Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance 2.4

Information and updates for all other projects by Black Omen Productions (besides Shadow Empires): Namely Codename: MetalStorm, Anti-Balance, Ultimate Fixer and all versions of XyRAX

Moderators: Nefarius, Joel, Doombreed-x, Vendanna

0
No votes
 
Total votes: 0

User avatar
Psychic Watch
Posts: 32
Joined: Tue Apr 19, 2005 8:56 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Psychic Watch » Thu Dec 06, 2007 3:45 am

Nefarius";p="305047" wrote:Open Wounds + Conviction (the highest sLvl possible) to crack his immunities. Then pretty much hit him with everything you've got.

Code: Select all

mLvl 110

Skills:
Beachball (sLvl 35)
Summon Uber Duriel ([acronym="Skill Level"]slvl[/acronym] 1)
Bone Spirit (sLvl 50)
Blizzard (sLvl 50)
Meteor (sLvl 50)
Holy Freeze ([acronym="Skill Level"]slvl[/acronym] 20)
Fade ([acronym="Skill Level"]slvl[/acronym] 25)
Cyclone Armor ([acronym="Skill Level"]slvl[/acronym] 25)
Inner Sight ([acronym="Skill Level"]slvl[/acronym] 20)
Iron Maiden ([acronym="Skill Level"]slvl[/acronym] 20)

Drain Resistance 33%
Cannot be frozen
Cannot be cursed
145% all resistances (inc. physical and magic)
No life regen
75% chance to block

Life approx 1.4 million (without boss boni)
Defense approx 30k (60k if stone skinned)
Experience approx 17 million (without boss boni)

Extra fast, Teleport and Multishot built in boss modifiers
These are the stats so you get a picture of what your up against.

Has anyone succeeded in breaking Riftwing's resistances?


I don't think it's possible, since Conviction is capped at -30% for immunes, and adding level 110 Lower Resist only gets another -14% (both from the 1/5 immune modifier).

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Moved

Post by Nefarius » Thu Dec 06, 2007 8:42 am

*This topic has been moved from Member Announcements to Mods by Nefarius*

There is a standalone forum now, please use that ;)
Vendanna managed to kill Icehawk during testing

User avatar
Psychic Watch
Posts: 32
Joined: Tue Apr 19, 2005 8:56 pm

Re: Moved

Post by Psychic Watch » Fri Dec 07, 2007 3:03 am

Nefarius";p="370116" wrote:*This topic has been moved from Member Announcements to Mods by Nefarius*

There is a standalone forum now, please use that ;)
Vendanna managed to kill Icehawk during testing

Could you or Vendanna elaborate on how?

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Fri Dec 07, 2007 11:10 am

I dunno what Vendanna used to kill him, that was very long ago. I asked him yesterday and he doesn't remember either.

He has 145 in all resistances in the released version, so you need conviction and lower resist at their max (which won't remove all of his resistances) combined with facets and other things with -target resistances. Combine with with items that give you a total of 100% chance of open wounds (because the bleeding isn't
resisted by anything).

Some Icehawk stats:

Skills: BeachBall slvl35, SpawnDuriel, BoneSpirit slvl50, Blizzard slvl50, Meteor slvl50
145% resistance to everything (phys, mag, fire, cold, light, poison)
No life regeneration
75% chance to block
5,400,000 life
30,000 ac
50,000,000 exp (this is internally capped to 8388607 though)


Looking at this I can release a new version with him toned down if I get a chance, it won't really contain anything else but this though.
Last edited by Nefarius on Fri Dec 07, 2007 11:19 am, edited 1 time in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
Psychic Watch
Posts: 32
Joined: Tue Apr 19, 2005 8:56 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Psychic Watch » Fri Dec 07, 2007 1:43 pm

Nefarius";p="370273" wrote: ... combined with facets and other things with -target resistances.

I do have a few -res Shards, but I thought -res items like these and facets only worked once resistances have been broken?

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Fri Dec 07, 2007 2:13 pm

Yeah they only work after he is down to below 100 but will help if they are already broken because AB uses the vanilla engine and not MetalStorm (where this doesn't apply).

I see what the problem is though ;) --- the released version didn't have the same skills.txt like the internal one (which removed the caps on some of the skills [in the public version conviction is still capped to -150 and lower resist to -70]). I'm going to release this when I get a chance ;) However maxed conviction and maxed lower resist combined should be enough to get his fire, cold and lightning resistance down to 91% from 145% now that I did the math. I dunno if the penalty is /4 in vanilla (it is /4 in the MetalStorm engine extension so it should also be, since I don't recall making the new code there work differently).

So maxed lower resist with approx -70% should yield about -17% resist vs. a immune. Maxed effectiveness conviction will yield -150% which will yield -37%, which will yield -54% combined so he will be down to 91% resistances and at this points facets will take effect to reduce it further. Be aware that if he casts fade (which happens as a hit-event) he will have much higher resistances until that skill wears off.

But I will release a version with the uncapped skills if I get time to work on it again.

The best way to kill him now that I see is to try and get both Lower Resist and Conviction to their maximum effectiveness (approx -70 and -150) combine this with the -target resistance items and ontop of this use open wounds to reduce his life quickly. He doesn't regenerate life, so he won't heal. (if the life seams to jump back to max, this is just a display glitch with enemies having a lot of life).
Last edited by Nefarius on Fri Dec 07, 2007 2:18 pm, edited 3 times in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
Delreich
Junior Member
Paladin
Posts: 247
Joined: Thu Oct 11, 2007 2:17 am
Location: Sweden

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Delreich » Fri Dec 07, 2007 2:28 pm

Nefarius";p="370285" wrote:I dunno if the penalty is /4 in vanilla (it is /4 in the MetalStorm engine extension so it should also be, since I don't recall making the new code there work differently).
It's /5, so even -220% is not enough to break 145%.
For pony!
-----------------------------------------------------------
My legacy, death becomes me, I'll slaughter the world

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Fri Dec 07, 2007 2:50 pm

Thanks ;)

So I guess I'll release that other skills.txt soon (though I wont have any time to test it myself due to MetalStorm and other projects needing all my attention for the time to come).
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

Doabli
Forum Legend
Arch-Angel
Posts: 1994
Joined: Wed Apr 25, 2007 4:36 pm

Post by Doabli » Wed Jan 09, 2008 10:40 am

AntiBalance's readme file starts with changes from v2.00 . Are there any features carried over from previous versions?
Stay away from ballet dancers with an attitude .

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Wed Jan 09, 2008 11:39 am

v1.00 is lost due to the move away from xfernet back in 2003, I don't think I replicated any of it's features in v2.00.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
Psychic Watch
Posts: 32
Joined: Tue Apr 19, 2005 8:56 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Psychic Watch » Sat Jan 12, 2008 5:55 am

Nefarius";p="370287" wrote: So I guess I'll release that other skills.txt soon (though I wont have any time to test it myself due to MetalStorm and other projects needing all my attention for the time to come).

Still looking for that chance to beat Riftwing.

BTW, what effect does the "# kills" mod have on the Masamune set Colossus Sword? What item type is its pair Muramasa?

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Sat Jan 12, 2008 6:28 am

It shows how many monsters you killed using the sword(s) the second sword is a colossus blade

MetalStorm is currently eating all the dev time which is delaying this, because I want to add a bit more then just one fix before releasing a new version.
Last edited by Nefarius on Sat Jan 12, 2008 6:34 am, edited 2 times in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
bearro
Posts: 28
Joined: Sat Jul 15, 2006 1:17 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by bearro » Wed Jan 23, 2008 5:46 pm

First of all I'd like to say I enjoy Antibalance a lot (for the record - I've been playing 2.2, just downloaded 2.4). I have one small suggestion - while the overall difficulty is about just right, it is quite hard to get to level 2 (at least with some characters). This is mostly due to lack of money/potions at start. Maybe the starting money could be increased a bit so that the beginning of the mod is less frustrating.

User avatar
bearro
Posts: 28
Joined: Sat Jul 15, 2006 1:17 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by bearro » Wed Jan 23, 2008 5:59 pm

One more question - I wanted to use the expanded stash/inventory mod with Antibalance but when I run the game with -direct -txt parameter it seems to disable antibalance. Anyway to get it working?

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Thu Jan 24, 2008 12:54 am

First please use the edit button instead of double posting to edit your post.

...
First of all I'd like to say I enjoy Antibalance a lot (for the record - I've been playing 2.2, just downloaded 2.4). I have one small suggestion - while the overall difficulty is about just right, it is quite hard to get to level 2 (at least with some characters). This is mostly due to lack of money/potions at start. Maybe the starting money could be increased a bit so that the beginning of the mod is less frustrating.
D2 and AntiBalance don't have starting money. As for potions, if I get the time (see posts above) to make a new version I could make the potions cheaper.

...
One more question - I wanted to use the expanded stash/inventory mod with Antibalance but when I run the game with -direct -txt parameter it seems to disable antibalance. Anyway to get it working?
The mod doesn't contain txt files, if you run in -direct -txt you are using the txt files that come with D2 (you can't use two mods at the same time, unless both only change 1 or 2 small things). Use PlugY if you want an larger stash together with AB.
Last edited by Nefarius on Thu Jan 24, 2008 12:55 am, edited 2 times in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
bearro
Posts: 28
Joined: Sat Jul 15, 2006 1:17 pm

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by bearro » Wed Jan 30, 2008 11:59 pm

Thanx for the answers, another question - It's just my opinion, but I think that the item drops should be tweaked. First of all, now one gets really a lot of strong items really quick (which tones down the wonderful difficulty of the mod) but secondly the randomization is strange - e.g. during 2 minutes of play I got 3 copies of a set item in a row...

User avatar
cla$$ics
Moderator
Arch-Angel
Posts: 1320
Joined: Wed Aug 15, 2007 3:48 pm
United States of America

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by cla$$ics » Thu Jan 31, 2008 12:37 am

Nefarius";p="373172" wrote: MetalStorm is currently eating all the dev time which is delaying this, because I want to add a bit more then just one fix before releasing a new version.
But it will be far beyond 'way worth it'

Rheikon
Posts: 24
Joined: Sun Sep 08, 2002 2:10 am
Location: NM

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Rheikon » Fri Aug 22, 2008 8:28 am

In Ultimate Fixer vol. 5 v3.2, I seem to be having an issue maybe with gambling. The only thing to gamble on is tomahawks, 1 ring, and 1 amulet. Is it supposed to be like that? Maybe I messed up the install. I don't see how though, all I did was run nstall.bat
Last edited by Rheikon on Fri Aug 22, 2008 8:32 am, edited 2 times in total.

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Fri Aug 22, 2008 12:49 pm

It is a known issue, theres a test gamble.bin inside the mod that was never removed from it. The file doesn't link to anything else other then items.txt (w/a/m) and I didn't include any new items in that project or move items around, so deleting it (gamble.bin) should be safe.

The project was essentially abandoned in favor of "MetalStorm" before I got to fixing this. I can give the txt files to anybody interested in continuing this or w/e.

EDIT: I attached them here, viewtopic.php?p=373029#373029

I have no idea if those are the files from the most recent version, but they should be. Playing with those txt files in -direct -txt mode will fix the gamble issue.
Last edited by Nefarius on Fri Aug 22, 2008 3:23 pm, edited 4 times in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

Rheikon
Posts: 24
Joined: Sun Sep 08, 2002 2:10 am
Location: NM

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Rheikon » Sat Aug 23, 2008 1:40 am

Thanks. I'll check it out and see if I feel like messing with it.

EDIT: Looked at that link and I am not seeing any links to Ultimate Fixer TXT files unless it is the Fixed TXT files in your sig. But those are for 1.11 so I am not sure.
Last edited by Rheikon on Sat Aug 23, 2008 4:59 am, edited 2 times in total.

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Sat Aug 23, 2008 2:42 pm

The file is attached to the forum itself.

download.php?id=144
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
CorniI
Dark Alliance Beta Test
Champion of the Light
Posts: 371
Joined: Wed Apr 12, 2006 9:02 am

Post by CorniI » Sat Aug 23, 2008 4:05 pm

Sorry but you are not authorized to view or download this Attachment

comes when I click on the link
Linux is like a Wigwam - NO Windows, no Gates and Apache inside

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Sat Aug 23, 2008 4:55 pm

Fixed, it should now be downloadable.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

Rheikon
Posts: 24
Joined: Sun Sep 08, 2002 2:10 am
Location: NM

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Rheikon » Sat Aug 23, 2008 10:31 pm

That was not there when I was looking. Guess it took time to show or something.

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains

Hand-picked

Re: Two Updates - Ultimate Fixer vol. 5. 3.2 and AntiBalance

Post by Nefarius » Sat Aug 23, 2008 10:37 pm

Rheikon";p="400321" wrote:That was not there when I was looking. Guess it took time to show or something.
Na, that was my bad. I had the permission of the forum set to default for allowing people to download attachments, which will make them unnavailable to everybody but the people listed as moderators.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

Return to “Mods by Nefarius”