I've been working on skill descriptions, take a look...

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Quatl
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I've been working on skill descriptions, take a look...

Post by Quatl » Wed Oct 18, 2006 2:56 am

I've been working on the descriptions for skill scrolls, to get skill erfrence info back into the game.

Here's a screen shot

Note as far as I can tell there is no way to recreate the current level, next level values from the old skill tree displays.

Affinities do nothing now... but someday will. "Mana cost Low" will mean something more specific eventualy.

"Bow/X-Bow Primary Attack" is the Skill/Spell type descriptor. Primary skills can be used from the left mouse button. Other skills would say things like "Spell Primary Attack", or "Offensive Aura" or some such.


Let me know what you think of it so far.
Is the information clear?
Is more info needed in some area or other?
Are the colors too hideous?
Do the colors make it easier or harder to get each piece of info?

-Quatl
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Post by godheadslament » Wed Oct 18, 2006 3:19 am

The only discrepancy I've noticed is you have Attack Rating spelled Attack Rateing
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Post by Quatl » Wed Oct 18, 2006 3:39 am

godheadslament";p="291619" wrote:The only discrepancy I've noticed is you have Attack Rating spelled Attack Rateing
Thanks, I'm no good at spelling, I fixed it. I'll run these through a spell check as I put them together.

I'm more concerned about the format for now though, any comments on that aspect?
-Quatl
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Post by godheadslament » Wed Oct 18, 2006 3:54 am

As far as the aesthetics of it, it seems a little on the jumbled side. Perhaps to clean it up you could remove the mana cost reduces as its leveled, or maybe even the skill description all together since most, if not all players know the LOD skills. For the new skills (if you have any planned), it would be necessary to have the description.
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Post by Phlebiac » Wed Oct 18, 2006 7:57 am

I think they are nice and would keep them.
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Post by Brother Laz » Wed Oct 18, 2006 9:21 am

Remember, players are dummies so it would be a good idea to keep them, including the tutti frutti colours.
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y dont u play the game the way its supposta be played? -SlothNathan

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Re: I've been working on skill descriptions, take a look...

Post by Quatl » Wed Oct 18, 2006 5:17 pm

I'm actualy pretty dum sometimes too, especialy with classes/skills I never used much. I like the discriptions, though they are causeing me some trouble... I'm trying to work it out.

For consistancy it will be all skills or none. Haveing discriptions only on new skills would just feel weird to me. Though to be honest I'm not looking forward to doing this for all 210 vanilla skills 8-O This is part of the reason I didn't try to do this before :)

-Quatl
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Post by Maxx Power » Wed Oct 18, 2006 8:01 pm

Hopefully this'll nicely cover the problems I've had regarding looking up Synergy bonuses. :cool:

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Re: I've been working on skill descriptions, take a look...

Post by Quatl » Thu Oct 19, 2006 9:24 am

Another more complete set of tests, and these don't crash the game now :)

Looksee here
-Quatl

[EDIT]
I've got the skeleton for the skills done, ~850 new lines in 5 txt files + 1050 empty string entries imported to the tbl :)

Now I just need to put some meat on them bones, 1040 name/discription chunks to go ... this may take a while :cry:

-Quatl
Last edited by Quatl on Thu Oct 19, 2006 10:11 am, edited 1 time in total.
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