[Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

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thepsycho2
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by thepsycho2 » Sat Jan 29, 2011 11:08 am

Found: Missing information in the "Twister" skill, should inform the player "+1 Missile every 6 base points" to reflect the Wiki; I had to remove all my skill equipment to make sure that this was true, and it is. The fact that the info isn't there for new users of the skill could throw some people off.

(Like my twister sorc "tornado_warning"..)
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by KillerTOFU » Thu Feb 03, 2011 11:25 am

Sorry if this has already been posted here. I just stated playing this game so hopefully this actually is a bug & I'm not just doing something stupid, but there's 2 things I noticed so far..

1) I don't always get Gem/Runewords.
I've noticed that in some 1 socket items when I place a gem in them I get a gemword, like the noobs odd charm, but in other 1 socket items like my rare gloves I get nothing, This has also happened to me with all sorts of 2-3 socket items. It doesn't always happen, maybe it's just the item itself, I don't know. As far as Runewords go I've only had this problem on a magic shield that I put sockets in myself using a socket donut, I was trying to place U N in a shield to get the runeword lucky, but it was no good, I also couldn't get a gemword with this shield no matter what gems I used.
Also, I don't know if this was suppose to be like this but I never get gem/runewords on any uniques.

2) When I finally found some magic bolts I looked up the recipe to re roll them to try to get a better one, it said Flawed Gem + Magic Arrows/Bolts = Magic Arrows/Bolt and that worked fine, but there was a second one Magic Arrows/Bolts + Gem Can = Magic Arrows/Bolts I had assumed it would be the same, taking 3 points from the gem type to reroll, but instead it was taking 9.

I know I've had some other errors & bugs, but sorry I wasn't paying enough attention to memorize what what they were & what looked like the cause, but I'll post more as I play when I find them.

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by J.D.Ward » Thu Feb 03, 2011 7:24 pm

KillerTOFU" wrote: 1) I don't always get Gem/Runewords.
I've noticed that in some 1 socket items when I place a gem in them I get a gemword, like the noobs odd charm, but in other 1 socket items like my rare gloves I get nothing, This has also happened to me with all sorts of 2-3 socket items. It doesn't always happen, maybe it's just the item itself, I don't know. As far as Runewords go I've only had this problem on a magic shield that I put sockets in myself using a socket donut, I was trying to place U N in a shield to get the runeword lucky, but it was no good, I also couldn't get a gemword with this shield no matter what gems I used.
Also, I don't know if this was suppose to be like this but I never get gem/runewords on any uniques.
Gemwords and Runewords can only be made in white items, not in magic rare, unique or crafted items. Get a two socket shield (buying in town is probably the easiest way, unless you already have a better socketed shield), and you should have no problem with your Runeword.

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by KillerTOFU » Fri Feb 04, 2011 2:02 am

Ah, thanks. =)

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by thepsycho2 » Tue Feb 22, 2011 7:34 pm

Back in reference to skills that make hydras disappear: a connected Iaigiri hit will make your lightning merc's hydras disappear. Same when you cast Shade Armor.
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by thepsycho2 » Tue Mar 01, 2011 7:41 pm

Found another bug in regards to the Crystal Can and the Can Opener. There is no setting that will pull a "standard"/finished crystal (100 points) from the can. Chipped and Flawed work just fine, but the other settings fail. (thanks Valherran)
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by Hans » Tue Mar 01, 2011 7:52 pm

Try the perfect setting 243.

I will test it when I can
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by thepsycho2 » Fri Apr 01, 2011 11:52 pm

Found a little oddity:

If you don't have any points in a skill that has a 2H Melee Passive bonus and your weapon is oiled, you get 0% to D/A/E until at least one point goes into that skill.
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by Hans » Sat Apr 02, 2011 6:37 pm

I think that is how it supposed to work.
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by ShanxTadeu » Tue Apr 26, 2011 2:25 pm

Hello guys, sup?

First, i ask your apologize cause Eng isn't my native language.

I ve a huge problem playing ES R6D. I come to this forum looking for help.

I ve a Lightning Sorc lvl 84 ladder called Reyhan n is basically a Lightning Inferno build. When i create this char i was thinking to get the Diablo's Horns devil mask n the MaMoNo 3 socket charm runeword. Used with this build i could reach Lightning Inferno lv 100 easilly...

However, the first bug was detected when i equip the diablos end set on lvl 25. For a reason that idk, the diablos end set doesn't give the +10 to Lightning Inferno detailed on ES R6D online database, but +3. WTH? Well, i thought that the fact could be a minor bug, so i continued to lvl up to get the Anya's elite stone n make the Diablo's Horn.

When i finally could get the diablo's horns, i pick a devil mask with a coupon selled by the blacksmith on act 5 n turned white (normal). After this, i put the Anya's elite stone n the white devil mask on cube n transmuted, but for my surprise the Diablo's Horns was giving +30 Firestorm n ONLY +3 to Lightning Inferno...WTFFFFFFFFF!
I thought, well maybe i need to reroll the unique to get the +30, but after some rerolls the Diablo's Horns continue to give +3 to Lightning Inferno only. I ask a friend to enter my game i pick the Diablos Horn that i dropped on the ground n equip. For my surprise my friend said that the Diablo's Horn was giving +12 to Lightning Inferno n he's a necromancer lvl 88. WTH!!!!

This isn't the first time that this happen to me, if i can remember in the previous ES revision this problem happen too, but i cant remember if the bugged item was the same.

Can some help me wtih any solution? Could be my account bugged?

Thanks for you attention!!!!! :P

Ps: Well id entered in my friend's game n the same problem happen, he said that the horns was giving +12 in his game too...=z

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by Cheveyo » Wed Apr 27, 2011 8:21 am

If you're a sorceress, +10 to Lightning Inferno only gives +3. That's how oskills (skills granted by items that aren't restricted by class) work in Diablo 2.

It worked properly for Firestorm because that's a Druid spell.

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by thepsycho2 » Fri Jun 17, 2011 9:58 am

I don't know if this has been addressed or not:

If you are wearing a Commander's Medallion, your shadow warriors ignore what you have set on both your LMB and RMB. This may be OK for Archer commander setting, but it's a little annoying since I have a Samurai commander setting and it kinda breaks my heart that they aren't using Dragon Blade like I do..

Medallion works as intended. Disregard, actually. I did some more info searching and found out why it won't use the LMB/RMB settings. That and a little testing (I swapped Samurai for Caster and immediately found out why dragon blade won't be useful :D)

If anything else is amiss you'll hear from me. :)

EDIT: Why can't you remove +class skills from jewelry? I tried doing so on a ring and for some reason it won't let me. I can erase other mods but not +class skills (that are irrelevant).
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Diablo as Baal's Minion - Alive, Dead or Unkillable?

Post by J.D.Ward » Mon Jun 27, 2011 1:21 am

I encountered a bug when fighting Diablo as one of Baal's Minions in the Throne of Destruction.

I got the Quest Log message "Kill Baal" while Diablo was still alive and fighting. I continued fighting Diablo for somwe tome, including returning to town a few times. Then I found I could enter the Worldstone Chamber while Diablo was still alive, and proceed to fight Baal as though I had killed Diablo.

Has anyone else experienced this bug?

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by Ignaitus » Mon Jun 27, 2011 2:19 am

Its a common error with fighting baal in any mod. If the boss pack that he summons leaves the entrance to his throne, he will either summon the next pack or leave into the chamber.

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Please help, anyone!! Crashes when playing

Post by ivanweiss » Thu Nov 24, 2016 8:14 pm

Hi there!! I'm new to the mod, and couldn't stop playing it because it's so much fun :) Recently I've been having a problem since the game crashes everytime it passes a minute or two of play time (Unhandled Exception error). I googled the error but the solutions posted didn't work for me. Is there any way I can solve this?? Do I must uninstall and reinstall the game?? Sorry if this is the wrong thread to post this, couldn't find a thread suitable for the question.

PS: I made a LOT of Stash item movement before this happened

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by AlphA - The Real One » Sun Nov 27, 2016 2:33 pm

Crash with every char? Do you use D2SE? Could you upload your save folder?

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by grinninglich » Tue Dec 06, 2016 8:58 am

Hi tsuru,

I am interested in Eastern Sun. Can i share and host your mod on my site. You can read about it here:

http://www.grimdawn.com/forums/showthread.php?t=48081

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by AlphA - The Real One » Tue Dec 06, 2016 5:36 pm

As there´s no official modder of Eastern Sun anymore, I´m sure you can do so. You might link the 1.12a version too and the documentation which is now hosted at Snej forum.

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by gogodanny » Wed Dec 07, 2016 1:25 pm

Hey dude I really think you work is amazing and that you should get full access to whatever you require.

Keep up your awesome work and thanks a lot for your effort!
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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by grinninglich » Fri Dec 09, 2016 1:25 pm

@AlphA, thanks for the clarification.

@gogodanny, Thanks for the nice words man, really appreciate it.

Now i put the PlugY but i saw that there is a version 11.00 by another author but the Yandex links are not working. Do you have any working links for it?

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Re: [Win/Mac] ES 3.00 R6D (Mar 20) Release Info/Bug Reports

Post by grinninglich » Sat Dec 17, 2016 5:00 pm

I guess no have it. Will compile it from source then.


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