Invis can be made in different ways:The mod is not "based" on players who will cheat anyways. If we will be afraid that players will abuse every stronger thing we give into mod, it will ends with ult4z0r 8k damage fallens (and another ugly ideas to challenge our stronger items) It all is matter of choice. I really wanted to try it but never should play whole game with invis.
Monster's have chance "detect" you.
Some monsters like bosses. Always see you even if you are invis.
If you hit the mob. Your invis is gone.
There is several ways to balance up invis. To, work without make it broken.
If there is no restrictions to invis. There is risk, people will use invis items. to reach the bosses and farm them. That's a way, people easy could break out the fun.
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Re: D2 re-programmed beyond any recognition ;)
Oh my, what a debate that screenshot has kicked loose
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As for the invis thing
[spoiler]As for the thing with Invis, you aren't gonna be invisible to Psychic creatures, doing anything but walking / standing will allow them to hear you, and other aspects, and ofc this is on a item for testing purposes, this is more a thing for skills and low duration potions, on items expect to find something such as 'invisible to lower undead' (this was actually a removed property from a set item during alpha D2)[/spoiler]
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No, just very close to itYou are gona tease us to death arent you? :p
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It's a normal ancient armor, but one I tossed into the cube adding batch after batch of modifiers to make a screenshot with more then just 3 --- as for the unique items, I won't say much about those, you'll have to wait and see [and there is a quality beyond unique anyway ]Wow! That's a normal ancient armor??!!?
I can't wait to see a unique one!
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Nefarius knows about game balance...consider why those numbers might be there...
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See section 2Well, the increased monster density (I'm assuming this means more monsters spawn?) works to balance it... but that doesn't seem to be enough. Especially not with "Invisible to enemies" and all the other sweet modifiers on that armor. Maybe I'm missing something... it seems way overpowered.
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yep, albeit there will be stuff of this and greater magnitude in the end-game, but it won't be easy to come by as you'd actually have to work for it (it won't require grinding to find either, I'm not blizzard ), side quests that span over multiple acts and difficulties is the magic word here.I would venture to say that the item in question is just a test piece...to make sure that everything is showing up as it should. I would also venture to say that an item of this magnitude, even something unique, would not actually appear in the mod....but, that is just my opinion...
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Yep, don't expect a normal item to look like that, but as with my past time projects, expect the unexpected.The item is there just to show some of the new item abilites nef have added to his project. I'm sure, if this was an item you had to expect. He would say so
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The way it is planned stuff will be difficult as in complex, with riddles and other RPG elements that frankly completely lack from D2. But ofc, I won't disappoint the people looking for a brutal slaughterfest were you need to fight till death, thats all there, and plenty of it too --- there will be more then one path to get to where you need in most cases [but I won't reveal too much, because A.) I don't want to spoil it long time before getting close to anything releaseable and B.) things may change]Why should must be everything so hard or extremely difficult? There are many players who always wanted to try something like this, and many of them should try it and say: "Yop, this is very powerful. I will deciede if use it and be cheater or be fair player and play without it! icon_wink.gif Maybe it should help my merc to prevent dying every 3 minutes."
Yes, I don't base things around people who abuse end-game equipment and move it to new characters. In fact making the mod challenging to that audience encourages them to do even more cookiecuttering and twinking. Again to let the cheaters hit the brick wall, I won't say what it does --- but it does do something (many things) to foil stuff like this. At least this I can say here, rushing is not gonna be that easy, the game difficulty resolves around whoever is in the game and isn't really linked to the difficulty level (there are some diff-level related thresholds ofc).The mod is not "based" on players who will cheat anyways. If we will be afraid that players will abuse every stronger thing we give into mod, it will ends with ult4z0r 8k damage fallens (and another ugly ideas to challenge our stronger items) It all is matter of choice. I really wanted to try it but never should play whole game with invis.
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As for the invis thing
[spoiler]As for the thing with Invis, you aren't gonna be invisible to Psychic creatures, doing anything but walking / standing will allow them to hear you, and other aspects, and ofc this is on a item for testing purposes, this is more a thing for skills and low duration potions, on items expect to find something such as 'invisible to lower undead' (this was actually a removed property from a set item during alpha D2)[/spoiler]
Last edited by Nefarius on Wed Sep 19, 2007 12:48 pm, edited 1 time in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
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Wow.won't say much about those, you'll have to wait and see [and there is a quality beyond unique anyway ]
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yep, albeit there will be stuff of this and greater magnitude in the end-game,
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The way it is planned stuff will be difficult as in complex, with riddles and other RPG elements that frankly completely lack from D2.
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But ofc, I won't disappoint the people looking for a brutal slaughterfest were you need to fight till death, thats all there, and plenty of it too --- there will be more then one path to get to where you need in most cases [but I won't reveal too much, because A.) I don't want to spoil it long time before getting close to anything releaseable and B.) things may change]
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spoiler:
Obviously.You are gona tease us to death arent you? :pNo, just very close to it
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What's section 2?See section 2
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Last edited by DemonicAngel on Thu Sep 20, 2007 12:31 am, edited 1 time in total.
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The one between section 1 and section 3 of the replyWhat's section 2?
It's a normal ancient armor, but one I tossed into the cube adding batch after batch of modifiers to make a screenshot with more then just 3 icon_razz.gif --- as for the unique items, I won't say much about those, you'll have to wait and see icon_wink.gif [and there is a quality beyond unique anyway icon_razz.gif]
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
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Very nice work here Nefarius! You're taking D2 modding to the next level with this.
Is all this running through NefEx then?
Is all this running through NefEx then?
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Re: D2 re-programmed beyond any recognition ;)
It is running on a special internal build of NefEx (Codename: MetalStorm) - it isn't the only large mod currently in development using this internal build --- newest progress, another 15 or so previously unknown vanilla bugs squashed
--- anyway, I thought I'd summarize the "spammed" screenshots somewhere -
Precise Speed shown on Weapons
album_page.php?pic_id=2574
Elixirs
album_page.php?pic_id=2554
Mind Control + Invis
album_page.php?pic_id=2288
Corpse Summing Monsters
album_page.php?pic_id=2066
Stats
album_page.php?pic_id=2525
album_page.php?pic_id=2557
Enhanced Game-Management for MP: album_page.php?pic_id=2523
Mind Control:
album_page.php?pic_id=2267
It's hard to take Screenshots of New AIs:
album_page.php?pic_id=2200
Ingame Stats Display (now it shows Resistant, Weak or Immune to element, instead of values):
album_page.php?pic_id=2170
Custom Npcs
album_page.php?pic_id=1871
album_page.php?pic_id=2522
album_page.php?pic_id=2117
album_page.php?pic_id=1716
Moo Moo Warps:
album_page.php?pic_id=2079
album_page.php?pic_id=2078
In-Game Extra Info
album_page.php?pic_id=2069
album_page.php?pic_id=2077
Changed Intensity for Items
album_page.php?pic_id=2062
Cloned Tomes of Skill
album_page.php?pic_id=1996
Oils
album_page.php?pic_id=1782
Constantly Bleeding Enemies
album_page.php?pic_id=1711
Shrines
album_page.php?pic_id=2037
album_page.php?pic_id=2038
album_page.php?pic_id=2040
Debug Console
album_page.php?pic_id=2051
New Quest
album_page.php?pic_id=2104
Portal Pedestral
album_page.php?pic_id=2126
Stone Curse
album_page.php?pic_id=2266
--- anyway, I thought I'd summarize the "spammed" screenshots somewhere -
Precise Speed shown on Weapons
album_page.php?pic_id=2574
Elixirs
album_page.php?pic_id=2554
Mind Control + Invis
album_page.php?pic_id=2288
Corpse Summing Monsters
album_page.php?pic_id=2066
Stats
album_page.php?pic_id=2525
album_page.php?pic_id=2557
Enhanced Game-Management for MP: album_page.php?pic_id=2523
Mind Control:
album_page.php?pic_id=2267
It's hard to take Screenshots of New AIs:
album_page.php?pic_id=2200
Ingame Stats Display (now it shows Resistant, Weak or Immune to element, instead of values):
album_page.php?pic_id=2170
Custom Npcs
album_page.php?pic_id=1871
album_page.php?pic_id=2522
album_page.php?pic_id=2117
album_page.php?pic_id=1716
Moo Moo Warps:
album_page.php?pic_id=2079
album_page.php?pic_id=2078
In-Game Extra Info
album_page.php?pic_id=2069
album_page.php?pic_id=2077
Changed Intensity for Items
album_page.php?pic_id=2062
Cloned Tomes of Skill
album_page.php?pic_id=1996
Oils
album_page.php?pic_id=1782
Constantly Bleeding Enemies
album_page.php?pic_id=1711
Shrines
album_page.php?pic_id=2037
album_page.php?pic_id=2038
album_page.php?pic_id=2040
Debug Console
album_page.php?pic_id=2051
New Quest
album_page.php?pic_id=2104
Portal Pedestral
album_page.php?pic_id=2126
Stone Curse
album_page.php?pic_id=2266
Last edited by Nefarius on Thu Sep 27, 2007 5:57 pm, edited 2 times in total.
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Just because your achievements look quite surprising and you seem to be above maaany limits you should consider allowing people to give you some feedback. It is now like you can implement many of their ideas and surely make a good use of them.
The thing I don't know about your project is whether it is another mod concept or some plugin/system.
Anyway give people chance to show their ideas which sound more real now!
Greets
The thing I don't know about your project is whether it is another mod concept or some plugin/system.
Anyway give people chance to show their ideas which sound more real now!
Greets
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Re: D2 re-programmed beyond any recognition ;)
Newest bug fixes: The long running 'attack bug' which led to ghost missiles and blank swipes (with Zeal etc) has been fixed, I don't have to cap the # of attacks to 5 to fix this mess unlike Blizzard*cough* )
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... Some more eye candy stuff ...
http://img490.imageshack.us/img490/4879 ... terze1.jpg
^ just random playing around with more new stats, and getting this scepter to 1-fps speed (and it works, aka trigger frame is not skipped, the anim isn't played at all )
http://img219.imageshack.us/img219/3681/lebnewaw6.jpg
^ new effect for lightning enchanted bosses (the boss event bug is ofc fixed)
http://img219.imageshack.us/img219/843/ ... derny2.jpg
^ colorization filters, independant of whenever someone uses DD/D3D
http://img233.imageshack.us/img233/2315/genericev9.jpg
^ just some balrogs with new palettes
http://img233.imageshack.us/img233/9537/shrinzerut3.jpg
^ another new shrine formerly only leaked once in IRC
http://img299.imageshack.us/img299/7779/darknessvn3.jpg
^ Hows that for darkness >D
http://img213.imageshack.us/img213/2644/rapidvh3.gif
^ scintillating item color on armor
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Well lets hear what ideas peoples have, they are all welcome to post them here, I won't say whenever I will use something or not however, only whenever I can implement it or not. (And, this isn't an exaggeration, the majority of things that will turn up I probably already have implemented anyway )Just because your achievements look quite surprising and you seem to be above maaany limits you should consider allowing people to give you some feedback. It is now like you can implement many of their ideas and surely make a good use of them.
This is neither a plugin system or a mod concept, this is an actual mod. It is to some extent related to plugins because certain chosen things will be released as plugins.The thing I don't know about your project is whether it is another mod concept or some plugin/system.
... Some more eye candy stuff ...
http://img490.imageshack.us/img490/4879 ... terze1.jpg
^ just random playing around with more new stats, and getting this scepter to 1-fps speed (and it works, aka trigger frame is not skipped, the anim isn't played at all )
http://img219.imageshack.us/img219/3681/lebnewaw6.jpg
^ new effect for lightning enchanted bosses (the boss event bug is ofc fixed)
http://img219.imageshack.us/img219/843/ ... derny2.jpg
^ colorization filters, independant of whenever someone uses DD/D3D
http://img233.imageshack.us/img233/2315/genericev9.jpg
^ just some balrogs with new palettes
http://img233.imageshack.us/img233/9537/shrinzerut3.jpg
^ another new shrine formerly only leaked once in IRC
http://img299.imageshack.us/img299/7779/darknessvn3.jpg
^ Hows that for darkness >D
http://img213.imageshack.us/img213/2644/rapidvh3.gif
^ scintillating item color on armor
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Re: D2 re-programmed beyond any recognition ;)
Wicked! Now if a level setting could trigger that effect no matter how much + Light you have equipped, that would be quite [strike]annoying[/strike]...useful!http://img299.imageshack.us/img299/7779/darknessvn3.jpg
^ Hows that for darkness >D
Do the right thing. It will gratify some people and astonish the rest.
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The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
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Re: D2 re-programmed beyond any recognition ;)
Thats actually the next thing I intend to work on --- I already got callback for levels running server side, not clientside (speaking of which, I also have to fix the retarded exception when you forget to add a entry image).Myhrginoc";p="357552" wrote:Wicked! Now if a level setting could trigger that effect no matter how much + Light you have equipped, that would be quite [strike]annoying[/strike]...useful!http://img299.imageshack.us/img299/7779/darknessvn3.jpg
^ Hows that for darkness &D
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Re: D2 re-programmed beyond any recognition ;)
ur my idol nef! i like these cool modifier, i jsut saw a new game its so cool